
Mutant Meltdown is a survival RPG that takes place in a post-apocalyptic world in which you get to manage a group of survivors to fight for their life, level up their skills, help fight off different breeds of mutants, build and upgrade your camp, face hordes of mutants and much more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awful UI
ターン制ゾンビサバイバル やることは ①1ターンに2歩動けるユニットを町その他施設に乗っけてスカベンジ ②アイテム溜まったらキャンプ建ててアイテムを素材にして建設 ③特定の建造物を建てて発生するミッションをクリア 以上。 スカベンジ中はターンをパスしてガチャ引くだけだし戦闘他の要素も非常に地味だが キャンプ内でアイテムを右クリックすると素材にできる点と施設は道路沿いにしかない点に気づけば だいぶサクサク進められる マップに点在する放射能汚染地域が増減するなど捻った要素もいくつかありちゃんと遊べる
Heh, dostałem za darmo. Stwierdziłem, że spróbuję, chociaż grafika mnie nie przekonała. I cholera jakie to jest dobre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, German*, Russian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it. Epic ending... So this is how it went, 2 3 times to get used to and learn what to do and not to. Pro Hints here: Find dead end locations such as towns research stations etc, build a base betweenm then not too far from a location at least 5 distance. Initially all team should explore and get loot, fill it it up the bags, avoid fighting at first runs. Carefull there s a radiation rain that will make all radiation dissapoear but after it stops radiation will pop up randinly and can appear in your camp, so always be ready if not have another ready just in case Scrap everything you find, even if are guns or something you may like, is probable you will find these items again so dont get attached to any item. Build defenses, water tower and famrs in this order, to make sure you have a stable source of food, instead of relying always in runs to search for loot.
A simple but fun little game. Its not really my thing but I don't want to refund, I'd love to see what the dev has in store for the future.
能不能告诉我,材料和工具怎么生产?
游戏还不错,末日搜刮建家都有,就是有时候一个不注意没看到怪物近身了,嗷嗷两嗓子死了两个大哥,很蛋疼
有点像末日拾荒者 可以建基地 开车 末日丧尸生存游戏
took my APC to tesco, ran down the local fat boomer and his gave me super cancer.
简单玩了一会,游戏的视野机制和僵尸的行动机制掌握差不多后就可以玩的很轻松了。 前期资源缺乏遇到僵尸的时候需要绕着走,优先开图,尽可能的搜索军事基地或小镇等武器资源多的地区(有些僵尸不咋来的地区也可以) 普通僵尸距离你两格且你的单位不处于树林地区时,僵尸会向你的单位靠近。 当枪声,胖子僵尸,尖叫僵尸,地雷手雷等声音扩散后(表现为红色波纹动画),僵尸会在红圈范围内向声音发源地接近。 —————————————————— 营地是非常重要的地区,随便一个空地都能够建,储存物品,建造农场(食物的稳定来源),制作物品(子弹的主要来源),维修车辆,扩大你的视野范围(五格真实视野,虽然会被树挡住)后期火箭任务时就需要一个(守100回合,全图僵尸往火箭基地来) —————————————————— 当然,游戏还是有着些许bug,制作物品,维修武器会吞其他的资源。搜索任务道具会卡顿(需要退出重进)部分文本翻译有误差。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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