
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Most likely between $5.4M and $15.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
:)
walking simulator
영화 본 느낌 재밌다
wow this is really bleak and depressing
хорошая хоррор индюшатина. Не знаю, что принимали и по сколько разработчики, но эффект видно на лицо. 7/10
5 tipos de envío de paquetes espaciales se quedan varados en el espacio,todo se va a la mierda y solo hay enjuague bucal ....de lo mejor de terror psicologico y metaforas perturbadoras.
很有感觉。就是这样。
(NO SPOILER AHEAD) THIS IS A NEUTRAL REVIEW - Mouthwash is walking sim with 'rubber reality' elements (jacob's ladder, much of Lynch filmography) + a delivery straight out 'memento'. Sound like a dream to me. BUT: a) a few things that don't feel right: three sequences are essentially puzzles and autosolve after 3 tries but take you away from the immersion of what is meant purely narrative. b) a LOT is implied in the game, but without voice acting, it's REALLY hard to figure out what's what - especially given the 'rubber reality' premise of the game. c) honestly after 2hours everything is said and done (unless you never watch TV before) and the sequences start to feel longuish. I'm not going to thumb this down over it though, because the effort is good - and i think their next game will solve all this.
R E S P O N S A B I L I T Y
This is not a fun game. This is not meant to be a fun game. This is a short, sharp, deeply upsetting descent into denial, guilt, and the horrifying things people talk themselves into when survival is on the line, delivered with some of the most unsettling visual direction I've seen in years. This is a game about a doomed cargo ship, a doomed crew, and a captain making increasingly catastrophic decisions in a nonlinear timeline that jumps around specifically to maximize the amount of dread I feel at any given moment. I spent the first hour thinking I understood what kind of story I was in. I did not. I had to watch a Youtube breakdown to get all the mules in a row. That is the point, and it is deeply effective, and I resent how effective it is.