
"Murasaki" is a puzzle explosion game. Use explosions to clear the screen of pesky obstacles filling it up. The only controls you need are the directional buttons and two other buttons (Z and X)!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
i love
有卡 有成就 没中文 紫 一个濒临毁灭的神秘世界。被命运与责任交织在一起的、意想不到的救世主。一场由音乐、魔法…… 以及生存驱动的使命。 《紫》是一款融合了射击与解谜的游戏,在宁静的风景与优美的音乐中,带来紧张刺激的高速玩法。你一次只能发射一颗子弹,必须依靠谋略、反弹角度与精准时机才能活下去。 随着关卡推进,随机形状会不断出现:击中这些图案即可引发巨大爆炸。如果你能让对应形状互相反弹碰撞,就会触发连锁反应,运气好的话能清空整个画面。别犹豫太久,敌人瞬间就会将你淹没! 如果无法找到清晰的射击角度,每位角色都有使用次数有限的特殊攻击。合理利用它们来摆脱绝境,或是给多位 BOSS 致命一击! 角色 海里 主角中的兄长,海里扮演着哥哥的角色,尽管与皋月并无血缘关系。他移动速度较慢,但远程射击可以覆盖整个屏幕,非常适合反弹连锁。不过这也意味着他无法快速连射。 海里的特殊攻击是螺旋爆炸,覆盖大部分屏幕。这种爆弹可以吸收敌人子弹并摧毁多个目标,请谨慎使用。 皋月 年纪较小的主角,皋月冲动又固执,这一点在她的攻击方式上体现得淋漓尽致。她可以在屏幕上快速移动,但射击距离极短,有时甚至无法命中敌人。 不过,利用她的高速连射,你可以让爆炸方块弹得比海里更远,更容易与其他方块形成连锁攻击。注意别弹得太远,否则爆炸无法波及敌人! 她的特殊攻击是十字形能量波,威力比海里更强,但时机稍有偏差就容易打空。请合理使用。 找到你的节奏,在闪避与爆炸间保持流畅的韵律。一旦精通机制,《紫》会带来极致的满足感 —— 混乱的战斗与宁静的音乐形成美妙而矛盾的碰撞。失败意味着迅速而痛苦的死亡。不要只盯着眼前的子弹,要预判之后爆炸会在哪里发生。 《紫》包含一段漫长而悲伤的故事:每一章通关(甚至失败)都会解锁新的剧情、背景、角色档案与音乐曲目。想要真正理解整个故事,你必须同时精通海里与皋月。这很难,也极具挑战,但全部解锁后的满足感无可比拟。 设置 启动游戏时,你可以通过 “启动设置工具” 打开配置程序。 在这里可以调整屏幕大小、背景音乐 / 音效音量、按键绑定等。 帝国的陨落。黑暗的崛起。两位英雄,独自对抗一个破碎的灵魂。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ne o chem epta
Inventive mechanics & delightful soundtrack. Balanced so that it only takes modest skill to reach a proper ending, but with plenty of challenges to pursue. My main complaint is the somewhat abrasive sound effects, but I got used to them.
It's alright.
보스 잡기 전에 체력 75% 이상이면 추가 대사 나옴
시스템이 개성 있습니다. 처음 접하는 사람들에게 매우 흥미롭고 새로운 경험이 될 수 있을거라 생각 드네요. 이렇게 가로로 넒은 화면으로 탄막슈팅을 하게 되는 게임이 있을까요. 사운드도 세계관을 잘 표현해주고 있으며 카타테마의 전 작품에서 찾아볼 수 있는 시스템적 요소도 있습니다. 아트적인 부분도 개성 넘치죠. 동양풍의 캐릭터에 맞춰 동양풍의 화풍을 볼 수 있습니다. 그리고 타격감이 매우 좋습니다. 얼마나 좋냐하면......플레이어가 피격 당할 떄도 타격감이 느껴집니다....그 타격감이 궁금하다면 2면을 플레이해보시길. 무엇보다 좋은건 캐릭터들입니다. 사츠키 이뻐요
Really fun STG that puts a refreshing spin on danmaku gameplay. The devs are obviously massive Touhou fans and like minded folks will likely appreciate it. The crux of the game is bouncing colored blocks into each other to set off chain explosions to destroy enemy bullets, with the catch being that you can only shoot one bullet at a time. Sounds simple but in practice it can be a fiendishly tricky task, like trying to line up a billiard shot through oncoming traffic. With a handful of stages and two characters to choose from, there's a lot of fun to be had in playing for score. Visual clarity is good, as attack patterns are easily identifiable. Mechanically, this game is solid, but I know some people will miss having a precise marker for the character's hitbox like in other shooters. Overall difficulty is fair provided you have an understanding of the mechanics. For a quirky little shooter, this game also has a lot of soul. Character design is solid, and I love the banter between the player characters and the stage bosses. The game also strikes a good balance with just enough world building to get you invested in the scenario. I'm not ashamed to admit that the boss in stage 5 had me tearing up a bit. The music also slaps unreasonably hard. Influences include jazz fusion, funk, lounge music, some bits of rock, baroque, and even a touch of modern classical. Not a single bad apple in the whole bunch, and always feels fitting to the situation. Whoever watson is, they were cooking real good on this project. There's also a lot of cool sequencing that the game does with the soundtrack and gameplay. This game is criminally underrated, and the price is honestly a steal. While you might consider passing up Murasaki for it's sequel, I'd recommend picking up both, as the first game does a better job of introducing the mechanics for the first time, whereas the second builds upon it and is a bit more difficult. A solid recommend in my book.
Murasaki has one of the more creative core gameplay loops of any shmup on steam. The main idea here is to shoot the shapes and get them to collide with the same coloured shapes. This will result in a chain reaction occuring that will wipe out any enemies in the area, as well as cancelling out their bullets. The more shapes collide, the bigger the reaction. The art style and soundtrack are both amazing here and help to set an unforgettable atmosphere. My only real gripe is that some levels contain cheap beginners traps (the start of the second level is definitely the biggest offender). Overall, I highly recommend this game to shmup fans.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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