
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
R E S P O N S A B I L I T Y
This is not a fun game. This is not meant to be a fun game. This is a short, sharp, deeply upsetting descent into denial, guilt, and the horrifying things people talk themselves into when survival is on the line, delivered with some of the most unsettling visual direction I've seen in years. This is a game about a doomed cargo ship, a doomed crew, and a captain making increasingly catastrophic decisions in a nonlinear timeline that jumps around specifically to maximize the amount of dread I feel at any given moment. I spent the first hour thinking I understood what kind of story I was in. I did not. I had to watch a Youtube breakdown to get all the mules in a row. That is the point, and it is deeply effective, and I resent how effective it is.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 88% | $34.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $9M | 12K | 94% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 13.4K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.7K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $275.6K | 1.1K | 84% | $8.99 |
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну да, больновато было
Имбо
JUGALO NO SEAS TROLL
Parts of the game were impactful, while others felt confusing. Psychological horrors seem to have that a lot. I enjoyed the game, but was really confused on its ending until I looked up an explanation. That being said, I am very content with the money I spent for what it offered, and would recommend it to those interested in a short 2-3 hour horror experience.
Finished the game and just stared at my monitor for a few minutes. A game that makes you wish you could play it again and experience it all for the first time. If you haven't seen anything about the game please just give it a try and avoid any spoilers.
HOLY SMOKES
This was an absolute blast! What this game gets right is the atmosphere, the ambience, the vibes man! The music is amazing and the main cast of characters definitely got me invested Rarely do i get a reaction out of this types of games but this one got it My only gripe with the game is that some gameplay sections do drag the entire story down and it does get annoying when you want to advance the narrative but you can't find the damn objective Other than that i def recommend this game
Strong themes, good experience for the most part. I'm not a huge fan of the way the unreliable narrator thing was done, for me it ended up feeling too convoluted and In need of further explanation. I do like unreliable narrators' if It is done correctly, The Lighthouse is one of my favorite movies. However in a videogame it's much more important that I know the motivations of the character I am following even If the motivations are separate from reality in the narrative. This may have been done to make the "twist" more shocking or to add more discussion after the game is finished but I personally don't think it's worth it to sacrifice a more satisfying experience even if the story is particularly unsatisfying by definition. Negatives aside it was a very strong piece of story telling that stuck with me. Every time I think about that main menu song it makes me feel something and I think that's the most important part of a story. I just would've liked it more if I didn't have to look up a break down of the whole plot just to understand that the main focus of the game was actually a hidden subplot that had three scenes and at times had moments that intentionally mislead you. If I had to make a few changes I would first make Curly the brother of Jimmy, I would give more dialogue between Anya and Jimmy, remove the cockpit conversation between Anya and Swansea, and in general give the player more time and tools to put the pieces together. No matter how obvious you make it, that last one grantees a more satisfying experience than looking up an explanation ten times out of ten. You should play it though, just in case it resonates with you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.