
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang. Mortal Kombat™ 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 10 → 18.57/day in the week after.
About
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang.

Reflecting Fire God Liu Kang’s vision of perfection, Mortal Kombat 1’s brand new universe is familiar, yet radically altered.
Invasions is a dynamic single player campaign with a variety of distinct challenges. With built in progression and RPG mechanics, mixed with MK1’s incredible fighting action, Invasions provides deep, and engaging challenges, and a ton of rewards along the way.
Kameos dramatically enhance every fight, assisting teammates with their own Special Moves, Throws and defensive Breakers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 49.5Kreviews | 72% | — | $38.7M |
| $49.99 | 59.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сюжетка классная да и бойцы конечно не все но с дополнением классно ну так прикольно
залупа без впн не работает онлайн но когда включаю впн матч не находится изза высокого пинга
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13/day in the week to Jul 26 → 28.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Polish, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mid ass game
as a fans, it so great to hve this games
Pincche juego el tutorial tarda como 200 anos en trerminarlo, y por encima de todo solo sacan monos feaos y puro dlc caro y feo
es un buen juego, en el online aun esta activo, una pena que warner lo abandonara tan temprano...( ͡° ͜ʖ ͡°)
this game is so better the the last now and have more carater and its a littel bit harder but i love hard games
это имба лютая!
ебучие варнер бразерс
Mortal Kombat 1: uma kompleta katástrofe! Diferente da maioria, que comprou o jogo com algum grau de expectativa, eu acompanhei o circo pegar fogo apenas esperando as chamas baixarem para observar os restos mortais do que um dia foi uma franquia capaz de me fazer jogar até riscar o CD. A proposta inicial do título era simplesmente perfeita. Um reset de todas as inúmeras decisões erradas tomadas no modo história até então. Não havia desculpa para não trazer personagens clássicos, como foi o caso da Mileena, que só apareceu como DLC no 11 porque os fãs imploraram, já que ela havia morrido no 10. Mas não foi o caso, pois decidiram reviver personagens que a maioria nem lembrava que existiam. Aqui, a imaginação poderia correr solta, pois se tratava de uma nova era de paz criada na visão de Liu Kang (dragão da put4r14). Ele achou de bom tom transformar uma espécie inteira, os tarkatâneos, raça do Baraka, em uma doença similar à lepra. Além, claro, da incrível ideia de ser um defensor de um multiverso. Mas, assim como não se pode criar um personagem inteligente sendo um escritor burro, também não dá para liberar a imaginação com um grupo de roteiristas preguiçosos. Sinceramente, se foram à empresa bater ponto uma única vez, foi muito. O jogo apresenta um menu visualmente triste, com personalizações limitadas que continuam sendo apenas algumas skins e infinitos cromas. A primeira DLC de personagens de parceria foi anunciada junto ao lançamento, mas demorou tanto para ser entregue (principalmente o Omni-Man) que a maioria do público perdeu o interesse. Soma-se a isso a péssima otimização. Em vez de resolver os problemas, a empresa aumentou os requisitos mínimos, inviabilizando o competitivo, já que o jogo não mantém uma boa taxa de frames nem mesmo em um PlayStation 5 (console padrão em competições presenciais). Para piorar, no momento de queda, deixaram o jogo gratuito para testes em um final de semana. Isso apenas selou o caixão de vez, já que quem jogou percebeu os problemas e não comprou. O modo que substituiu a Kripta não chega nem perto de ser divertido ou interessante o suficiente para prender jogadores casuais. E ainda tivemos a implementação dos Kameos, uma mecânica que não agrega nada ao competitivo e ainda dificulta o aprendizado de novos jogadores. Mas serviu bem como desculpa para trazer personagens clássicos, como a Sonya, Kano, Jax e Goro, que agora têm tanto tempo de tela quanto o "toasty!". Comprei recentemente o jogo completo, já que havia alcançado o preço de 45 reais. Queria ver de perto todos os erros que acompanhei desde o anúncio do primeiro trailer de gameplay. Mas, independente de você gostar de jogos de luta ou da franquia Mortal Kombat, dificilmente encontrará algo realmente interessante em mais um projeto que a Warner conseguiu destruir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $75.9K | 164 | 59% | $19.99 | |
| $45.4M | 66.9K | 88% | $39.99 | |
| $38.9M | 79.7K | 82% | $39.99 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.8M | 75.9K | 97% | $24.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.9M | 79.7K | 82% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 |