
First Person Psychological Horror. Addicted to virtual ecstasy, trapped in digital hell. Navigate glitchy dreamscapes and a city that never sleeps. Every mission brings you closer to your next dose, but will you follow your protective AI, or the man behind a liberating new drug?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You are a virtual drug addict, evolving between the city of Eleftheria and digital universes. In this narrative-focused experience, you will:
Complete missions to buy your next dose
Build a strong relationship with your AI
Learn to survive with the mysterious creator of Wild Dose
Walk the streets of Eleftheria, a hub for your virtual sessions, and fulfill contracts to buy your next dose.
Get away with your AI in Fresh Air, the legal virtual drug, and choose to build a strong relationship with her.
Explore Wild Dose with the Capetian, the mysterious creator of that drug, and learn to survive in this dangerous universe.
Discover the secrets of the Void, an unstable virtual space, made of unallocated memory segments.
First Session blends RPG, psychological horror elements, and narrative exploration:
Explore four universes with varied atmospheres and game mechanics
Rely on a roleplay-oriented dialogue system to build your own adventure
Enjoy an immersive original soundtrack by Kevin Colombin
Genres
Stats
Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
** EDITED ** After talking with the developer of the game, maybe I have been too hard on him, so I am editing my review. I can't give it a thumbs up because I don't like what he did, but I don't think that he did it with bad intentions. Everyone can read his reasons to act like he did on his news ("A word about the DLC"). But the facts from my point of view were these: 1- Played a free game until I got 100% achievements. 2- A few months after this, the developer makes an update that effectively remove the game (after the upload, you only get one screen with a message). 3- After the update, the developer wiped all achievements, leaving us that played the game with a 0% completion. 4- The developer added a paid DLC with what used to be the game we had played for free. 5- The developer added the same achievements that we got from the free game tied to the paid DLC. So, in the end, I need to pay to play a game I used to play for free so I can do (again) the same achievements I did some months ago to get back my 100%. The developer has his own (good) reasons to act like that, but I don't like how he managed this.
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #100 [/url]<-- [i]New review every Weekend[/i][/code] [h1]Green Light Or Red Flag!?[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2523875718 [u]Here's The Thing:[/u] Earth as you knew it is now uninhabitable, people are in need of a pick-me-up. Virtual drugs are the new IT product but the black-market kinds provide the best kick! You are a junkie in need of a fix and you'll do whatever it takes to feel good~ [h1][+] PROS;[/h1] :) This may be way too early to conclude but the two characters that you’re introduced to both make great first impressions and are almost polar opposites. NORA is supportive, looks out for you and generally acts like your conscience. The Capetian is sarcastic, blunt and is real shady but has a sexy French accent, so it’s all good. I can’t say the same for the other NPCs though… And the plot thus far is something new, a breath of *fresh air* even~ Though I predict a trend is coming because the cyberpunk genre is very hot this summer!! Anyway, it walks a fine line of pro-drugs but then condemns them as well, so the debate is off to a nice start. Hope to see more of it~ :) The visuals are equal parts [b]Minecraft[/b] and [b]LEGO[/b], with a little bit of cel-shading too. I can’t be entirely sure since graphics aren’t my expertise but what I can state with conviction and palpitations is the place looks unreal! Giving off a strong neon and futuristic presentation, but also experiments with nature as well!! As a square with no previous dabbling with drugs- unless you count [url= https://steamcommunity.com/id/DeadeGuard98/recommended/1296290/]What Happened[/url], it’s a mash of emotions. One moment you’re all sober and in touch with reality, the next you’re whisked away to an eerie and hollow stretch of gloom. Then before you know, you’re high and wanna dance~ https://steamcommunity.com/sharedfiles/filedetails/?id=2523877078 :) What’s the best mood and music for a drug-fueled rave, according to movies that is; DUB-STEP!!! You can tell the devs love Daft Punk (there’s even a small cameo) and frankly so do I. Will eat that shi* up!! You’ll be pleased to know it has its more relaxed moments, so can’t go wrong with this soundtrack… if anything I want more! NORA & Capetian are fully voiced, and aren’t amateurs! The former’s artificially and occasionally sweet tone is pleasing to hear. The latter’s telling you like it is, almost Claptrap-sounding and belittling bark is actually worth it. Did I mention he has a French accent yet!? NPCs have that disconnect to their voice by just being high pitched nothing, not even words… I don’t think. :) What does the gameplay entail then? I’ve been droning on and on forever now!! Well, it’s a lot of things to process. For starters, there’s the walking simulator beginning, then the semi-stealth and fulfilling objectives. Lo and behold, there are quests for you to play fetch and earn tokens, currency… WHATEVER! Yes please just give it to me!!! What's dope is also how certain side-jobs involve you feeding the habits of those around you too, be it a little bottle of downer, a happy ending... twinsies!! Don’t worry, I’m fine and not on the verge of relapse... AT ALL!! Anyway, the branching dialogue system is fun and depending on how you respond- your lady friend will sulk, the Frenchie will approve and the NPCs will be rude. Besides you earn achievements (34 possible ones) as well for exhibiting druggie dodgy or model citizen behavior. For a totally complimentary game, it carries about 1-2 hours playtime. Almost seems too good to be true, but remember the first one’s always free ;) [h1][-] CONS;[/h1] :( The start was very average being a pure walking simulator. And you’re left to either explore a huge map, with not much really and collect idols that serve no purpose- of course it’s optional. Mostly for the game to flex its achievements. Also, I get that it’s supposed to be a tour or vacation of sorts, but it wasn’t very relaxing either. However, if you do manage to hold it in and together, it quickly earns its keep! :( That said, even when things do pick up- it makes the same mistake (that I hope it won’t make in the final game) of having yet ANOTHER large open field to run around. It seems like just false advertising; the store page says open world- but it didn’t specify it’d be empty too!! Hopefully they’re just one-offs and that every trip will be different come that sweet, pleasurable RELEASE~ [h1] BUGS:[/h1] x Strange disappearing inventory when you drag an item out of the slots and off the menu. x Dialogue/game frozen if you somehow open up your inventory during cutscenes. x Movement inconsistency; can jump during “Wild Dose” but not when lucid. x Terrain is hard to navigate even when jumping is made available. [h1] NITPICKS:[/h1] ~ No form of progress saving apart from reloading each of the 3 “levels”. [h1]In Need of An Inter-session![/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2523877579 [u]Last Words?[/u] WDS’s prologue brews up a craving for a kooky dystopian world. While it certainly takes some getting used to- kicks in shortly, freeing you to see colors & feel ecstatic. DOSE the job very well~ Imma be real with you, I really liked WDS and it’s my first cyberpunk anything, if you believe that! It has two quirky, lovable characters and a world mesmerizing in its own jagged way. But above all, the plot seems like it’ll go places! This is a prologue absolutely free and that means it’s [i]worth your free time,[/i] provided you stick to the objectives~ [h1] 4.2 / 5[/h1] [code][i]Indebted to [b]Lappi Soft[/b] for da key![/i][/code]
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I do recommend playing this prologue but PAY ATTENTION TO WHERE THE CABIN IS. I stopped playing because I couldn't find the cabin after over half an hour of wandering around. Overall, I liked this prologue and I am curious to see what the developers do with it because they do not have a release date set. To me, that means that they have a lot of development that they still expect to do, which probably means lots of changes. https://youtu.be/AwTYHmqIvAU The cabin was game-breaking for me because it's the equivalent of a quest where they tell you to find a needle in a haystack- no one wants to do it. I can even see the cabin in a screenshot on this Steam store page but I don't remember ever seeing it in the game. Enough about the cabin. I liked this game and recommend it even with the cabin debacle because things are subject to change. The music was good and there were distinct tracks for different areas of the game. I like the non player characters' personalities and how they interact with each other. I like the lighting effects and the way that choices seem to matter, which makes it an actual RPG. It's hard to tell nowadays though, because Steam allows developers 20 tags for a game and I find that most of the tags are either non-applicable or such a small aspect of the game that they are irrelevant. I liked the small amount of this game that I played and if you are here reading this, you probably will, too.
les meilleurs jeux sont toujours indépendants ET français
Theres something very interesting about this game. i honestly really like the polygonal graphics. its kinda nostalgic
If Wild Dose is a demo then I can't wait to play the full game. There's clearly a larger game plan on the cards. This demo showcases several cool environments, each with their own style and look. The voiceovers are all great and the music is just awesome! Some very cool themes. I love the many, many ideas in this game and the kind of Tron-esque feeling that I get when playing one of the levels. There's so much scope and it shows so much potential. I'm looking forward to following the development of the game. Great work!!
Très bonne découverte avec Games Made in France, bien que je ne me sois absolument rien spoilé pour me laisser la découverte ! Et c'était une bonne expérience, les voix sont chouettes, le game design est assez sympa, j'aime bien le côté vue à la première personne, j'ai juste constaté quelques ralentissements au niveau de la ville, et des lignes de dialogues au niveau des choix qui n'ont pas été traduits. Les musiques sont très chouettes, l'ambiance est quand même au rendez-vous, j'ai hâte de pouvoir me frotter au jeu complet ! Encore bravo le studio !
"First Session" is not a game. It's an advertisement for a product called "Wild Dose". Wild Dose is not even finished... an apparently abandoned attempt at making a drug dealer/cyberpunk themed Unity asset flip. But wait, there's more... and it gets so much worse. The developer apparently decided to blank the game manifest and replace it with a requirement that you pay a whopping $5 USD to download the full advertisement. With achievements locked behind the DLC. Yeah... that's right... they tried to scam gamers into paying cash money just to play through a short advertisement for an unreleased Unity asset flip. What an apalling joke... this kind of behaviour from developers, even if they roll it back, it utterly unacceptable. On the topic of this being a (now weirdly paid) advertisement... It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. However, actions from the developer show a history of shady and unethical behaviour intended to mislead gamers for profit... this is never okay. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] Gamers, you know that old saying, when you're in a hole, stop digging? The developers certainly don't. Their breach of Valve guidelines shows us clearly their unethical behaviour much more deliberate than ignorant. 1. The developer acknowledges separate demo pages haven't been available until about 5 months ago. Prior to that, you had to finish your game before advertising. The developers, seeing the correct and ethical course of action, said, "SCREW THAT!!!!" and dumped an incomplete advert for an incomplete game as if it was a full standing product ON PURPOSE. I tried to give them the benefit of the doubt with an ignorance excuse... they have abandoned that. They did the wrong thing deliberately. This is unethical, and harmful to gamers and the gaming industry... polluting the store with adverts because their ego is more important than the millions of gamers on Steam. Amazing arrogance. 2. The developer has no idea what they're doing and are now trying to pretend their advertisement is not an advertisement. It still obviously is. 3. The developer posts a ridiculous essay about how they're not a professional game developer, so therefore all this unethical behaviour, adverts in the wrong place, development hell games etc etc is all perfectly okay. No, it isn't. I'm not sure how best to say this, but the gaming industry does not revolve around this one failed amateur developer and his damaged ego. Gamers deserve better. Remember, the developer is doing all this unethical stuff to try profit from you, the gamer. It's okay for developers to be held to reasonable, ethical standards and at least some degree of professionalism, none of which is evident here. There's a reason this garbage failed. SteamDB doesn't lie, 8 concurrent players for something "free" is a clear indication of a complete and utter failure. The developers ridiculous breach of Valve guidelines and tacit admission they love to breach guidelines for their own benefit at the cost of that of gamers makes the reasons behind the failure of this mess apparent... but it doesn't excuse the harm this kind of pollution causes. My advice is to stick with products from genuine, professional, ethical developers, and avoid the garbage and pollution like this. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Dev just decided to remove the game files. Not cool.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.9M | 38.7K | 95% | $12.99 | |
| — | 0 | — | — | |
| $239.4K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |