
MULITE is a light action role-playing game that focuses on the collocating of operation and gameplay. The game provides a lot of equipment and skills. Based on the retro action role-playing game mechanism and combined with the Rogue-lite elements, this game abandons the traditional RPG lengthy dialogues and boring tasks, enabling players...
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Languages: English, Simplified Chinese
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[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] This is a really hard one. Again, it's one of those situations I wish that Steam had the option to have an "Informational" option here, instead of the binary Yes/No options it offers, because, for this one, I'm not sure if I can recommend, yet it is not a bad game. My first impression was pretty rough. Booted up the game, watched the intro, which was pretty cool, and then appeared in the main hub, ready to do some ARPG stuff. There were some red flags in there, such as a really broken english translation, which could be the fault of a translation machine, or an unexperienced english speaker. I'm not a native english speaker, as in fact, my main language is spanish. So I can, in most cases, forgive bad translations, and I've seen a lot of them, since I'm a big VN fan, and most of the translations for them are done by fans (Japanese to English) or by translation machines such as Google Translate. I can't, however, forgive a bad translation here. Since the game is 2D, and fast-paced, the info must be on point, be accurate and be useful. As soon as I leveled up while on a dungeon (after dying a few times, because the monsters do a lot of damage and you can be spawnkilled as soon as you enter, because there are a lot of monsters and they can stunlock you to death) I got some options to do my level up, but they were really, really hard to understand. I ended up going with the Stab technique and used it a bit, not sure of what does it actually do. Same goes for the story here, while I did manage to understand what happened to the hero in the intro, the fact that the Warden who has you as a slave speaks in a really weird mix of both formal and broken english makes it really hard to get into the story, which combined with the fairly clunky gameplay doesn't make it appealing at all. I wish to like this game, since I see it has some potential and other than that, I'm sure there's a lot of love put into it. But at it's current state, I can't really recommend it, specially considering that issue with the translation. There are a lot of things that this game needs, but again, this is an early access title, so you might want to wishlist and pick it up once it becomes a full release and it gets some polishing and much needed features (such as a proper gameplay-tutorial + intro prologue), a good translation, and some fixes so you don't have to abruptly end your run over the fact that 10 spiders can gang up on you, and leave you with less life than when you wife left you and took the kids.
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Hours played at review time, across 28 reviews with recorded playtime.
游戏不错,只是我个人更喜欢保留等级的打法。 辛辛苦苦打完出来,结果又得从头开始打,太累了。 我个人是希望能有想暗黑一样掉落系统,和等级增加模式。(满级之后来个巅峰等级,哈哈。) 然后掉落物品发光。。。多好啊。
从开发之初的群友 见证Lee的磨豆浆之路: 音乐、美术、不断地测试修改,整合群友建议 这份执着与严谨,赋予了这款游戏不一样的意义 虽然还有很多需要优化改善的部分 但火热的那颗心,仍在青春地跳动着 致敬独立开发者!
刚逛打折区发现了这款游戏,看介绍貌似很难,而且有很多技能和装备就入了一个。 玩了之后怎么说呢,初期对操作的要求确实蛮高,第一关的boss蜘蛛放风筝才放死,但是到了第二关boss站墙角直接撸掉了。在第二关出来之后,就可以在关卡里买到技能书了,我走的是物理流,买了一本热血技能+雄狮套的不屈可以几乎硬肛所有。赤红献祭的项链+暴徒 暴击率高达49%,感觉暴击率这个属性收益很高。吸血属性收益比较低。最后不知道为什么锻造装备时出现了个神奇的bug,我一件护甲加了441%的回避,正好可以测试下这个属性。这个游戏里有很多怪物是带有属性的,通过自己使用魔法可以得知魔法技能时没有命中率的都是必中,虽然有这超过100%的回避但是这些属性怪攻击你还是会掉血,说明这些属性怪是魔法攻击,回避属性不能回避魔法,所以感觉这个属性收益也很低。 游戏还在开发,有些不平衡的地方希望可以在接下来的版本做调整。
不容易啊。。。很有想法而且很用心的一款游戏。
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 《魔剑士》这是一款ARPG冒险游戏,游戏具有轻度Rogue元素,地图敌人随机刷新,每次游玩都是不同的挑战。游戏目前只开放了3个地牢,但能够玩的内容繁多,每次进入地牢都是从零级开始升级属性技能,在初始位置接受任务进入地牢,游戏每次生成的都是大地牢,并不是几个房间就能见到boss,所以需要不断刷刷刷升级装备,还可以通过地牢商人进行购买新的技能,之后可以在主城里面进行搭配各种组合,从而体验不同的套路。游戏目前内容还是比较丰富的,可玩性比较高,值得游玩,非常期待正式版本更多的内容。
這是一款肉鴿地牢遊戲。玩家需要不停的重複進入地牢不斷的強化自己,才能突破難關。但是這款遊戲不得不吐槽,遊戲的手感太爛了。除了手感不好之外,遊戲倒是沒有其他大的缺點,相反優點還不少。有趣的裝備系統,升級系統,每一次遊戲的時候不同的技能,都給玩家帶來不重複的體驗。遊戲整體被手感拖累,但依舊算是一款還可以的遊戲。感興趣的玩家可以嘗試一下。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote] 最近肉鴿遊戲頻出,這款遊戲在眾多其實並不算特別出色。話不多說,直接說重點吧。 遊戲系統 遊戲採用的是地牢隨機系統,但是在地牢中所得到的物品都是可以帶出來的。這也就是說玩家完全可以在得到不錯的物品之後及時來撤退,保證自己的收益。遊戲還有附帶的任務系統,不過任務要求並不是特別難。裝備的詞匯有些像暗黑破壞神那樣,有等級以及好壞之分,玩家可以通過顏色來區分這些。 遊戲畫面 至於畫面,相信能點進來的都已經看到了。像素風格的畫風,給人整體的感覺雖然比較廉價,但是也足以看出作者在這方面下了不少功夫。遊戲的BGM就顯得有些吵,聽久了會比較難受。ESC的UI設計有些蛋疼,這點算是比較失誤的地方。 個人體驗 上手這款遊戲的第一感覺就是懵逼。我壓根搞不明白這遊戲的判定是要鬧哪樣,經常正在打上面,忽然人物轉到了右邊,然後我就挨揍了。怪物挨打也是比較奇怪的判定,不管是不是因為引擎的問題,這點是肯定要解決的,不然很容易詬病。打了幾個任務之後,發現這款遊戲與傳統的肉鴿遊戲相比,反而與暗黑破壞神更為相似。遊戲人物的等級每一次都要重置,這卻又是傳統肉鴿遊戲的設定。整體玩下來之後,只覺得很難受,並沒有感覺到對遊戲的享受。 優點: 1、有趣的任務系統 2、豐富的裝備選擇 3、人物形象製作很認真 缺點: 1、非常糟糕的手感 2、音樂比較難受 3、開頭為什麼每一次打開都要再看一次? 以上就是個人對這款遊戲的看法。但是不得不說這款遊戲給推薦吧,有點過頭,給差評吧,其實內容還是很有意思的。真的是讓人感覺有些兩難,不排除有部分玩家會喜歡這款遊戲,所以還是給推薦鼓勵一下吧。
有点想模仿黑暗城堡的意思,不过这游戏问题太多了,手柄无效,画面简陋,手感生涩。返回的时候一个不小心就到主界面了你说稀奇不稀奇,又要重新看一遍剧情(虽然可以跳过,而且剧情几乎可以忽略)。 说真的,很差。不过这还是抢先体验。希望制作组再接再厉,继续完善。什么时候能玩了我再改评价。
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏作为包含Roguelike要素的地牢刷子游戏整体还是很不错的,玩家需要反复对地牢进行攻略来刷装备提升自我,玩家的角色等级与技能是不保留的,所以每次进入地牢都需要重新升级与加点,但是节奏很快,不用担心会有反复升级的枯燥感,而且装备是保留的,死亡也不会有很大的挫败感,在地牢中的特殊商人处还可以购买无法直接学习到的技能,增加了新的乐趣,本身城镇内除了地牢探索还有PK与生存型的玩法,目前的小缺点是技能还不够丰富,希望未来增加新职业与新技能来丰富游戏完成度,总体来说游戏不错,值得推荐
Mulite Sword Man is a compact but system-heavy indie action RPG that places its emphasis squarely on combat mechanics, character builds, and replayable structure rather than narrative spectacle. Developed and published by Storm Lee, the game presents itself as a retro-inspired experience that blends real-time swordplay with roguelite-style repetition and experimentation. From the outset, it’s clear that Mulite Sword Man is designed for players who enjoy tinkering with stats, skills, and equipment, and who are willing to engage with a game primarily through its mechanics rather than its story. The gameplay centers on fast-paced 2D combat where positioning, timing, and understanding attack animations are critical. Movement and attacks carry noticeable commitment, meaning that careless button-mashing is often punished and success comes from learning enemy patterns and managing spacing. While the combat can initially feel stiff, especially to players used to more fluid action games, it gradually reveals a deliberate rhythm that rewards patience and planning. Once players adapt to its pacing, encounters become more tactical, with skill usage and cooldown management playing an important role in surviving tougher fights. Progression is one of the game’s strongest elements. Mulite Sword Man features a surprisingly deep system of equipment and abilities, offering dozens of weapons, armor pieces, and skills that significantly alter how the character performs. These systems encourage experimentation, allowing players to pursue different builds that emphasize durability, burst damage, or skill-focused playstyles. Talent trees further deepen this customization, letting players invest in distinct paths that reinforce their chosen approach. This layered progression makes each run feel like an opportunity to refine strategy rather than simply repeat content. The roguelite structure reinforces this sense of experimentation. Levels incorporate random elements and unpredictable encounters, preventing players from relying entirely on memorization. Instead, adaptability becomes essential, as equipment drops and skill availability can vary from run to run. This randomness adds replay value, particularly given the game’s relatively limited scope, and helps ensure that repeated attempts remain engaging. Each failure feels less like a setback and more like a learning opportunity, especially as players unlock new options that carry forward into future runs. Visually, the game adopts a traditional pixel-art style that aligns well with its retro influences. Environments and enemies are clearly readable, prioritizing gameplay clarity over elaborate detail. While the presentation lacks visual flair or dramatic animation, it serves its purpose effectively, keeping the focus on combat and progression systems. The overall aesthetic feels consistent and functional, appealing to fans of classic action RPGs who value substance over spectacle. Narrative elements are minimal and largely serve as background context rather than a driving force. The game does not rely on dialogue-heavy storytelling or world-building, instead allowing the player’s personal progression and mastery of systems to define the experience. This design choice may disappoint players looking for lore or character-driven storytelling, but it aligns well with the game’s mechanical focus and replay-oriented structure. As an Early Access title, Mulite Sword Man carries certain limitations that are difficult to ignore. Content variety is modest, and the pace of development has slowed considerably, raising questions about long-term support and expansion. While the core systems are solid and engaging, players hoping for frequent updates, new modes, or substantial content additions may find the current state lacking. This uncertainty can impact the game’s perceived value, particularly for those who prefer fully realized experiences. Overall, Mulite Sword Man is a niche action RPG that succeeds most where it concentrates its efforts: combat depth, build variety, and replayable structure. It’s a game best suited for players who enjoy methodical action, experimenting with systems, and mastering mechanics through repetition. While its limited scope and uncertain development trajectory may deter some, those drawn to retro-style action RPGs with an emphasis on gear and skills will find a thoughtful, if incomplete, experience that rewards persistence and strategic play. Rating: 6/10
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