
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Te odio y detesto profundamente Jimmy, juegazo.
jexual assault
you dont know what to do half the time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like playing a horror movie 10/10 Play this game <3 Indie Games
I had no idea this was this kind of game, but I'm glad it is. The atmosphere is top notch, and the dialogue slots right into the correct places. The gameplay itself is linear (mostly interactive, no choices), but the story is not. You jump between different scenes in a deliberately fragmented order, and you gradually piece together what happened. The perspective occasionally changes between two characters, the main one is going crazy, which makes for an unreliable narrator and some interesting hallucination sequences. I won't spoil it, but his assumptions aren't always correct, and his internal story doesn't always align. Note: Some scenes lingered so long I kept thinking my PC froze (it didn't, it was intentional) or that the game glitched. The screen freezes I could eventually understand, they only tricked me a couple of times. What kept getting me is long periods of locked interaction when the game is seemingly still working fine. I kept thinking I was doing something wrong, I was not. You just have to be patient. Although I enjoyed it, my PC didn't. It had the fans roaring jet engine style. You would expect it to be lightweight with PS1 graphics, but it's not. My relic of a PC tends to get hot, so there is that, but it could handle games that looked way more complicated than this. Anyway, still recommend if you don't mind a linear interactive psychological horror experience.
Increíble historia contada de una manera muy alucinant e innmersiva. Áltamente recomendable llegar al juego a ciegas. Ch nga tu madre jimmy. 9/10
Ive yet to 100% this game and only just completed this game a few minutes ago 9/10 game This game is disgusting and its perfect. The way it went about making me feel certain emotions, or at least i believe it tried to make me feel those emotions, was amazing. It went above and beyond and is such an amazing psychological horror that doesnt really care about scares and just wants to make you feel disgusted spoilers below abt some stuff so like, read at your own risk The way the game made me feel helpless and disgusted was amazing. Jimmy was a ♥♥♥♥ human being from beginning to end and even at the very end, i was happy to finally see him go, and i like that i hate him. He works so good for an ♥♥♥♥♥♥♥ character. The other crewmembers i felt different about somewhat but one overpowering emotion i felt for them was sadness, even as i saw their more selfish actions, i still felt bad for them in the end. Just overall because im still digesting as im writing this, this is a must game if you like psychological horrors or horrors in general that dont focus on jumpscares. Just amazing.
Walking simulator: Psychosis gimmick edition. Ambulate through same spaceship for the 20th time. Symbolism, attempted creepiness, light critique of corporatism, faux-profundity. The end. Nothing goes far enough in the game in any element to truly shock, disturb, distract and agitate. The low resolution graphics subtract from the jitters and there is a lack of variety in models where by half way through the game, there is a deluge of repetition. Audio is functional but not memorable. Game design anaemic to the point of collapse and I wager it is why the game is so short because there is nothing to do that. No in depth puzzles or exploration or combat. A narrative focused game like this that relies heavily on expressionistic depiction of ideas must have good writing and Mouthwashing must be full of mouth wash as it mealy mouths mumbles out something. Is this a critique of capitalism? Of broships that defend sexual assault? Lack of responsibility? All that and much less for it with each section watered down into a puddle. The lack of voice acting and facial animations undersells the occasional intelligent dialogue and ideas even further. The youtuber Aamon animations did it better but at least Swansea had some wicked good lines.
ALL IN ONE SITTING I WAS GLUED TO THE SCREEN
Kısa ve öz bir oyun. Karakterleri güzel baya, kısa playtime'a sahip olsa da oyun beni karakterlerine alıştırabildi. Korku seansları güzeldi. Lore'u baya iyiydi. Derin bir oyun. Keyif aldım, psikolojik korku sevenlere tavsiye ederim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.9K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $272K | 1.1K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 13.2K | 87% | $34.99 | |
| $9M | 12.9K | 94% | $19.99 | |
| $9M | 34.8K | 98% | $19.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |