
Mr. Fast is a top-down shooting game with a bullet time twist! Enemy's time moves more slowly than yours. You're fast enough and you can kill others with one shot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先说说为什么我能把一个小游戏玩这么长时间。 我主要的时间都花在全成就上了。。。。因为游戏比较小众,在b站网站都找不到任何可以参考的攻略,所以对于某些成就只能自己硬着头皮打,比如说14关。 14关可以说是前面关卡里最难的一个了,因为没有像僵尸模拟器里面的那种剩余人数计数,在不断刷新的npc中,你会觉得自己是不是遇到了什么bug,就改变打法,然后不断die,直到心态崩溃。但事实上只要坚持下来就好了,即使面对的是未知的困难,我们也要坚定信心走下去不是吗? 然后16关的保护小鸡成就也比较难打,反正我是硬狗着等他们来打我从而保护小鸡的 O(∩_∩)O哈哈~ 别的就没有什么特别难搞的了,一个小小的游戏真的很解压,同时也有思考。 [spoiler] 最后一幕我没有选择继续开枪,因为我手上已沾满鲜血,我要把这颗罪恶的子弹留给自己。 [/spoiler]
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它呈现出一种独特的风格,细腻的场景设计和酷炫的特效,让人仿佛置身于一个充满神秘与挑战的世界中。角色形象设计也十分出彩,闪先生那矫健的身姿和凌厉的动作给人留下深刻印象。 它融合了多种元素,既有紧张刺激的战斗,又有需要策略思考的关卡设计。玩家可以尽情享受战斗的快感,同时也能体验到解谜的乐趣,丰富的游戏内容让玩家始终保持着新鲜感。 剧情同样引人入胜,充满了悬念与转折,随着游戏的推进,玩家会逐渐被吸引到故事中,与闪先生一同经历各种冒险。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
过完了的,玩着十分舒服。可以可以
조금 빠른 사나이 남들보다 조금 빠른 사나이의 총격전입니다. 다른 이들은 느릿한 움직임을 보이면서 다가오며 총을 쏘며 플레이어는 정상적인 속도로 움직이면서 총알을 피하고 적들을 모두 처치하는 것이 목표이죠. 적들은 기본적으로 권총을 들고 달려들며 레벨에 따라서 라이플이라거나 폭탄 등을 들고 있기도 합니다. 또한, 그냥 평원이나 건물들이 많은 도시에서 싸우기도 하고 카지노 건물 내부라거나 기차 위, 철창 내부 등 다양한 지형에서 전투를 진행하기도 하죠. 플레이어 또한 일반 권총 외에 라이플과 샷건을 사용하기도하고 화염 방사기를 이용한 레벨을 진행하기도 합니다. 일부에서는 일정시간 생존을 해야하거나 무언가를 수집하는 등의 특수한 임무들이 주어지기도 하죠. 아쉬운 점 -목표가 명확하지 않음(그냥 다 죽이는건지 아니면 뭘 모으는 건지 등) -가끔 사격 방향이 일치하지 않는 경우 있음
What a superb game, love the soundtrack it`s JOHN WICK on slo mo!!!
o( ̄▽ ̄)d୧(๑•̀◡•́๑)૭(*^▽^*)
很好的游戲,除了有的關卡非常難,有可能會死個十几甚至幾十上百次之外就沒啥缺點了
风格美术音乐不错,可是游戏不是我喜欢的类型,操作有些单调乏味,卡在决斗不打算继续了。
"Pandora opened the jar and all the evils flew out..."
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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