
A silly little physics-based game about moving on... or is it? Be neat, be careful, or be a chaos goblin. The choice is yours. But be warned, not all is as it seems in this quiet little house.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 261reviews | 75% | — | $138.1K |
| $12.99 | 106ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have you played the infamous Doom mod MyHouse.wad, or know of the twisted book it's based on, House of Leaves? If no, then Moving Houses is a totally sweet and cheerful moving house sim with no underlying sinister elements whatsoever! You'll never [strike]escape[/strike] want to leave!
IM MOVING HOUSES
The price isn't right for how tiny this game is, wait for a very steep sale before buying. The concepts are interesting but explored in a cliché way, and very very surface level.
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Languages: English*, Italian, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Portuguese - Brazil*languages with full audio support
| $13.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game ain't it. Scariest thing about it was how disorganised the person moving is.
Not your average moving sim. This story made my heart simultaneously ache and palpitate. HIGHLY recommend.
save system literally doesnt work post it notes required for learning a door code are blank with no text or numbers -- literally a bug that blocks all progress. really sucks to give this a negative review :(
I say positive review this because its fun and cute but bite sized. NOT SCARY more of a comedy poking fun at House of Leaves I did get one really good scare though
Played for an hour before a bug involving the torch in the nursery broke my save (ie. I saved and reloaded and the torch disappeared which meant that I couldn't progress) and I refunded as the only option was to reload back ups saves and all of those had glitches or bugs that meant I just had to restart. So I can't recommend. Gameplay wise the mechanics are mildly interesting for 10 minutes but get old pretty quickly, as the packing and moving parts is incredibly rudimentary and the actual creepy bits don't kick in til you've almost packed the the entire house into the back of the van. Shame, as the premise and vibes really piqued my interest.
I feel like Moving Houses would be a better game if it was 1) Less buggy (clues you NEED to advance sometimes don't render properly, objects clip through walls and fall out of the world etc) 2) Could better time its scares - early on its all objects falling over unexpectedly, furniture ending up on the ceiling, real basic stuff. I was really hoping this would lead to more serious scares later like Spooky's House of Jumpscares but it just... didn't. The scariest thing it seemed to think of was showing videos from stock image websites, including one they used the photoshop deform tool to make a lady's eyebrows go all evil looking. Spooky. 3) Had actually satisfying packing mechanics. It doesn't, they're just tedious, and I say this as a weirdo who plays job simulator games involving cleaning. So uh. It'd kind of be better if it was a different game entirely. Its an interesting concept, but between buggy gameplay requiring me to use the "restart task" button frequently (and look up the solution to a code puzzle online because the note with the code on it rendered blank) and the spooks taking way too long between each other, destroying any tension, and generally being lame when they happen, I can't recommend it.
Under the cozy, silly atmosphere lies all the horror you encounter during moving. Trying to fit things into boxes, getting them out the door, picking up, putting down, oh no did I break that one? The gameplay is very satisfying, especially popping out a new box and catching it mid-air. Glad you can just chuck things and they don't break. I am glad I could pack up my totally normal things in this normal house and left never to come back. The House of Leaves comparisions are very apt, if you are even a slightest bit intrigued by that, play this game.
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Players by region
Where this game's players are, estimated from review languages.
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