
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 76% | — | $234.7K |
| $14.99 | 191ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I should have just bought Atomicrops again. I was excited for Morsels! The art style was what drew me in. It's SO GOOD. Maybe TOO good. Everything's so incredibly charming, lively, random, and unique that it just kinda becomes overwhelmingly bland. If everything is unique and bouncy and weird and strange, then nothing is. I should have been able to tell this from the trailer, but the levels are very "videogamey" and just felt like a bunch of "hazard area 001" mixed with "room_layout_23 with enemy X, Y, and Z" rather than a living and breathing world which I expected from such strong character designs. The cute lil creatures I adored in the trailer kinda lost all appeal since they're so disposable in the game. I thought they'd have a bit more of hero-quality that made me feel connected with the silly lil buttheads during each run. Everything's just a bit too loose and squishy for me, including the UI and how gameplay elements get introduced with very little context. I didn't have the patience to sit through the mystery of what each icon means... c'mon where's my tooltips during my first-ever decision in this game I have never played before??? Blind roguelike choices? I saw there's a guidebook after the fact, but the game basically forced me to pick blind with my very first card choices. Pretty shocking. Some of my judgments of the first level could very well be dispelled if I played more, but honestly the little farts and spitting sound effects for every bullet, enemy, and death got on my nerves immediately and I don't wanna go back into the strange stinky sewers. Last gripes: I also tried the melee morsel guy one run and it felt horrible to play melee / use an attack with cooldown from RS. Also didn't like the RB/LB buttons to pickup stuff. No idea why the controller buttons were wasted for cardinal attacks in a twin-stick shooter? Also the CRT filter is distracting even in subtle mode because it doesn't scroll with the camera motion. TL;DR; I love the art, the game is solid and well-crafted, but something just doesn't click for me and the initial charming appeal becomes sensory/style overload after about 5-10 minutes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $14.99 |
| 43ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted atomic crops 2. This is not atomic crops 2.
Game really is not good. I did only play for 2 hours its really hard to continue when the game is a visual mess. Half the time you die to something you can't even see. Star of Providence or Isaac is definitely the way to go if you need a good twinstick shooter to get your fix. This ain't it brotha.
i should've refunded this at the 2 hour mark, its not fun at all
Lovely game with gorgeous and acclaimed art by Toby Dixon, you might have seen in games like Nidhogg 2 & Atomicrops. There’s also lots to unpack in terms of gameplay progression: minigames, gated areas, and boss variations. Memorable good sides: 1. All the visuals are peak. You can tell they put in lots of passion as you notice all the tiny refined details (e.g. the camera screen at the top right corner inside the frog shop shows the correct respective image). 2. Every morsel feels unique with its own distinctive playstyle. Some seem stronger, and some weaker, but you may consider that as a part of inner balancing you have to handle during the run. 3. The gameplay doesn’t feel repetitive since you have a lot to cover: challenges, gated areas, mini games and areas’ design - all on various difficulties. 4. The game doesn’t hold your hand and you have to figure stuff on your own. This one is good to some extent as it kind of overlaps to a bad side too. 5. Overall doing a run feels good and gives you many laughs! Memorable meh/bad sides: 1. Morsels progression system feels weird. It starts from level 1 up until level 3 when the morsel retires, so you have only two full levels of gameplay with it. Level 2 morsel grows stronger and almost immediately goes to the brink of decline if you proceed with it since level 3 effectively retires it, depriving you of all the benefits. The edge case I came across: having had 1 morsel level 2+ growing towards level 3 with no option to switch to something else, and eventually it dies because of the exp it gets, resulting in game over - feels really weird and not fun. 2. Many items info is not descriptive enough or even straight up missing to figure out the value at the moment. It’s fun when it comes to solving the plot - delivering the ticket to a bus, or matching the key to a lock. But not being able to figure out the power up feels frustrating. Even immortal classics like Binding of Isaac eventually ended up adding the in-game item descriptions. 3. The downside of the detailed art is it can be hard to tell what’s going on at higher difficulties: bullets, minions, mobs, objects - all cluttering the screen and you get lost in that visual noise. 4. [i](My personal pain)[/i] Unkillable orbiting mobs that permanently annoys you and constantly get in the way when you move - that just feels straight up frustrating and not fun to me. All in all it’s a great game with its own charm you rarely come across these days. Wish all the best to the developers and lots of new creative ideas to evolve!
Voidigo has prepared me for this moment. This game is a gem. Should be sitting at very positive at the least. My only complaint is the directional aiming. 360 degree aiming would feel much better.
[h1] What matters most in reviews is sincerity and consistency. [/h1] Let me tell you, it's so hard for me to write a negative review for any game [spoiler](no matter how much I hate it)[/spoiler] as I almost always understand and moreover [u]believe that any game can be enjoyed by specific people and in specific contexts[/u]. Therefore, any negative review can push the game down and hurt its talented and artful developers. But as a curator, if I write [b]ONLY[/b] positive reviews, [b]I'll have no value whatsoever as a reviewer[/b], because people couldn't see what drives me as a human being and would't relate to me. Therefore, after much thought, I decided to face my moral struggle and write [i]my first negative review.[/i] Morsels is surely a game? It comes from the great creators of atomicrops, which I enjoy so much. I was hyped for this game and bought it almost immediately. Unfortunately, [u]it didn't live up to the hype, and it tells a lot, as I had almost no expectations[/u]. After only an hour of playing, I really felt demotivated to seek anything else in the game, as [b]the game loop doesn't feel satisfying at all for me[/b]. I like the classic art style; the sound design is great, and it could be debated that the game, in all its strengths and flaws, is unique. But [b]it just doesn't click[/b]. I really can't explain it fully. It feels like the game doesn't have "the sauce". It's just... kind of bland even with so many crazy choices. As always I advise to test this game out for yourself, but for me it's a miss. P.S - If you want to read more of my reviews [spoiler]https://store.steampowered.com/curator/46139049/ [/spoiler]
This game has some of the gloinkiest and gloopiest little guys I've ever seen
This game is severely underrated, yes it is confusing, yes it is hard, but dammmn it is so charming in every way. It is the kind of game you learn on the go, by trying, by making mistakes, by dying and by accepting that all of that is part of the adventure The art and the ost are unbelievably unique and gorgeous Morsels, my beloved, I love you, and I will give you all the love that people don't shower you with
Fun game. A little disappointed the studio was funded by a production company involved in indie plants, but this one seems genuine.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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