
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
Most likely between $6.5M and $18.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 94% | approximately $10.8M |
| PlayStation | $29.99 | 96% | — |
| Xbox | $29.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好
Highly recommend. Better than triple A titles.
A bizarre game, with a vague Bioshock feeling. I don't know...It feels like quickly overwhelming. I had a lot of difficulty to get into it.
Ich liebe den Artstyle <3
The draw is the unique graphics, which the designers found ways to keep fresh in the later levels. Gameplay is a solid 7/10.
Jogão! Gostei bastante. Zerei em um final de semana, quente como queijo coalho no palito.
Very good game. Every aspect of a video games this games was, good music, gameplay, level design and the most important the love for gamers and for this art (a lot of inside jokes for games). The only critict i have is that the game is to easy, i played in the medium difficulty and didnt impose a chanllange. So if you are the dev, please in the next game, let me die more often and let me work for the progress. Final note: supper recommend you wont regret.
Très bon jeux que je recommande beaucoup. La principal qualité du titre c'est qu'il prend des parties pries et qu'il les tiens à fond. Notamment le fait que ça soit en noir et blanc du début à la fin. La naration est bonne est l'écriture excellente avec beaucoup de jeux de mots et d'humour pour la version française. l'ambiance global est génial ! Les points plus négatif serait sur le fait que les ennemis que l'on tue ne sont pas toujours en raccord avec la narration. Et que le jeux est un peu trop long pour l'évolution de gameplay qu'il propose. 2-3 niveaux en mois aurait été la bienvenu. Le level design est vraiment bon mais parfois quand faut faire des aller-retour j'ai dû regarder des tutos notament parce que certain éléments sont mal constraté à cause du noir et blanc. J'aurais préféré à la place des 3h de jeux de en trop plus d'întéraction avec les png meme si le jeux est assez généreux. Les quêtes secondaires sont le bienvenu pour étoffer le lors. à mon avis un peu trop de boss avec des mécaniques très punitives (j'ai fais le jeu en difficile). La variété d'ennemie est bonne mais pas assez pour le nombre d'heure qu'il propose. La musique et la DA sont exceptionnel ! Donc ouai un très bon jeu que je recommande avec quelques défauts mais que les qualités compensent largement
[h1][b]Final Score: [77/100][/b][/h1] 🟡 Good [h2]📊 Scoring[/h2] 🎮 [b]Gameplay[/b] 8/10 📖 [b]Story & Characters[/b] 7/10 🎨 [b]Graphics & Art Direction[/b] 9/10 🎵 [b]Audio & Soundtrack[/b] 9/10 ⚙️ [b]Performance & Technical Quality[/b] 9/10 🔄[b] Replayability & Content[/b] 5/10 💰 [b]Value for Money[/b] 9/10 🗺️ [b] World / Level Design[/b] 8/10 🧠 [b]Difficulty & Balance[/b] 5/10 ✨ [b]Overall Enjoyment [/b]8/10 [b][i]TOTAL 77/100[/i][/b] [h2]📝 Review[/h2] Hits all the marks its trying to hit. Nails the art style and incorporates it well into a 3D boomer shooter which is complemented by the music and audio design. Nice chill boomer shooter that's not trying to be something more than that. Good story with some good characters. Great indie game that's worth its price [h3]🏆 Score Guide[/h3] [b]90–100: 🟢 Outstanding 80–89: 🟢 Excellent 70–79: 🟡 Good 60–69: 🟡 Decent 50–59: 🟠 Average 40–49: 🔴 Poor 0–39: 🔴 Terrible[/b]
TL;DR: Unique art style, fun and satisfying movement and shooting mechanics. Game too long to not get repetitive and exhausted before completing. I've never seen a game with similar idea to this, it's unique, great in matching old cartoon vibes, has fun gigs, core gameplay mechanics are polished, movement is fun, shooting is satisfying. I've rarely seen games with such strong beginnings as this - and it doesn't wear out on the second mission either. However, at some point enemies get repetitive, levels started to look alike, bosses weren't no longer exciting but a chore. "I've must been closing to the end!" I've thought and I was wrong, because it was half of the story. If you'd rush this game on lower difficulty level and finish it in some dozen or so hours I'm sure it's great fun, but when you try to find all collectibles and play on the highest difficulty like I did - it's simply too long, repetitive and exhausting in it's uniquess.