
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mutant year zero con su dlc es algo impresionante, esperando mas dlc o mas juegos de ellos, la libertad de emboscar es prescindible para el comienzo de cada batalla, seguir asi, os doy una buena nota
Muito maneiro. pode comprar. Para quem gosta do x com vai gostar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 8.2K | 77% | $24.99 | |
| $5.3M | 5.6K | 74% | $34.99 | |
| $5.3M | 9.9K | 87% | $14.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 19.6K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.9K | 75% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $113K | 260 | 60% | $19.99 | |
| $0 | 0 | — | Free | |
| $19.5M | 13.7K | 91% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A fun little adventure[/h1] [h2]Yet somewhat short and in many aspects underwhelming[/h2] Been struggling with giving this one a positive review, because somehow, I had some expectations from it, mainly because it was advertised as «if XCOM and FALLOUT had a child» and had a good reception when it came out. Well, it’s a bastard child at best, it lacks XCOM’s tactical depth and complexity, and the only thing it has in common with Fallout is the setting. But considering that the game was developed by a small studio and has some good aspects, for all the tactics enjoyers, is still worth it’s money. [h3]The good:[/h3] The game looks, feels and sounds great, really enjoyed the soundtrack and visual art design. The story is simple but engaging, the kinda predictable plot twist at the end still works, some neat worldbuilding details scattered across the game map adds to overall atmosphere. Postapocalyptic Sweden is beautiful. Voice acting is on the level, feels like a proper AA title, no bad performances. Character inventory and micromanagement is simple but effective, allows you to adapt to the current terrain and enemy types, and also looks cool. [h3]The underwhelming:[/h3] The gameplay – every encounter on hard difficulty basically comes down to this: You scout the area, you find and pick off stragglers, then pick your gear and skills for the big fight, endure, patch up, repeat. Is it “tactical”? Yes, it sure is. Does it get monotone and tiresome at a certain point? Also yes, but then the game suddenly ends on a cliffhanger, so, no big problem. Character skill trees, enemy types and gear lack variety. Also, some skills do not work properly – wings glitch near covers, your dude tries to fly up, but ends up facing the same wall he was leaning onto, kneecap shot getting canceled by a knockdown (I guess his leg healed from the fall), and you cannot eat corpses outside of combat (for balancing reasons I guess, but it still feels stupid, Bormin, why can’t you have a dead-meat snack when the bullets stop flying, is the threat of an imminent death the only thing that gets your ♥♥♥♥ hard?) so oftentimes I ended up initiating ambushes just to feed my mutants off some poor bastard at the other end of the map, and then immediately back off. Once the enemy spots you though, you’re locked in combat until everyone on one team is dead, no option to back down or retreat, do or die. Enemy detection works weird, sometimes they don’t see their comrades getting roasted 2 tiles away, sometimes they spot you from downtown, even though you use silent weapons and stuns. [h3]To sum it up:[/h3] All those little annoying QOL things make the game way less enjoyable, which is a shame, because when everything works, it works pretty well. So I would still recommend this game (If someone is still in doubt 6 years since it’s release), just don’t expect too much from it.
Very good game. I love the X-com vibes it gives me. Also has a nice storyline. Worth the money.
good game
Dobrze się bawiłem. Polecam
Love it
super jeux
Gostei bastante do jogo, até vou comprar o DLC disponível!!!
👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.