
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无
(In advance I have dyslexia so if something is misspelled my bad.) This game is genuinely good story is interiging at most too. Sadly though last couple of days I haven't been able to log in for wtv reason. I've tried every thing possible from logging out, resigning in and uninstalling the game and it just doesn't wanna work. I wanted to love the game and continue playing but its not seeming to work very well. If you fix it till change the review but for now I dont suggest the game till they fix wtv this issue is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没深玩,但是服务器极差,频繁卡顿,短时间重启4次,游戏按键不合理,有种在pc玩山寨手游模拟器的感觉
挺不错的
福利不错
クトゥルフをテーマにしているのとローグライクという文言に惹かれてプレイ。 実際にやってみると、まあ確かにモチーフを感じる部分はあったものの、謳うほどではないように感じた。 システムもスレスパライクなのでsteamゲーをやってる人なら馴染み深いと思う。 遊んでみた感想としては、良く言えば馴染み深くて悪く言えば新鮮味がない。 ストーリーは王道をいきつつも、モチーフテーマを薄味ながらもうまく取り入れている。 ガチャは緩いので欲しいキャラは比較的入手しやすい。 ただ、このゲームでないと得られない体験というのはさほどないように思えた。 UIやビジュアルもまだまだ発展途上に感じるので、もう少し品質が良いものを遊びたいなら 正直リバース1999をプレイしたほうが満足度が高い。 今後の開発を見越して触るのならありだと思う。
好难打
好玩
🎮 "Morimens has one of the most enjoyable combat systems I've played... buried under a confusing story and rough translation." I've genuinely enjoyed my time with Morimens. The combat is excellent. The deck-building is addictive. Each Kingdom has its own identity, and discovering how they play is one of the game's biggest strengths. After trying every Kingdom, Aequor became my favorite. It doesn't rely on a single explosive turn. Instead, it constantly builds momentum through summons, shields, and passive attacks. Even when your hand is empty, the fight doesn't stop—your summons keep applying pressure. That kind of gameplay feels rewarding and gives every battle a unique rhythm. The game is also surprisingly generous for F2P players. I've never felt forced to spend money, and progression has been smooth so far. Then... the story starts. That's where Morimens loses me. The game introduces you as a Guardian in a world on the brink of collapse, setting up what feels like an epic apocalyptic journey. A few moments later, you're suddenly solving detective cases in an orphanage. Then come wax creatures. Roger. Old journals. Mysterious experiments. Voices in your head. Characters making decisions that are difficult to understand. Instead of building mystery, the story often creates confusion. The translation doesn't help either. I've encountered awkward dialogue, untranslated Chinese text appearing in conversations, debug strings like "Current", and even UI tags showing up during story scenes. Those moments constantly break immersion. None of these issues ruin the gameplay. But they make it much harder to care about a world that actually seems fascinating. In short: ✅ Fantastic combat. ✅ Great deck-building. ✅ Every Kingdom feels different. ✅ Very F2P-friendly. ❌ Storytelling lacks clarity. ❌ Translation needs significant polish. ❌ Important scenes often become confusing because of awkward writing and localization issues. Morimens has the foundations of an excellent game. I just hope the developers give the same amount of attention to the narrative and localization that they gave to the combat system. I'm recommending it... because the gameplay deserves it. I'm criticizing it... because the story deserves better. ✍️ Jrd Mushu
杀戮尖塔但是美少女二游,剧情神音乐神美术也是神,策划纯粹的小头控制大脑,[spoiler] 不要杯子了孩子们男角色也有加聚聚,这个游戏纯粹的男女统一高黄色 [/spoiler]总之很推荐游玩 游戏里还有pvp,少数的拥有游玩性的二游了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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