
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Русский либо корявое ИИ либо вообще отсутствует, убогие видео и музыка, нулевые игровые механики. Стандартные гача механики. Редкое убожество. https://imgur.com/a/8g7bEj0
In my opinion it's one of the better card game styled gacha games out there. The art is amazing and the story in a little dark maybe for some people, but it's interesting. The strategies aren't too hard to figure out and overall just a fun game to play. Would recommend this to people without a doubt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
百闻牌停止运营后就一直在找代餐,炉石的画风实在不喜欢,和朋友一起入坑了9,但是9基本没有玩法可言,就是抽卡养成就没了,一点策略也没有,根本不是卡牌游戏,而且画风有点太幼稚了,前几天因为舅舅上线在b站看到别人抽,一下子就被画风吸引住了,玩了快20个小时,爆率真是说不透,沙耶我吃了大保底,其他自选的4个up倒是基本没怎么歪,目前在用水母繁血队推主线中,希望能有国服
无
<弥萨格猫公德政碑> 弥萨格里有猫公,一掌乾坤万策通。 玩家但求三分暖,猫公偏爱试严冬。 昔闻新角将临世,不问人物先问盅。 杯虽未售名先震,二游千载仰遗风。 世人笑问谁开祖?遥指校园一猫公。 其后民声喧似海,猫公垂耳坐帘中。 白昼无言称未见,夜来旧律换新容。 问则不知,查则无事, 待君再看——已与昨不同。 曾有复活惊天地,残灯将灭又重红。 众生奔走呼赢矣,猫公归来第一功。 自此江湖传妙语: 游戏尚能打复活, 玩家唯恐猫复生。 昔年又立“歉意”榜,字字诚恳泪朦胧。 五十银芯平天下,一封长信谢诸公。 昨日亲书“吾有过”, 明朝妙策胜前踪。 旧疮方结新疮起, 可见猫公善始终。 更有血希沉旧狱,玩家早已释前嫌; 策划胸怀真似海, 至今犹未肯原谅。 融灾场上水初温,众人尚道可从容。 猫公闻罢摇头笑: “既称容灾,岂容温?” 遂撤薪柴添猛火, 铁锅一夜赤如铜。 世人只求留退路, 猫公提壶泼沸洪。 战至力竭何须惧? 山中自有九芝供。 一株入口魂还魄, 再株入口见猫公。 若问何故常含笑, 灵芝嚼罢气色红。 今朝又铸同心证, 金字煌煌曰“同心”。 一证方开一重锁, 五关层叠五重门。 四市月颁寥寥纸, 万千旧友候晨昏。 二万一千方起步, 三万一千五百终; 十二万六千情与义, 方换曜闪一点红。 尤恐诸君情不笃, 手操特赐三倍功。 自动岂知相思苦? 亲手坐牢始情浓。 厨力既将廿四满, 莫言从此得从容: 密契刷毕无所事? 请来为猫作牛工。 玩家皆顿悟: 所谓同调不在“同”, 所谓同心不在“心”。 心若真同何须证? 证若难求最情深。 猫公治校真奇绝, 聋可为听,改可称功; 慢可谓长久陪伴, 烫可谓水温包容; 牢可谓内容丰富, 肝可谓情谊深浓。 呜呼—— 杯未曾出梗长在, 芝尚未尽水先沸; 歉书叠作弥萨山, 同心证锁守密人。 若问前夜何以忘? 玩家未忘猫先忘。 若问此游何处弱? 美术非也,音乐非也, 关卡亦未必也—— 史官掷笔长叹曰: 天下策病千千万, 唯此一猫最难防。 ps: 这种坏耄耋就应该一个车轮滚滚直接压死 这波最新更新不改, 这个差评也不改了
喜欢玩爱玩 我是吾王的√
玩过的最好玩的二游,没有之一
Игра реально хорошо захватывает. Анимации - бомба. Персонажей получить легко, а подарки очень щедрые. Множество ивентов для фарма, которые в основном не требуют черезчур сильной прокачки. Система боёв не кажется однообразной, засчёт множества вариаций сопоставлений разных классов. Помимо классов, со своими уникальными способностями (по типу зародышей + востановление хп за вампиров) тут есть сопоставление карт, улучшающие персонажа , или "монументов", собирающийся из различных 6-и осколков. Вообщем - контента реально много. Правда сейчас немного кривой перевод на русский язык, но основной смысл более-менее ясен. Игра - бомба!
Thais is my all time favourite
🎮 "Morimens has one of the most enjoyable combat systems I've played... buried under a confusing story and rough translation." I've genuinely enjoyed my time with Morimens. The combat is excellent. The deck-building is addictive. Each Kingdom has its own identity, and discovering how they play is one of the game's biggest strengths. After trying every Kingdom, Aequor became my favorite. It doesn't rely on a single explosive turn. Instead, it constantly builds momentum through summons, shields, and passive attacks. Even when your hand is empty, the fight doesn't stop—your summons keep applying pressure. That kind of gameplay feels rewarding and gives every battle a unique rhythm. The game is also surprisingly generous for F2P players. I've never felt forced to spend money, and progression has been smooth so far. Then... the story starts. That's where Morimens loses me. The game introduces you as a Guardian in a world on the brink of collapse, setting up what feels like an epic apocalyptic journey. A few moments later, you're suddenly solving detective cases in an orphanage. Then come wax creatures. Roger. Old journals. Mysterious experiments. Voices in your head. Characters making decisions that are difficult to understand. Instead of building mystery, the story often creates confusion. The translation doesn't help either. I've encountered awkward dialogue, untranslated Chinese text appearing in conversations, debug strings like "Current", and even UI tags showing up during story scenes. Those moments constantly break immersion. None of these issues ruin the gameplay. But they make it much harder to care about a world that actually seems fascinating. In short: ✅ Fantastic combat. ✅ Great deck-building. ✅ Every Kingdom feels different. ✅ Very F2P-friendly. ❌ Storytelling lacks clarity. ❌ Translation needs significant polish. ❌ Important scenes often become confusing because of awkward writing and localization issues. Morimens has the foundations of an excellent game. I just hope the developers give the same amount of attention to the narrative and localization that they gave to the combat system. I'm recommending it... because the gameplay deserves it. I'm criticizing it... because the story deserves better. ✍️ Jrd Mushu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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