
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームのプレイ開始から、すべてをプレイし終わった後の解釈の変わり方 途中のキャラクターへの印象や伏線の回収の仕方などが衝撃的なゲームでした。 ストーリーは時系列がバラバラなので最初は混乱しますが 点と点が線でつながると、より世界観に引き込まれていくような 新感覚のゲームスタイルでとても面白かったです。 しっかりとホラー要素も含み、ゴア表現がところどころあります。 ゲームの操作自体は難しいところもなく、気兼ねなく没頭できました。 キャラクターの背景など作りこみも素晴らしい作品です。 正直なところ、何を経験すればこのような作品を作り上げることになるのか理解しがたいクオリティです。 もっと評価されてもおかしくないこの作品がたくさんの人の手に届くことを祈ります。 デモプレイと本作でも多少の内容の違いがあるので、 プレイクリア後に時間のある方はデモと比較しながら本作の余韻を楽しむのもお勧めします。
i have and always have had mixed feelings about mouthwashing. i really, really like this concept and i do feel like what they did with it was interesting. it wasn't as cosmic horror as i was expecting (not that it isn't i just expected it to lean more onto that than it actually did) but that's fine. my gripe about this game is that it didn't give itself enough time to breathe and for that i think it missed out on being even better. that being said, what i didn't like was how they only let anya's story be told through those responsible indirectly or directly. it rubbed me the wrong way when clearly she's being treated as the epicenter of the events of the game, and for something so serious as well that deserved its own time. in the end i think that's what most of the issues boil down to; the game needed more time and was too short for what it was trying to do. i did rlly like everything else this game did though, sound design is cool and so is the art style. genuinely unique and interesting, but again, just needed to breathe more. also some really cool and iconic quotes in this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.7K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $275.6K | 1.1K | 84% | $8.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow....
蛋糕非常好吃:) 真是謝謝送我這款遊戲的人
Short but great game, definitely play if you're into horror games
This game, despite beating it in 3 hours, is definitely made it into my top 3 games! You don't need some multi-billion dollar budget to make a game like this. Very good job!
хороший психологический хоррор, в котором монстр - сам человек. игра показывает, как наши ошибки, эгоизм и нежелание брать ответственность на себя, рушат не только собственную, но и жизни других людей. наверное, это пытались донести в игре, а может и нет, хз. думаю, единственный минус для меня - игра слишком короткая, из-за чего персонажи так и остались недостаточно раскрытыми. мб это и было задумкой авторов, но мне бы хотелось узнать о персах побольше, а так никакой привязанности к ним я не ощутила. в остальном игра оставила сильное впечатление
ça se finit un peu vite et les flashback et les ellipses temporelles sont un peu déconstruites même si je vois bien c'est voulu j'ai pas apprécié l'exécution, cela dit c'est original c'est inspiré, et l'ambiance est sympa 7/10
Weird, bizarre and raw. Loved every minute of it! Well done Wrong Organ.
Cinema ✋😌🤚
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.