
Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 13 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Mr. Sleepy Man, you play as a sleepy guy who's up way past his bedtime and out of control!
The citizens of Bedtime Town don’t stand a chance! Make a mess of everything you find and turn the entire town against you!
In Bedtime Town… nobody can hear you snore…

Mr. Sleepy Man features a fully expressive 3D platformer moveset. Jump, glide, and dive your way through interconnected levels that encourage exploration and experimentation.
Interactivity is key! You can pick up and play with every item you find. You’ll need to use the environment to your advantage if you want to create chaos and find every secret this game has to offer!
List of features:
A one-of-a-kind soundtrack written and performed by the developer.
Over 350 objectives to complete! (Including collectables)
Chaos simulator gameplay!
Immersive environments, unhinged characters, and interactive NPCs.
Fluid character movement!
SLEEP BUTTON! Go to sleep at any time!
OUCH!

Your actions will have consequences! NPCs will remember how you've treated them. Friendly faces won't last long when you're up to no good, so be wise!
Bedtime Town's cast of outrageous characters have their own independent logic. These aren't copy + paste NPCs. Each one of these characters responds in a different way that reflects their own personality!
Mmm... Donuts!
Equip different colored PJs!

Mr. Sleepy Man features an interconnected world filled with secrets for the player to explore. With over 250 objectives to complete (including collectables), you'll easily get lost finding every nook and cranny this game has to offer.
Hit snooze and cruise through this sleepy land!

With a fully original soundtrack composed and performed by the developer, Mr. Sleepy Man delivers a soundscape that blends nostalgic homages to classic 3D platformers with the raw, melodic edge of early 2000s alternative rock.
Be careful what you dream of...
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 680reviews | 99% | — | $276.7K |
| $16.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hesitant recommend. + Nice tunes + Unique vibe + Surprisingly touching story bits + Very impressive for a solo dev * Not really for youngest in the family, due to certain themes * Short playtime (Completed the main story in 5h, although there are extra objectives) * Plenty of HP upgrades so dying is not an issue through the whole game, but completing certain optional objectives is surprisingly strict time-wise and can cause frustration - Jank - Minor bugs - Story felt a tad incomplete as it stood, left me wanting more from it Demo gives a pretty good idea about the gameplay, although it does not touch the story bits, which took me by surprise in the full game.
This game is seriously so impressive for what one person can make. Everything about the game is really enjoyable, there was clearly a lot of love and care put into it. Obviously the game isn't perfect (no game truly is), and despite encountering multiple bugs, I really enjoyed my time with the game! This definitely scratched that 3D platformer + collectathon itch of mine. Ummm idk what else to say but I like this game it is very cool and fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]There's a Little Sleepy Man in us All[/h1] [b][url=https://youtu.be/ACnniv-poc4] Check out the full breakdown on 2 Headed Hero![/url][/b] After spending way too long in the demo, picked this up for a song. Not even a platformer fan, but this was tremendous! Great music, silly shenanigans, wonderful writing and some truly tear-jerking moments later down the line. Although it has some stumbles with the camera and difficulty spikes in a few of the mazelike sections, Mr. Sleepy Man captures that Mario 64/Psychonauts vibe wonderfully well. Full breakdown in our latest roundup: https://youtu.be/ACnniv-poc4
what a joyful little game. one can clearly see the early 3d era influences, in a world with its very own artstyle. the gameplay feels sometimes a little bit challenging, but not in a too frustrating way. thank you for this funny experience!
i think this game has a lot of good ideas but the execution didn't turn at as well, i've had so many small issues that made the game unfortunately not fun for me when i started the game, i selected that question block that plays a random five second second before you start playing and the first song i ended up getting was something like "you'll get cancer and die" and it immediately soured my first impressions and i was really hoping this type of humor wasn't all over the game, thankfully it wasn't that much but i still kind of don't really like the overall humor of the game mr sleepy man doesn't feel nearly as fun or satisfying to control like other 3D platformers i've played, i can't quite put my finger on why but one big reason i can tell was whenever i wanted to dash, i always would get confused between the blanket and pillow buttons, because if you're on the ground you use the blanket to dash, but in the air it's the pillow to dash, i know it's because the pillow is a weapon and the blanket is a glider so they can't both function as a dash both on ground and air, but it's very inconvenient when i think "i need to dash" and press the wrong button each time, aside from that the gameplay feels kinda fine, i do wish the game was a bit more cohesive tho, because it kinda sucks how you're thrown in with barely any explanation of the main mechanic of the game, because i got jumped between a nightmare(?) and a boss and then was in the nowhere and i wish the game at least clarified the main mechanic is basically having to restart your night, there's also no timer on screen like in majora's mask so you have to rely on finding clocks to know the time, but if you're somewhere without clocks then you have no way of knowing how much time is left until bedtime, and i assume you can't clear certain objectives past bedtime i also just am not a fan of this game's voice acting, all characters with spoken dialogue almost have very little important things to say, and then nothing important, it doesn't help that they're all irritating to listen to and reeeeeaaaaally drag on their words and sentences that it gets exhausting to sit through, it's a minor complaint but i wish they had more interesting things to say or at least gave more direction other than just one important piece of information and then nothing, if you need hints, then you need to buy them at the shop, i didn't find any other in-game way to find hints from different characters, the reason why i mention hints is because you have a blank to-do list, but no indication of what to do, you can naturally complete some of them by messing around and experimenting, but there are some stuff that you probably will need hints to figure out and you can't "unlock" objectives, you either know your objective after you finished it and crossed it out, or buy a hint also when you start the game, you're only guaranteed to get the blanket, because it's in the same room you start in, but i don't really know how the game expects you to get a pillow (your main weapon and air dash), the next objective is to go to the clock tower which would unlock the shop, but i feel like the pillow should be a prioritized objective in the beginning since there's no tutorial that leads to a guaranteed unlock of the pillow, i only managed to get it by exploring a bit before going into the clock tower, but i feel like the game should give you a linear set of objectives that make sure you get your base toolkit before letting you loose to explore freely the game didn't click with me and i unfortunately didn't like it
This is a fun, extremely polished collectathon-like experience focused on experimentation and discovery, with insanely detailed lore, in the style of n64 games of yore, a deep message about nostalgia, an amazing soundtrack (If Dreams Remain is a total banger) and...it's all made by ONE guy? Like, tripleA games should be ashamed by what the DeSanti one-man-army accomplished, refined, and charged with feeling and emotion. Is this for everyone? maybe not unless you're into 3d platformer and adventure games. Was it fun for me? absolutely, though the nostalgia left me with a heavy heart. I can't wrap my head around why this game isn't more popular and dominating the retrogaming communities, getting interviews, and hopefully a community that will dig into the game and reveal its most hidden secrets if there's more - and I think a lot has gone undiscovered yet. I just have the feeling that there's more to the ending that nobody has find out yet.
I'll amend this review once I've 100%'ed the game and can give my full thoughts, but for now I'll say this: Mr. Sleepy Man is legitimately awesome and one of the best games I've played in recent memory.
It's a fun enough game with an interesting premise, I like it although it is a bit rough around the edges. The movement is ok but a bit floaty. There aren't that many distinct characters but they are interesting. The whole thing is very vague with the gameplay structure not being immediately obvious and even the tips that you can get are often not enough which is problematic in a game that isn't that well known since there aren't proper guides for a lot of things. I had things break a few times and the object culling is a bit over aggressive in some places. This is a good game and I like seeing more personal creations like this, just be aware that it's not going to be ground breaking.
An incredibly charming game that is a ton of fun to just mess around in, but also has Plenty of stuff to do on its own terms with a large variety of... tasks, and tight platforming challenges 48 hours well spent! Probably more after I post this
If you have nostalgia for any of the 64 platformer classics (mario 64, conker BFD, DK 64, banjo and kazooie, etc.) this is a must play. Its absolutely insane that all this was done by one person. the music 10/10, lore 10/10, gameplay 9/10. I'm sure some people judge the graphics and visual style but to me, they are also a 9/10 as they are perfect for the overall arcing theme.
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