
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an underrated gem, if you like 3D dungeon crawlers or combo heavy rogue-likes then this is the game for you
could give you an epilesy attack with base settings
Mortal Sin is fast paced, violent and addictive to play. Lots of different classes to unlock and each places differently to the other. Would highly recommend if you like Roguelike's
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good simple-minded fun.
I love the combat, but dude this games menu is BROOOKKEENNN. They NEED to fix the mouse problems with this game. If you go into a menu and highlight something, it will scroll down by itself as if you are moving the mouse and highlighting other menu options, and you can end up with multiple options highlighted. I have no idea whats causing it. I refuse to believe this game is detecting my racing sim or something lol. I already checked all my other peripherals and nothing is stuck or causing it. It seems to be strictly the game. The combat is really good but the bugs with the mouse just kills it man.
what a good game
fun
The final boss makes me want to throw myself off a bridge, but this game is honestly so fun I can't bring myself to do it. I also might be bias because I have been really into roguelikes recently.
As one of the players of all time: i highly recommend this game! Great Combo Focused combat, each class and it's coresponding weapons (ones ive played so far) seem unique and fun. Graphics are something between eye cancer and eye candy. A mix i personally enjoy. Yeah. Take it from a Mortal who sins. It good fam.
This is just a first impressions review that I will probably come back to. Keep that in mind. With that said, why is the jump from medium to hard so insane. I am trying to get all the achievements which requires you to beat all the stages on hard. Simple enough. But I looked and saw one character requires you to beat the game on medium with 6 other characters. So I started a medium run. I beat the first level without using a single wizard potion, something crucial to hard mode. I also was getting hit like crazy, where as in hard mode, you practically get three shot by basic enemies. I get wanting to make hard mode hard. People want a challenge. But it seems like such a drastic difference. Medium does NOT prepare you for hard at all. My only other complaint is that combat feels very repetitive at times. Charge attacks do insane damage and there are so many augments for charge attacks. It makes using basic attacks feel useless. It's like in Elden Ring where jumping heavy attacks do massive poise damage so people spam them. Like, yea you CAN do other attacks, but you only really do the other attacks when you are forced to. I guess there is the whole combo system, but even after doing my medium run, I still just spammed charge attacks so it once again goes back to the first point of medium not helping you learn hard difficulty. For the good though it has cool ways things interact. Like kicking enemies into traps or enemies getting limbs cut off so it limits their attacks or movement. And lots of characters so many ways to play since after playing three, yes they all just spam charge attack, but some are ranged, some have 360 coverage, some have a follow up after the charge attack. So it makes them all the same but still feel unique. Overall it feels good and I would recommend, just maybe not if you want all the achievements.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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