
This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.
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Languages: English
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Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Motte Island is a good horror game with a little bit everything. A scary cult, Scary monsters a sad story and a little bit of H.P lovecraft thrown inb But its not perfect some of the boesses can be a bit unfair and the monster's in the game jumb out of no were, Plus there is a little bit of unsolved mystery/unanswered questions, But nothing to big and some bugs but again nothing to big. So if you want get nice horror game with little bit of everything. This game is for you but you will die a lot in it and get a few jump scares too.
En Sega Genesis me hubiera gustado. En PC y en la actualidad, no.
Tags: Adventure - RPGMaker & Topdown Additional Tags: Delete Local Content & Remove from Library TLDR: Think RPGMaker topdown shooter action adventure. Limited interactivity, itemfetch leverpull puzzles. No Xbox360pad support. Restricted Field of Vision. Pass. The field of vision is very close to the character sprite. It constantly feels like playing the world by looking at it through a straw. Disorientation comes in easily. There is no map. The game takes away items in between sections such as my club. It is narrative oriented, with a focus on world building, so a lot of map real estate that is rather pointless to navigate in. The sprites are barely animated at all, the game feels very flat and 2D and the suble use of lighting did little really improve on that aspect. The AI follows simple pathfinding scripts, vision cones are shown, and the difficulty seemed trivial to easy. The game most likely mixes things up by using odd character design and stranger creatures later. Conclusion: Honestly I would rather stick to a proper topdown shooter with all the bells and whistles, or go play a proper narrative game. This does not really quite cut it in terms of entertainment value and having solid core mechanics to really earn the right to flood the player with text. Unimmersive overall.
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Hours played at review time, across 63 reviews with recorded playtime.
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