
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A walking simulator but with intense responsibility taking actions!
花上几个小时得到一场灵魂的洗涤一点都不亏。退一步来说,你难道不想尝试一下在运货飞船上做蛋糕或是调酒吗?
This game is such a masterpiece, the story and storytelling are so incredible and the style is so visually appealing, some of the achievements are a little buggy but this game is just so amazing it way outweighs them and doesn't even make a difference if you don't care about getting all of the achievements
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.7K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $275.6K | 1.1K | 84% | $8.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If disturbing was a game, but really tho. Curly's take on wanting to be more than he currently is... was relatable
👍
Amazing game with incredible plot which prompts reflection about motives of characters and terrifying nature of the human world. All of that in climatic way. For sure worth giving a shot
polle says : this game is peak ! yaay !
j*mmy wash yo mouth
Poor Anya.
Eu não sei bem o que falar desse jogo sem dar grandes spoilers. Mas, quem tiver interesse em jogos de horror psicológico, esse aqui é dos melhores. Ele trata de ótimos temas, abuso (de várias formas), ódio, desilusão, falta de RESPONSABILIDADE, consequências de ações (ou, no caso do Curly, FALTA de ação), e obviamente, morte. [b]A parte que mais dá medo é que realmente existe gente que nem o protagonista na vida real, e que jura ser um "cara legal".[/b] Enquanto joguei, foi meio que impossível pra mim entrar no papel do protagonista? Não sei explicar, mas eu senti mais que eu tava observando um outro fazer as coisas do que EU fazendo parte da equipe e fazendo o que via. Isso não é algo ruim, só um adendo! [strike]Acho que o ideal pras pessoas ao seu redor é que você realmente não se sinta como o protagonista. Aí você teria problemas maiores.[/strike] Ainda não sei bem quem é o meu favorito, provavelmente o Daisuke (o que mais me identifiquei, e que tem a minha aparência, basicamente. Especialmente o cabelin), ou o Swansea (aquela explicação dele foi de chorar). Eu também amei a história da Anya, é dela que eu mais tenho empatia / pena. Sério, ela teve que dormir perto da estátua gigante que faz barulho quando alguém se aproxima, pra garantir que.... [b]Aquilo[/b] não fosse acontecer de novo. Eu queria que ela tivesse contado pro Swansea ao invés do Curly, o capitão é amigo do Jimbabwe, o Swansea é pai. Se bem que, não sei se teria muito o que fazer. Tá todo mundo nessa nave presos, não dá pra ignorar ou se livrar do (antigamente) vice-capitão. Sim, o Curly poderia ter feito mais, especialmente pela Anya naquela situação deplorável, mas também..... O quê? Além do que eu falei anteriormente, dependendo da ação tomada, a Pony Express poderia descontar do (já minúsculo) salário dele, ou dos outros, a empresa também poderia punir eles de outra maneira, o próprio Jimmy poderia ter feito estragos piores antes do acontecimento do jogo. É tudo muito incerto. [i]Talvez seja por isso que tanto o Jimmy quanto o Curly tenham tanto medo de tomar RESPONSABILIDADE.[/i] Essa história é boa, muito boa, deixa um belo impacto. Jogue por conta própria pra entender.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.