
Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, tinker with unique items and discover clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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English*, French*, German*, Finnish*, Japanese*, Korean*, Simplified Chinese*, Turkish*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
The game feels fun but could be little bit boring in its current state. There wasn't much challenge and opponents didn't develop almost at all so they were quite easy to win. Multiplayer would be very cool feature to add!
Its great in all its Glory. Honestly, just a prologue yet very fun and certainly left me wanting to keep playing.
Many differences to the first one, but overall I like the changes! The prologue was pretty short, but I am excited for the full game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 33 reviews with recorded playtime.
Great so far, super excited for the full version ! Definitely an upgrade from the first game
Sıra tabanlı fantezi roguelike olan bu oyunda keşifçi gladyatörlerden oluşan bir takımı idare et. En iyileri bul, eşsiz eşyalarla uğraş ve akıl almaz taktikleri savaş alanında keşfet. Turnuva MORTAL GLORY'i arzulayanları bekliyor.
I'm not sure how I found this game, but I played the first game and thought it was pretty fun. Mortal Glory 2 is more of the same. Pretty fun game. As a dev myself I'm impressed by the UI of this game (for example the tooltips). The tutorial was pretty solid too. Good enemy AI for the most part. Prologue was a bit short, but fun overall. Id give the Bull hero at least movement actions to start or any hero for that matter because it felt really bad to only be able to move one space at the start. Maybe I missed something though. Having played the first one, this game feels very similar. Almost the same game from what I remember which is kind of disappointing. The UI got an art upgrade, but everything else looks generally the same. There are some added wrinkles that may have been in an update for the 1st game, im not sure because I played at release. I would've liked to see the combat enemies/heroes/objects be actual painted objects instead of pixel art, but thats just me. Overall its a well made and fun game, and if you liked the first one you will probably like this one too
啥时候出正式版啊?
A really interesting sequel to mortal glory. Excited for what's to come.
Great game with lot of replaybility! If you liked first first Mortal Glory, you will also like this. AI also seems to be more capable compared to first one
[h1] Cant wait for the full game! [/h1] Redbeak games great demo. I have not played it more than a few trial runs. After about 3 I got used to the new UI and I could immerse myself, instead of playing more I am deciding to wait for the full game, maybe play a few times with the wizard but overall I am impressed by the polish, everything seemed appropriate in terms of sprites/UI elements, Sound mixing, and in terms of new stuff I know the demo really is limited but the overall charm of the first game is not lost. This game fills a niche of being of having turn based elements, at the same time it is easy to play but not so easy you can compare it to an Idle/clicker game. It's fun and feels rewarding to play, both in terms of progression, and challenge. Its also fairly simple to just play. You could disable the tutorial click a few buttons and be well into your first run in moments so it never forces a hand hold. You can tell this developer has worked hard to earn both the following and respect that it has a respect for the player that i just see so many games today lacking. I will hold off final Judgement until I play the full game and see a price point, but all in all the demo leaves you wanting more and you might feel it ends rather suddenly, but in the end I feel that is the exact point of a demo.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.9K | 553 | 86% | $1.59 | |
| $41.5K | 296 | 88% | $4.79 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.8M | 7.1K | 95% | $7.49 | |
| $114.5K | 220 | 92% | $13.99 |