
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 76% | — | $234.7K |
| $14.99 | 191ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially this game is frustrating and captivating. Frustrating because so much is hidden behind an obtuse veil that is hard to make sense of. Captivating because it is, genuinely, quite penetrating making sense of the game. Gameplay is genuinely fun and the art direction and music are in a league of their own. But, having one a run and upping the difficulty... I'm kind of spent on it. Unlike, perhaps, the GOAT of rogue-lites (Enter the Gungeon) -- repeatedly plays don't seem very rewarding. I'm sure there are still things to be revealed, but, its no longer worth the effort. And the upped difficulty just dampens the enjoyment as you simply deal with more bullet sponges. I don't regret playing it and you should consider buying it on a sale. But, if it weren't for the music, especially, I doubt I would play it again.
It is difficult and you will die. A lot. Even after your first 10 runs, you will just keep encountering hot, new ways to suffer injustice. There are playable characters (Morsels) that can easily hurt themselves, tons of enemies who attack in totally unique ways, levels are filled with traps that will passively throw bubbly death orbs your way and other traps like fire turrets and grates that shoot fire through them sometimes, to automated sentry snipers that shoot razor blades instead of bullets, and they bounce off walls towards you. It's insane. There's a Morsel that doesn't have health in the usual sense, but instead has a timed existence, so if you just spend 15 seconds trying to find out how to use its attack, it'll already be permanently expired. :( Like Binding of Isaac, Jamestown, Enter the Gungeon, etc., whatever other difficult roguelikes with obscure weapon types and seemingly unfair mechanics you can think of. This game is so frickin' cool and I'm determined to plunge myself as deeply into this work of art as I can. You MUST toggle on the fuzzy filters to the worst setting to properly enjoy. I will leave a more detailed review later but this game is SO SICK I wanted to leave a positive review asap.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 43ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's great for many reasons, but it lacks in the places it shines the best, and the rouge element is too repetitive to have fun for an amount time worth the price I enjoy Roguelikes and Roguelites, but a part of the fun is the change in each run, with different item combos or whatever it may be, and the game does have the different "Morsels" you can choose, and each Morsel is very unique and (mostly) fun, but there is a very limited amount of them, and at the start of each run you can only pick between 2, and you can get more in the run itself, but it's just so sad to me that it isn't as fun as I thought it would be, its beautiful, visually, and the general idea of the game is great, with an awesome sound track, but i don't know, its just not what i hoped it would be. also, my biggest problem is probably the the UI and artistic design gameplay-wise, i have no idea what some stuff do, with no way to understand in-game, and I don't like to look these things up to understand them. my character sometimes makes a noise and flash that is normally associated with taking damage, but I don't? and enemy bullets are not clearly seen on screen, since they're all colorful, which makes it unnecessarily harder to avoid getting hit, and in general, it's not clear what is and what isn't going to damage me, sometimes when i kill an enemy, it turns into a little spiky thing that does nothing? and i dont get why or what it does, but unlike what i thought, it doesnt damage me nor does it damage other enemies. so yeah that's about it
la mecanica de que se "jubilen" las cartas es nefasta, odio mejorar algo y perderlo, ademas del contrareloj de la serpiente, dejame explorar.
그 음쓰 나에게 주게
Needs more work but overall 10/10
The game doesn't really explain anything once you even get to play (between the Unity crashes). Not worth $15 with the current state it's in 10 months after release. I'd skip this one for now. There are reasons why less than 25% of owners have 2+ achievements in this game.
They have ammo for Normal Attacks and it feels incredibly tiresome to attack and wait for the ammo to charge up. It's not even a reload system or anything like that, it's just you use everything then you have to wait for it to charge up while doing nothing... It's quite bothersome and I've honestly never felt like this in any game I've played. The visuals are amazing though and it saddens me to give it a bad review from this, but man it feels horrible to attack.
As the game currently stands, I cannot recommend it. It is fine, just fine, nothing out of the ordinary, but it is pretty much a meh game. I really really wanted to love it. It has the elements necessary to be a gem, and yet it falls short. The art is amazing as always from Toby Dixon, but the game just lacks that certain something that will make you wanna come back. There is no natural element of progress when it comes to the achievements, at least. Compare that to a game like Dead Estate, which made me wanna return many times to get every achievement. None felt too annoying to get. I just beat the game a couple minutes ago. May try to see if I can beat that "secret boss." You may wanna just go back to Atomic Crops if you want a more enjoyable and fun experience. (maybe future updates will make me change my mind who knows)
Great music and cute characters c:
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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