
MOTHER is a first-person psychological horror game about protecting your children while descending deeper & deeper into madness. Defend them at all costs. Be careful, because their death is permanent!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The most corrupted thing that i saw in my entire life. Shtty graphics, corrupted textures, great story that you can't understand, locked to 30 fps, menu doesn't work, sounds are blasting as hell. At the end of the game two things happen, your eyes bleed and you cannot hear anymore. Overall... AWESOME GAME! 9/10
♥♥♥♥ я ебала играть в этот понос стрельнула в томми попала в дочь ёбаный в рот этого казино. 10 из 10 не рекомендую
This was genuinly creepy. Went on a little too long maybe, but ended before it got annoying. Loved the style, too.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice small indie horror with interesting finds, but the gameplay is clumsy and the ending aren't different from each other. 6/10
For its price its good in my short playthrough ive had some issue thou. 1. No explanation as to what i have to do to protect the kid so one got eaten and i learned that way that i have to use my Phone flash to scare of the attacker. 2. Children play ball without using their hands or any kind of motion they also growl in demonic voices when i tell them to go to bed making me think at first they are Demons that will try to kill me but i was wrong. The dev seems to just not know how to make their arms move and used a bad file for the sound of them going to sleep. 3. Its so dark that i got attacked several times without being able to react as the monster has the same colour as darkness. 4. When i looked at the post it board it was hard to get away from it and oncee my whole game bugged and i couldnt leave the board at all so i couldnt protect the 2nd child which also didnt get respawned after i waited for the monster to kill me so i can end the story. 5. I finally got the gun and instead of the monster chasing me he was stuck in a wall in his room i just had to aim and keep shooting. So in short. For its price i think its fine but it is filled with bugs.
kewl game! had a really interesting story and i like the artstyle!! also like how keeping both your kids alive is actually important and determines which game ending you get. i will admit, this did took me a little while to finish and i had to stretch it across a good few days because ♥♥♥♥♥♥♥ 15 nights was just wayyyy too long! there was *just* enough gameplay variation to keep me interested. but at times it really felt like a struggle.
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10 ОБОСРАННЫХ ПИСТОЛЕТОВ ИЗ 10
a fun and spoopy lil horror game that'll give you over two hours of play time. worth a play but i really do wish i could give it a middle line rating due to the slooooow pace and lack of achievements.
I've been thinking of writing an essay about gameplay as a narrative tool and MOTHER has a lot to this -- you have to manually do a lot of things, like carrying each and every box from the apartment to the corridor one of the many nights you're going to spend during the game, to express the mundaneness of the task at hand and how exhausted is the protagonist about everything. In fact, everything is a chore -- taking your kids to bed separately while they're playing too late at night or being downright annoying express the hardships of being a mother during the worst time of grief; giving them cookies that you find in plates on the floor depicts how she's barely able to take care of them; and even the screen shake (that I know it's not gameplay per se but juice, that adds to the game feel overall too) when you receive a notification on your phone shows how stressed is the mother about everything. There's more things, like having to manually board the windows instead of having it made automatically helps to build tension, making you balance the time to make the house safe at the same time that you leave the kids exposed to the monster; the fact that every night the game shows you the percentage of wellbeing each of the kids have because the task at hand is survival more than anything else and the gun not having a crosshair build to the sensation of vulnerability and inexperience of the protagonist about handling a gun. There's a lot to love about this game. It quickly stands out from the sea of indie horror games by being genuinely creepy and an absolute challenge to go through instead of the walk in the park that most horror games tend to be now, again reinforcing the idea of the hardships of the situation through the difficulty itself, that sometimes can get daunting. But at the same time the last stretch trivializes the first encounters with the monster by pretty much spamming their attacks to the point of generating frustration over fear and making me drop the game since I had no reason to keep playing since both kids were dead and all I had left was to kill Tommy while escaping the other creature. I'm pretty sure I'm gonna enjoy this game much, much more a second go around some day but as of now, I can't keep playing while expecting to have a good time.
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