
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MOUSE: P.I. For Hire is an action-packed first-person shooter that draws inspiration from the classic cartoons of the 1930s. Its black and white rubber hose visuals are drawn by hand, frame by frame, delivering a striking vintage aesthetic. Unravel layers of corruption with a thrilling noir-fueled detective story, lively environments to explore, an original big band jazz soundtrack, and a fully-loaded arsenal of cartoon weapons and devastating power-ups.
Meet Private Investigator Jack Pepper, a former war hero-turned-detective in a world where danger lurks even in the smallest mouse hole. Uncover the truth when a simple missing persons case quickly escalates into a complex web of intrigue, with corruption, kidnapping and murder all on the docket. Investigate the seedy underbelly of Mouseburg, battle heavily armed gangs and crooked cops, and discover clues to reveal the conspiracy buried underneath the surface.
From crackling machine guns to explosive firepower, each weapon in Pepper’s arsenal is designed to deploy non-stop cartoon chaos. Arm yourself with an array of classic, creatively twisted and experimental firearms, and consume powerful upgrades when you need that extra spinach-loaded punch! Lethal encounters and manic boss battles await in this boomer shooter-inspired, retro-vibed adventure - and the denizens of Mouseburg never go down without a fight.
Explore a diverse city playground, from dark streets to classic film studios, opulent opera buildings, poisonous swamps and underground sewers. With a myriad of cases to solve and collectibles to find, Mouseburg is truly a detective’s delight! Use every tool at your disposal to wall-run, grapple-hook and double-jump through this unrelenting cartoon world.
Black and white, hand-drawn rubber hose animation, inspired by cartoons of the 1930s
Fast-paced FPS combat, where constant movement is key
A thrilling single-player campaign that unravels a complex web of crime and corruption
Over 20 noir-infused levels, teeming with mice, rats and shrews
Fully-loaded arsenal of over ten unique weapons and equipment - with a cartoon twist
Devastating consumable power-ups, capable of turning the tide of any battle
Unlockable movement abilities and Metroidvania-inspired level traversal
Original jazz soundtrack, featuring a big band orchestral ensemble
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 14.6Kreviews | 94% | — | $10.8M |
| $29.99 | 7.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
Highly recommend. Better than triple A titles.
A bizarre game, with a vague Bioshock feeling. I don't know...It feels like quickly overwhelming. I had a lot of difficulty to get into it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 41K | 93% | $9.99 | |
| $10.8M | 14.9K | 86% | $20.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $10.8M | 6.5K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.5M | 5.1K | 93% | $18.74 | |
| $2M | 8.7K | 97% | $9.99 | |
| $534.5K | 6.1K | 84% | $4.99 | |
| $889.5K | 2.5K | 82% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 29.86/day in the week to Jul 31 → 28.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 1.8Kratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich liebe den Artstyle <3
The draw is the unique graphics, which the designers found ways to keep fresh in the later levels. Gameplay is a solid 7/10.
Jogão! Gostei bastante. Zerei em um final de semana, quente como queijo coalho no palito.
Very good game. Every aspect of a video games this games was, good music, gameplay, level design and the most important the love for gamers and for this art (a lot of inside jokes for games). The only critict i have is that the game is to easy, i played in the medium difficulty and didnt impose a chanllange. So if you are the dev, please in the next game, let me die more often and let me work for the progress. Final note: supper recommend you wont regret.
Très bon jeux que je recommande beaucoup. La principal qualité du titre c'est qu'il prend des parties pries et qu'il les tiens à fond. Notamment le fait que ça soit en noir et blanc du début à la fin. La naration est bonne est l'écriture excellente avec beaucoup de jeux de mots et d'humour pour la version française. l'ambiance global est génial ! Les points plus négatif serait sur le fait que les ennemis que l'on tue ne sont pas toujours en raccord avec la narration. Et que le jeux est un peu trop long pour l'évolution de gameplay qu'il propose. 2-3 niveaux en mois aurait été la bienvenu. Le level design est vraiment bon mais parfois quand faut faire des aller-retour j'ai dû regarder des tutos notament parce que certain éléments sont mal constraté à cause du noir et blanc. J'aurais préféré à la place des 3h de jeux de en trop plus d'întéraction avec les png meme si le jeux est assez généreux. Les quêtes secondaires sont le bienvenu pour étoffer le lors. à mon avis un peu trop de boss avec des mécaniques très punitives (j'ai fais le jeu en difficile). La variété d'ennemie est bonne mais pas assez pour le nombre d'heure qu'il propose. La musique et la DA sont exceptionnel ! Donc ouai un très bon jeu que je recommande avec quelques défauts mais que les qualités compensent largement
[h1][b]Final Score: [77/100][/b][/h1] 🟡 Good [h2]📊 Scoring[/h2] 🎮 [b]Gameplay[/b] 8/10 📖 [b]Story & Characters[/b] 7/10 🎨 [b]Graphics & Art Direction[/b] 9/10 🎵 [b]Audio & Soundtrack[/b] 9/10 ⚙️ [b]Performance & Technical Quality[/b] 9/10 🔄[b] Replayability & Content[/b] 5/10 💰 [b]Value for Money[/b] 9/10 🗺️ [b] World / Level Design[/b] 8/10 🧠 [b]Difficulty & Balance[/b] 5/10 ✨ [b]Overall Enjoyment [/b]8/10 [b][i]TOTAL 77/100[/i][/b] [h2]📝 Review[/h2] Hits all the marks its trying to hit. Nails the art style and incorporates it well into a 3D boomer shooter which is complemented by the music and audio design. Nice chill boomer shooter that's not trying to be something more than that. Good story with some good characters. Great indie game that's worth its price [h3]🏆 Score Guide[/h3] [b]90–100: 🟢 Outstanding 80–89: 🟢 Excellent 70–79: 🟡 Good 60–69: 🟡 Decent 50–59: 🟠 Average 40–49: 🔴 Poor 0–39: 🔴 Terrible[/b]
TL;DR: Unique art style, fun and satisfying movement and shooting mechanics. Game too long to not get repetitive and exhausted before completing. I've never seen a game with similar idea to this, it's unique, great in matching old cartoon vibes, has fun gigs, core gameplay mechanics are polished, movement is fun, shooting is satisfying. I've rarely seen games with such strong beginnings as this - and it doesn't wear out on the second mission either. However, at some point enemies get repetitive, levels started to look alike, bosses weren't no longer exciting but a chore. "I've must been closing to the end!" I've thought and I was wrong, because it was half of the story. If you'd rush this game on lower difficulty level and finish it in some dozen or so hours I'm sure it's great fun, but when you try to find all collectibles and play on the highest difficulty like I did - it's simply too long, repetitive and exhausting in it's uniquess.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.