
Mosaic of the Strange is a picross/minesweeper hybrid featuring ENORMOUS interlocking puzzles. Help Special Agents Cullen and Brady investigate a bizarre murder, while discovering 144 real-world paranormal case files.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Solve huge logic-based puzzles to unlock 144 real-world paranormal files, whilst building a case to help FBI Special Agents Cullen and Brady investigate a bizarre murder. Discover a fascinating range of Cryptids, Alien Encounters, Unsolved Murders, Conspiracies, Psychic Phenomena, Hauntings, Possessions and much more!
🧩 Mosaic of the Strange combines story-driven point & click elements with addictive mosaic logic puzzles! Progress through enormous interlocking minesweeper-like puzzles while you attempt to solve a grisly supernatural murder.
🖼️ Every completed region reveals case file details based on real-world paranormal events, strange creatures, unsolved murders, and mysterious deaths.
📖 Mosaic of the Strange takes storytelling much further than previous games in the series, as engaging characters and dialogue draw you further into a compelling murder mystery.
💣 If you know how to play Minesweeper, you already know how to play a Mosaic game! The numbered clues (0-9) indicate how many light tiles must be placed within 1 square of the clue.
🎶 Featuring an original soundtrack inspired by classic 90s crime thrillers.
⏳ Dozens of Hours of Addictive Gameplay: Lose yourself in hours of bewitching puzzle-solving as you explore the world of the paranormal._
Genres
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
失望,愤怒。倒不是说作品本身有什么问题,而是那些被阴谋论者强加于其上的立场与观点,让我不得不举着放大镜去审视。游戏内,人类学博物馆的置物架上,那块不起眼的“杜立巴石碟”静静地躺着。关于它的描述,有一句话让我格外在意。在对照了简中、繁中和英文三种版本的文本后,我确认,这就是作者有失偏颇的“别有用心”。事实上,从来都不存在所谓的“the China-Tibet border”。即便曾经有过,那道隔阂的边界,也早已在七百多年前的碰撞与融合中消弭于无形。在地理学上,我们通常称这道天险为第一级与第二级阶梯的分界线;而在文化与血脉里,我从不认为两地同胞之间有什么不同。也许Mosaic系列还会推出续作,但作为一位不被尊重的消费者,我会在此告别。
[h1]新しい試みは悪くないが、失敗に終わった作品[/h1] 過去シリーズと異なり ・ストーリー付き ・特殊ステージあり(数字が記号に置き換わる&早解き) といったような要素があるが、どうにも成功しているとは言い難いと感じた。 ゲームのボリュームも過去作より減っており、満足度はやや低い。 [h1]ローカライズ[/h1] ストーリーがメインとなっていて、超常現象による殺人事件を追う物語となっている。 女性と男性のバディがその事件を追いかけるのだが、 [b]・女性側は普段は女性口調だが唐突に男性口調になる ・男性側が唐突に女性口調になる[/b] となっていて、とてもではないが集中して読めたものではなかった。 [h1]ステージギミック[/h1] 終盤の3ステージのみ通常の数字とは別に1~9に対応した独自の記号が登場する。 ステージ中は画面左下にそれぞれ対応した数字が表示されているが、記号を解こうとするたびにいちいち画面左下に視線を移さなければならないのが手間でしかなく、楽しいプレイ体験にはつながらなかった。 3ステージ目で左下に目をやらなくてもだいたい覚えきることができたが、その頃にはもうゲーム終了直前で「せっかく覚えたのに覚えた意味がない」といった体験になったのでアプローチに失敗している印象。 記号にマウスを合わせたら対応する数字を表示するようにするか記号問題をもっと早めに出すべきだったように感じた。 [h1]まとめ[/h1] 新しい試みは悪くなかったが、良質なプレイ体験にはつながらなかった。 ゲーム開始後、序盤の「どうすれば先に進めるのか」というパズル以外の進み方のわかりにくさやステージ開始箇所の一部のわかりにくさ、小マップ内の問題をすべて解くと、クリア済みの箇所が未クリア表示になる(実際はクリア済みにちゃんとなっているが)など細かい粗も悪印象として残り、新しいことをする割には遊びやすさの追求がだいぶ甘かった。 全体の遊び心地は過去作と変わらないので、「問題を解きたい」だけならボリュームダウンはしているが、まぁ楽しめるかもしれない。 サムズダウンするほどではないのでサムズアップにしているが、割高な割には過去作より出来の悪い作品だった。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish +2 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay, I'd give it a neutral score if that was an option. One of the weakest of these mosaic games imo, so I'd definitely recommend checking out the other ones first. Some are even free! This game does have something new: a story. A pair of detectives solving a strange case! The problem is that the story is very... slight. You don't so much advance the plot as you unlock dialogue that muses on possibilities for the case in question. You meet new characters but they don't have much to say. The dialogue is okay, nothing particularly noteworthy, but more importantly the mystery doesn't feel like something that's coming together really, it's only expanding the possible options. I haven't seen how it all wraps up yet (these games are pretty long) but I HIGHLY doubt my opinion will change after seeing how it concludes. What DOES bother me quite a bit is the information snippets you get when you've solved a puzzle. This isn't new to these games, and in fact has been a nifty lil bonus in the other games for me. I've enjoyed learning small bits about theme-appropriate subjects. And this one sounded interesting too! Occult stuff, cryptids, strange paranormal things. The problem is that this game is not careful enough with how it writes these. Quite often I've seen things written as if there is conclusive evidence of these things, simply due to poor word choices or lack of clarification. These things aren't facts like what previous games dealt with, so the information conveyed has to reflect this difference. For example, there isn't photographic evidence of ghosts, there's photos CLAIMING to be evidence of ghosts. This conflation of what we know and what people say happens all over the place, in both overt and subtle ways, and it's a problem.
藏独夹带私货编造中藏边境线(china-tibet border),必须差评了
Don't get me wrong, these games are great, but this is one of the weaker ones so thumbs down cause I recommend the others more. While I understand wanting to mix it up, adding a story and navigation to puzzle games just works against it.
I'm a big fan of these game, however I feel this misses the core appeal of the series, which is solving one big puzzle. I get trying something new with adding a story, but it just didn't work for me, just felt like it slowed down the game and solving induvial puzzles to further the plot, instead of one big puzzle just didn't scratch the same itch. I recommend playing the other Mosaic games over this one.
このシリーズの大ファンでこの作品以外はすべてクリアしてきましたが 初めてバッド評価をしたいと思います。 背景と色塗りに使う色2種類が非常に近い色なので快適にプレイできません。 悩ますのはパズルの内容であるべきなのに、見えにくさで頭をいたくさせるのはもってのほかです。 開発陣が色を変えるまではおすすめできません。
if it's got strange I'm in
autistic approved
I've loved the other games, with Proverbs being my favourite. But this one has a lot of additions that make it much less engaging. It's cool to see the dev try something new, but the new stuff doesn't work for me. I just want to do the puzzles, I don't want to have to navigate a map, sit through cut scenes or read case files about a thing I have no interest in in the first place. I miss working on the giant puzzle and seeing the interesting little pieces be revealed. I'll still finish it, but it's a shame that I'm going to skip through a lot of things that the dev must have worked so hard on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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