
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, i did not have to play much to know this shi# is Peak.
крутая меслика только для финального босса надо кругов 3-4 навернуть не умерев
Fever dream of a game. Fantastic graphical style and power fantasy gameplay. Most difficult level too hard for me tho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怪很多 主角更厉害 7.5/10
It’s hard to find a roguelike that stands out, but Mortal Sin does, and for all the right reasons. There is a great balance between skill and build variety in which you always feel like a loss is not particularly unfair. The high degree of difficulty here, along with a hard-to-master style of play, means that each loss feels like something you could have prevented with enough practice, rather than a brainless pursuit of the right gear combinations on a lucky run. A win truly feels like a win. On top of this, the dev is remarkably transparent and has cultivated a great community on the game’s official Discord.
你以为是蚀之刻模拟器、剑风传奇模拟器、重生之我是鹰之团的一员 其实是智勇大冲关威力加强版 [h1] 敌人太少,陷阱太多 [/h1] [b] 游戏制作者甚至非常有创新性的加入了能硬控玩家本人的陷阱,触发之后会直接强制控制视角进行跳脸jump scare。体验就仿佛有人在背后用力掰我的头让我强行转过去一样 [/b]。这本身其实并不会吓到玩家,但是如果我说这种陷阱会在战斗中频繁触发呢。你打两下就被人强行扭头看跳脸,打两下一个跳脸。打得人手感冰凉。 绝大部分敌人本身没有任何危险,能威胁玩家的就是战斗中从背后来的,从脚下出的,从远程射的,不知道那个犄角旮旯准备发动的各种陷阱。包括敌人死亡之后也有可能通过亡语在脚下发动一张陷阱卡。 硬控视角的、造成伤害的、破坏装备的、移速下降的、进行击退的……战斗体验可谓是“酣畅淋漓”的智勇大冲关
a cool little game. def not worth $23. I would grab this on sale when it comes up. My main issue: 1. The jump button is also the kick button. So when you just want to jump, you kick all over the place, taking the badazz feeling of being my character. Its otherwise ok, nothing grabs me to keep playing. The price is far too high for what it currently is. I would grab this again at around $9-12.
could give you an epilesy attack with base settings
if you have the filter set to anything other than a clown vomit palette you're playing it wrong
Good simple-minded fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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