
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't waste your time. Their login queues are over 400 everyday and you still can't login after hours. Keep failing. Owner Henrik don't seem to care and not responing in discord. Very bad PR approach.
Edit: Finally fully quit the game after finding out a lot of the guilds we're close to steel plate and max mastery less than 2 weeks into the expansion. What's the point, seriously? These guys waited around for months inside of haven with alts stacked with mats/pre patch books to feed into new accounts. Yet again ruining it for everyone else and exacerbating this games MAIN problem, exploiting their way to the top. I wouldn't even consider myself a casual player either, these guys really do take unemployment refine it and weaponize it. I'm giving this a bad review not only because its a bug filled mess but because of a GM named Mekky that does everything possible to not help players that experience bugs. I and multiple others I know have to deal with this guy's attitude and refusal to help with obvious bugs it doesn't matter what you lose or how you lose it he refuses to help.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing else in the market like it. What drives me in is the in world politics that really immerse you into the game that are only player driven with all the different guilds and their dynamics with each-other. Pros The pvp- kind of a chivalry style mechanic as far as wielding weapons go. Your weapons and armor do matter in a fight. magery has a variety of uses from being and all powerful arch mage, to a hybrid build, or just no magic at all. Winning a fight is one of the most rewarding feelings because its not just level based, armor and weapons do have to do with it but it is for the most part skill based. The politics- Allying with other guilds to face enemy guilds and control territories is such a cool concept in a game like this. It requires an element of strategy from your guild/guildmaster. The game is completely player driven so the politics is what makes or breaks most people. I will get to this in cons The builds you can choose- With it being a sandbox you can basically do pretty much whatever you want with your build meta or non meta, almost anything... Cons Specializations- Now when I say this I dont mean you should be able to do everything in the game, but I will just use my build as an example. I want to be an absolute pure mage which means I want to be able to cast every possible spell in the game. This however is not possible if you want to be effective in pvp. As the skill points put into the magic schools take a way from things such as armor training, endurance, etc. What im getting at essentially is if you want to be highly efficient at something you basically have to choose just one or two things otherwise it screws your build. Im not saying give unlimited skill points I would just turn the limit from 1100 to 1200 skill points. The build making process for new players- If you do not have someone help you before you make your character you could seriously screw up at the start! Use a build maker and guides before you make your character in game. The toxic side of the playerbase- The reason it is hard to get the population of the game up. Some people dont want to join a guild right away, some people want to pve and make their build before they start pvping. Those people have a very hard time getting into the game because there are guilds that seriously make it their life mission to stop noobs from playing. I dont know how to fix this problem other than developer intervention. Just join a guild right away if your new because they can help protect you from so called "gankers". Gate kept pve is also an issue. The dungeons in the game are really cool however almost always there is a guild "protecting it" from other players to prevent them from going in and getting drops from inside the dungeon. There are literally guilds who monopolize the in game market over loot inside the dungeons. Developer intervention is seriously needed for this problem, otherwise most people wont even experience some of these dungeons and boss battles that they put serious work into. PS. For those of you who say make your build in haven, your lying to yourselves if you think you can make your build completely to fight veteran players in haven. The grind- Both good and bad. Good because of how rewarding it feels to finally get something you've been wanting whether that's a new spell or a really cool sword, mount etc. Bad because of how long it actually takes to make your build. At the end of the day with all of its flaws, I still love this game I just think there are some things the developers seriously need to consider if they want to take their playerbase to new heights.
Very bad. Waited 2 hours and finally got User not found and back to 400+ in the queue. Don't waste your time on this. Start Vault doesn't even care.
Edit: As I predicted, game lost a lot of players due to queue. About a 1000. Now there is no queue. And it feels dead. The game has IMPROVED A LOT. Henrik added what he promised. Sarducaa? Here. Dragons (Apparently a dragon boss is in game, not Skyrim level dragons but still), Caravans(Wagons) are also in game. Kind of. Like small NPC camps that don't roam. Fixed the rep system that it is even more punishing to become a murderer and farm points back is more annoying unless you just like killing bandits and collecting stuff where you are told. No more parcel runs in Sarducaa. Added fast travels from wayshrine to wayshrine. All sorts of improvements are in game. 3 char slots. Sarducaa is a soft wipe, nobody made before patch can go there or take any items there. Start fresh. Fun interesting place. Improved chat, with customizable tabs, & global. Made Red Zones with no murder count reporting. HOWEVER. 2022. Over 10k people join in. Only 2k can play because 8 sit in queue. Several days later 7k doesnt start the game. You see about 3k running the game on Steam at the same time. Added layers.. eventually below 2k play with sometimes queue time. The loss of actual players is probably bigger than 10k because 10k just means how many people had the game running at the same time. 2026. 2300 people simultaneously join in. No lessons learned. Same queue issues. At 1700 a queue starts. 600 people waiting in queue. Wait time is 40 minutes. I assume 1 person leaves 1 person joins. Or some such. Or server scaling is really slow. Disconnects. If you DC or crash well, wait in line to get back. DCd mid fight, mid dungeon, mid transportation, hope you don't get killed while you are being logged out for 2 minutes. The thing is. Game is lucky to have this 2nd chance even for a bit before population spreads over 2 huge maps that are far too large for this population. Even 1 single continent doesn't feel crowded with 2.000-2500 players. Those 600 extra players who can't join in after 1700 are potentially lost players. And the loss will be greater than 600. Let's pretend it will be at least twice that because people rotate and player A can't get in on Monday then on Wednesday while player B can't get in on Tuesday, Wednesday and player C can't get in on Monday, Tuesday and so on so forth. People will not wait 40 minutes. So artificial population bleed. They and some others will not continue playing especially if they have to pay a sub via main website off steam. Some people will not play a MMO after 1 month anyway. So the queue people and a bunch of regular quitters and you've lost a much needed important amount of playerbase AGAIN. In the stupidest way on launch that you couldn't account for the SECOND time. No lessons learned here. It the game fun? Very. Will it die down? I think it will die down faster than before the original release. Will I keep playing? I will play this month out and see how many people log back the 2nd month. A game that has lost so many potential players on release due to QUEUE a HUGE population and repeating this again. What a shame. Oh btw, IT WAS NEVER NODE LINE EXCUSE. When you login the same node line there is a queue in that node. Nah Right now there are 2 servers and possibly 3 servers with Heaven. Myrland (EU) and Sarducaa (NA) and both servers require waiting in the same line. Heaven used to be separate from EU on release because you didn't have a line for it back when Myrland had one but I guess the line is now towards the login server. When it gets crowded there is a line not based on where people are in game. I also witnessed in game chat crash. It is sad this game will lose players faster than it would've if this Expansion was done right. That Expansion was the only thing that returned a few thousand players from 400 regular players playing prior to it. We could've had a good population for some time after this. Or have it grow. Also, a bug from 2023 is still present in the game. When a person dies in water and lootbags drops far from the death spot to the bottom, it will say TOO FAR TO LOOT when you open it unless u ask a GM to fix it. 3 ♥♥♥♥♥♥♥ YEARS and it is still there.
ignore bad comments about the game , its from people that dont like sandbox full loot games. i am new and im doing great its a great game. im not loot starved or constantly killed on sight. theres a lot of good people in the game. buy it . you wont be let down.
ваша очередь 600+ время ожидания на подключение 2-3 часа. классная игра симулятор ожидания
The tutorial is soooo long and boring. It looks like a stunning game in the Sarducaa video but seems to be yet another game like Monster Hunter that kills you with boredom before letting you even check it out. Do game designers not understand that you're not supposed to bore people to death? Just throw us into your beautiful world right away.. we're not trying to go to grad school. I was thinking it might replace New World for me as it looked similar in the video with a beautiful desert and giant scorpions, but it's not I guess. Bad game design. I don't like it so far. I want to. I really want to. But I don't. I will see if I can finish the tutorial later, but so far it made me miserable. :-/ At least don't force tutorials on us in boring tutorial zones. Let us skip it and come back to it, or just look things up. I don't like the giant glowing areas either.. so ugly.. way too much hand holding,... I've played games before.. I don't need this much of a walkthrough. Update: So I just read there are statues somewhere you can leave through, try to log in so I can leave the idiotic tutorial and finally check out the game, and it tells me there's a wait time just to get to the character screen that keeps jumping around from wildly different and outrageous times like 99 to 159 minutes and down and up again? lol Sarducaa looks amazing in the video, but this game is a complete joke so far. I really want to give it a chance but it's making it very hard to do.
dont do it...
Вы че ♥♥♥ ебанулися?! Я итак ее за 2к купил, еще теперь и подписку платить полторы в месяц, ♥♥♥♥♥ вас таких уебанов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
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| $11.3M | 39.1K | 97% | $12.99 | |
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| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 |