
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нууу... Геймплей заставляет тебя стелсить, не знаю что означает "смерть" персонажа т.к пытался его избегать. Стелс тут как и в любой, другой игре, чья основная механика НЕ стелс - сломан. Было прикольно проходить уровни, сражатся с упырями и крошить роботов, первый час, пока я не понял что в открытом бою мне ловить нечего. Потом было прикольно по одному устранять упырей и уже с оставшимися 2-6 на локе разбиратся. Роботы это один сплошной мем, в игре есть щтуке что позволяет с 20 и 50 % шансом отключить бота, ну знаете те самые 20, 50, 50 которые ты лутаешь по мере прохождения и 1 из них тебе дропается до появления ботом, ставишь на бесшумное оружие и вот уже имир-6000 просто губка для урона по 1-5 урона (5 если крит). А потом, тогда когда я смог начать убивать охотников и упырей со среднем количеством хп (условно говоря тут 3 типа хп врагов (+ уникальные нпс) среднее что-то типо 10-18 (это не разброс а +2 к хп на определённых уровнях) 16-26 ну и танки с 24-30 хп. А знаете когда у меня удавалось качнуть бесшумку так чтобы вырубать средних? Именно тогда когда они апали лвл и мне нужно было бы 3 крита подряд... А ведь в игре было ещё псионик которого я потрогал 1 раз, понял что по подчинённому (временно) врагу стрелять нельзя и больше его не юзал (ну знаете страту, берёшь в группе в 2 врага одного под контроль и гасишь вторго, или если у него много хп то берёшь контроль и гасишь). А потом появилось длс в котором было всё тоже самое что и в основной игре, но враги на +2 хп жирнее, а пушки дальше не прокачать... К чему я это - игра мне понравилась, но перепроходить её я ни за что не буду (хотя хи-хи, ха-ха моменты были). А, забыл главный совет, качайте бесшумное оружие до третьего сразу, а всё остальное только до второго, у вас могут быть моменты в стиле "я только что прокачал рельсотрон до 3 лвла и тут мне выпала обычная винтовка у которой на 1 урон стартово больше"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Mutant Year Zero: Road to Eden* is a really unique mix of stealth, exploration, and turn-based tactics that immediately stands out from most strategy games. It doesn’t rush you — instead, it lets you scout, plan, and pick fights on your terms, which makes every encounter feel intentional. The biggest strength is the stealth layer. Sneaking around before combat actually starts gives you a huge advantage if you play smart, and it turns battles into something you actively set up rather than just react to. When a plan comes together and a fight goes cleanly in your favor, it feels incredibly satisfying. Combat itself is solid and tactical, with positioning, cover, and ability usage all playing important roles. It rewards careful thinking rather than brute force, and the difficulty curve keeps you engaged without feeling unfair. The world is also a highlight. It has a post-apocalyptic atmosphere that feels both grim and strangely charming at times, with a small but memorable cast of mutant characters that carry a lot of personality. Overall, *Mutant Year Zero: Road to Eden* is a clever and atmospheric tactics game that blends stealth and strategy in a really satisfying way. If you enjoy thoughtful gameplay and planning your approach before every fight, this one is absolutely worth your time.
I realy liked this game.
Игра на отлично.
Good game, good alternative to XCOM series
Ľahko ovládateľná. Výborné ťahové súboje. Veľmi slušná grafika a animácie
Oldschool fun
Vynikající hra, moc mě baví.
Excellent tactical RPG, unforgiving and challenging
Comecei a jogar este jogo, e acho incrível. mas vou desinstalar agora. Acho horroroso que os inimigos acertam você de qualquer distancia e você não consegue acerta-los de maneira nenhuma. Faço das palavras deste perfil @Lippe Corleone as minhas: O pecado capital desse game pra mim, fica aqui. Eu não achei divertido, apenas frustrante em vários pontos. Começando pela dificuldade completamente artificial pro alto. Seus personagens estão sempre muito inferiores tanto de level como de quantidade pra cima dos inimigos. "Ah Lippe, mas tu tem que ir na surdina e ir matando eles aos poucos." Meu amigo, isso é um jogo tático pós apocalíptico na qual seu personagem carrega várias armas de tiro, não um jogo de espião. Eu joguei na dificuldade normal, e parecia que eu tava no difícil. Se coloquem na situação: Você chega com três personagens pra fazer a limpa em seis inimigos. Você consegue matar um deles, ou mesmo que não mate, deixa ele miado pra matar no segundo round. Com todos os inimigos em alerta, o Xamã simplesmente chama mais três inimigos, e o Bot Médico vai lá e ressuscita o que você matou. O pior é que não tem secundárias, ou explorações contra inimigos aleatórios no mapa pra você upar. Por isso pra mim é uma dificuldade artificial, dificuldade desacerbada pro jogador ter mais horas de gameplay, pra não ficar tão curto. Os ângulos pra você acertar os inimigos são muito esquisitos. Ás vezes você tá de cara pro camarada, e diz que o tiro não pega lá. Diversas vezes vocês vão se questionar sobre isso, vai ser bem comum. E as chances de acerto? Caramba, resumir as porcentagens em 25%, 50%, 75% e 100% é sacanagem, que preguiça é essa? No XCOM é tão gostoso quando você tem 1% e arrisca e consegue acertar, é maravilhoso demais.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 8.2K | 77% | $24.99 | |
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| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 6.7K | 84% | $19.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.9K | 75% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $113K | 260 | 60% | $19.99 | |
| $0 | 0 | — | Free | |
| $19.5M | 13.7K | 91% | $39.99 |