
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Butchered its endgame causing many units to be complety useless regardeless of money/pulls invested
У игры был большой потенциал на момент релиза, который, увы, так и не оправдал ожиданий. Прошло почти два года, а игра всё еще ощущается очень сырой. Да, визуал, музыка, дизайн персонажей - всё это на высоте, но интерфейс, кнопки, выкидывание карт в бою и прочее остается топорным. ИИ перевод от чата гпт тоже не радует. С одной стороны, спасибо, что хоть какой-то перевод есть, а с другой - понять сюжет, вникнуть в лор почти нереально. Ощущатся некая халтура и то, что разрабы уже сами потеряли всякую надежду на игру. Отдельный респект, конечно, можно отдать за коллабу с saya no uta. В остальном же... я бы не рекомендовала эту игру, если не хотите тратить время на откровенно сырой продукт.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recent changes are very predatory and caters towards those who are willing to spend for premium rewinds. Don't bother playing this game at its current state.
While I initially liked and was a big fan of Morimens, I can say that over the recent months the Developers have tarnished the trust I had in them to upkeep with content I was expecting of them. I wont go into depth, but it mainly started from small things: -Absolute Axiom changes, which were heavily pushed against when initially announced due to the fact it'd be only available to big spenders. And we were assured that AA wouldnt be a deciding factor in unit or future content balance. -Gravitation towards more and more RNG-based Awakeners, which is balanced around a pay-to-win feature using a "turn rewind" that which by name lets you rewind a turn indefinitely. This feature is only available from a Premium Battle Pass that costs around 12-13usd a month or sometimes shorter during certain periods. This can also be seen in new realms that are more biased towards RNG which also negatively impact older units by forcing them into new realm rules and making them perform worse. -Affinity changes, which is essentially a method of unlocking more lore about specific units someone might enjoy. Through more stories and dialogue from them, which they "buffed" by using a new formula thats suppose to give you more affinity by prolonged battles and card usage of specific awakeners. However this in reality gutted affinity gain by 99% for overwhelming majority of players. -The issue of "Bugfixes" where known interactions that have been reported and talked about for over a year get patched unannounced when they have been assumed to be core parts of the character at that point, some of these are things like Lily getting 50% of her poison application gutted in one of those patches and 24 Chaos also suffering the same fate. However the most egregious one in recent history is Corposent and Last Verse interaction, where the Awakener Corposent had her 20% shield boost from Last Verse get "Bugfixed" and essentially gut the character from providing their main shielding role. Which is particularly egregious since Corposent and Last Verse were re-runned right before this bugfix, so many people invested into both the Awakener and WoD card and were now scammed out of that interaction that was known for over a year. The devs have stated they will compensated accounts that invested heavily for awakeners they have nerfed however under pretences of a "Bugfix" they arent obliged to do it. -New Dtide and generally endgame content has been extremely poor in actual gameplay, the developers promised that new content wouldnt be biased around OE or AA of Awakeners however, they have gone back on their word with release of things like Nightmare Dtide which not even big spender accounts can comfortably clear without things like turn rewind and meta stall teams. I've waited until the main dev response before making this and it only confirms my suspicion that the devs have no idea what the community wants nor what its complaining about with their recent history. As such I would heavily recommend against playing or even trying this game out until foreseeable future, if the devs manage to turn this around and not manage to ♥♥♥♥ it up in a year again ill remove this review.
Bad
Fix dzone
Every endgame gamemode is some level of slop. The only good gamemode left, DTide genuinely was really good... And then they hp bloated it into an unplayable state I do not play this game on steam I play it on mobile but uh the more negative reviews the SOONER devs will do something about it
I *REALLY* LOVE THIS GAME, but changes were announced that I just could not get behind and I'll change my review the moment the devs change their minds about it. D-Zone, the "endgame" mode of the game, was amazing and really fun. It didnt allow shortcuts, gave really good rewards, had varying difficulties for newer accounts to get left behind and, due to the fact that was all there was to it, the experiences between players were largely similar, allowing people that struggled to see people just as strong as them or even weaker extract wildly different results, shining a beautiful light in the game's very good game design and how almost every character could be used and do amazing. It was announced that, due to whales and people that have spent thousands of hours of the game (way less than the 1% of the community) could, due to all they amassed not only in terms of acquisition but also knowledge and experience, finish some of the hardest fights in one turn (WOW, HIGH INVESTMENT BEING REWARDED?!), so now the devs think that the challenge is not good enough and now they will make nightmare modes and, to not leave the PLEBS behind, allow people to "use shortcuts" such as "second lives" mid combat in case they wipe (be restored to full immediately). Whale exclusive content (if you dont "cheat"), shortcuts to trivialize easier stuff, fragment the community by making their experiences less alike due to the fact that some may not choose to use the revive and some play in wildly different difficulties... Is that it? Hopefully we see better judgement on their part before any of this makes into the game... Please don't smear this feces on such a great game.
Fix your game damn.
If you ask me weeks/months ago, if I'd recommend this game: Yes, it's a great game! Now, I'd say: Absolutely not! Here are the main reasons: -The game has introduced one of the largest scale powercreep I've ever seen in any gacha game (I've played 30+ gacha games). -Character dupes are not optional: You need at least 3 copies of every character to unlock their "real" skills, but to unlock their full potential, you need 12 copies. You used to be able to handle most content with -Effective pull income is pretty low compared to how much you are supposed to pull: although average monthly pulls might reach 100, if you can clear every resetting endgame content (I personally can't anymore, not even close), but about 70% of these pulls are standard pulls, and standard characters (even after the "pseudo" buffs, even if you max copies) are only good to collect the dust (few exceptions). Also they decided to give "expiring pulls" to the game, instead of limited banner pulls, so you can't even save properly for characters you want. (Note: character reruns feel incredibly slow, I'm waiting for a rerun for 3+ months, that's 7 cycles of endgames without the character who would make 1 of my teams somewhat working, it's a really unfriendly system). -For endgame, you'll need at least 5 teams, 20 characters, teams must have a good synergy, you need 40 weapons (WoD) that also synergyze w these characters. Weapon copies are converted to strengthen the 1st weapon with the same name, up to 12 copies. You can't share them between teams (fun, right?), all this effort just to get ~5-10 extra pulls/month. 1 of these investigations can last even for 1 hour, imagine how fun to start again after realizing, this boss is too much for you. -Side content is heavily time-gated, locked behind dailies, and this currency can't even be stocked up. You gotta keep logging in for months to unlock side stories, you are not absolutely allowed to experience the story in your own pace. You thought you can have fun in a game in 2026????!! Are you crazy? -All of the gear system is locked behind main story. If you wanna build a character, there is a chance you'll need to get through tens to a hundred hours of story, just to unlock the place where you can farm them (there is a skip button though, but it's not instant either since there are many fights in these chapters). The gearing system RNG and upgrading is really arduous for the sake of being arduous. -Character progression later on becomes extremely slow (maxing out just one character can result in 2-3months of targeted farming (I have no maxed character yet, with 4+ months, 140 hrs of gametime). All the "limit break" materials are locked behind hard endgame mode, and they give very little amount even if you can complete it. -The UI is horrendous for almost every content. During fights, the only way to read a card's description is an "auto-roll text" feature, but there are some cards that have longer descr than the whole LotR series. Very convenient, good design. Would be hard to fix! During story, the UI only shows 2 lines of text. If you click once, the shown lines go down by one. You can't go backwards. There are some cases when there's 8 lines of text, and it feels terrible to read them this way. All of the stories are unvoiced. -The game rather enforces you to play a PvP minigame with completely different rules, cards and systems on a weekly basis just to earn a few extra pulls, than playing the game you came here for. -You are being bombarded every single day with the well known "900% value pack" that mostly sells stamina while the resources you want can't even be farmed with stamina at all, and it won't even help you with your progression. "You saved Morimens". Once, this game made a miraculous comeback, after almost disbanding twice, having financial issues, they decided to finish the game in a haste. Truly impressive, and I also got captivated. This game was in a pretty good state for a while, but I feel like the "magic" of this game is completely lost, I feel like the team that added the soul to game are gone, I can't see any sign of them anymore. All I see now is the familiar gacha game practices at an extreme rate. Some of these are "necessary" so I was trying to tolerate it, co-exist with it, hoping that it'll become better, but my experiences are getting worse with each day. If you're looking for the saddest story related to Morimens, you won't find it within some of the storychapters, it's in the way this game treats its loyal players. :( "Thank you for saving Morimens."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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