
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 946reviews | 81% | — | $474.3K |
| $24.99 | 23ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
像素风居然还能把压迫感做出来,这点挺厉害的。
Moros Protocol is a roguelike for people who don't like roguelikes; or - perhaps more accurately - for those whose fondness for roguelikes doesn't quite align with the amount of free time they have. People like me. Moros Protocol is tough, and you will certainly encounter your share of deaths, but it's neither too short to feel unrewarding nor too long to start demoralising the player. This is a roguelike that wants its players to see the end, and to do so in the length of the average FPS campaign. It's tightly-paced too, with the backdrop of an oppressive, overrun space station providing equal measures of frantic blasting and cautious corridor crawling, at times feeling like an arena shooter, at others like a dungeon crawler. It does have perhaps too much faith in its movement mechanics, however. The game's challenge rooms lean all-too-heavily on platforming challenges that its jumping mechanics are neither satisfying nor reliable enough to handle, feeling more like an exercise in wrestling the clunky player movement and dodgy ledge detection than genuine platforming skills. Nonetheless, I had a fun time blasting through this one, experiencing the unpredictable encounters of a roguelike in a timeframe befitting someone without the hundreds of hours needed to perfect a title like Binding of Isaac.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Унылая до ужаса, однообразная, ничего интересного тут нет. Сюжет ♥♥♥♥♥♥ полная. Ни у одной пушки нет импакта. Своих денег не стоит абсолютно. Красная цена 100р UPD. Спустя 3 часа игры я могу дополнить что не меняю своего мнения по поводу игры. Геймдизайн во многих аспектах отвратителен. Это рогалик но каждый раз вы будете видеть катсцены которые видели в самом первом прохождении. Зачем это? Я бы понял если бы это был ранний доступ и это всё не финальный результат, затычки и прочее. Но пока что я вижу очень до ужаса пустую и однообразную игру. UPD2. Я закончил все три акта которые тут есть, я давал игре шанс, но она ничего не дает по итогу. Пушки все отстойные, аугментации все отстойные, билдов тут 2? если это можно натянуть что это рогалик и тут можно что-то собрать. Финального босса я прошел с пушкой которую мне дали в начале забега, просто потому что всё остальное либо неиграбельное, либо около того. Почему тут так боятся дать что-то веселое, что-то сильное. У боссов хп много и это просто губки для впитывания урона, есть минимальные патерны атаки, но опять таки, они же просто для галочки, это не интересно. Проходите мимо этой игры, либо ждите скидку 80%. Достижение закончите 10 игр вообще для кого здесь? Надо быть безруким инвалидом и играть пальцами ног чтобы пройти её за 10 игр, пройдена за 4 забега полностью. Или кто-то собирается играть после прохождения всех актов? так тут около нулевая реиграбельность. За эти 4 забега мне кажется я увидел весь контент который она может дать.
Its an interesting game with interesting aspects, though i feel the jiggle physics were... Unnecessary too say the least. If your fine with this kind of content (I know damn well what kind of people you are) then i'd say its a good game, oh yeah, the game... Pretty much the original doom games but you can look up and down.
Wo Moros Protocol 2
垃圾跳跳乐
Devs are cookin'
游戏讨喜的像素美术风格很对我胃口,每局都能解锁点新武器与强化道具,不同武器带来的游玩的体验都截然不同
i had a really great time with this until the endgame. i wish there was a way to use biomats after unlocking all perks like rerolling chests or something. the writing in the story leaves a little to be desired, but is overall fun. what really got me about this game is its art style and aesthetic. chefs kiss. overall a pretty good time, would be interested to see what a sequel looks like
Aesthetics and vibes are great but its a short, basic and very straight forward FPS roguelite. I did enjoy my time but IMO this would only be worth it on a higher discount but not at $25. Compared to other huge Roguelites like Hades 1 and 2 which are $25 and $30 respectively I don't feel these come close to those in terms of value, variety, or replayability.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 23 | 74% | $24.99 | |
| $0 | 10 | 50% | Free | |
| $1.7M | 4.7K | 79% | $12.99 | |
| $516.3K | 901 | 82% | $15.99 | |
| $116.9K | 303 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.2K | 711 | 96% | $24.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $474.7K | 1K | 66% | $19.99 | |
| $474.8K | 3K | 88% | $7.99 | |
| $475K | 1.5K | 98% | $10.99 | |
| $473.6K | 673 | 89% | $39.99 |