
Morels is a simulation game about mushroom hunting and wildlife photography. Explore a diverse range of regions spanning across the United States. Increase your hunter and photographer levels by collecting a variety of mushrooms, photographing animals, and completing weekly tasks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is absolutely my favourite chill out game. It is filled with beautiful environments, relaxing mushroom hunts, and fun photographic animal encounters. You can play in a completely relaxed manner, collecting what you come across; set goals for yourself in terms of numbers per playing session; or focus on the game's tasks and achievements if you are a completionist. I also want to add how grateful I am that a 7 year old game is still fully and actively supported by the devs, despite the release of two more titles in the series. This team, and this game, are the best <3
Oh wow! Pilze sammeln und Tiere fotografieren....Gähn!!!... ...möchte man vielleicht meinen, wenn man dieses Spiel zum ersten Mal sieht, so wie ich. Aber was soll ich sagen??? Dieses Spiel ist der Hammer 😆 Die Entwickler haben es geschafft ein Game zu zaubern, was ausnahmslos von Entspannung geprägt ist! Man spürt deutlich, dass die beiden Brüder ständig in den Pilzen sind und dieses Feeling haben sie definitiv hier einfangen können. Doch geht es um weitaus mehr, als nur Pilze zu sammeln und die Tierwelt zu fotografieren! Nette, kleine Pickups und Sammelgegenstände sorgen dafür, dass man definitiv in einen ,,Sammelrausch,, verfällt. Ob man nun alte Bauwerke oder längst vergessene Gegenstände tief im Wald entdeckt, diese fotografiert und mit Punkten belohnt wird, oder merkwürdige Reliquien finden kann, bishin zu legendäre goldene Morcheln, womit man sein Trophäenzimmer schmückt! Zudem gefällt mir das Prinzip, dass man in eine Regenjacke investieren sollte, wenn es regnet oder in eine Sonnenbrille, wenn die Sonnenstrahlen in den Morgenstunden so hell sind, dass man leicht lohnende Beute übersieht. Die Grafik sieht wunderschön aus und die verschiedenen Regionen sind detailliert und liebevoll gestaltet! Auch dass man Zecken bekommen kann oder massiven Juckreiz, wenn man durch giftige Pflanzen läuft, ist eine grandiose Idee. Zudem haben die Entwickler pro Region ein legendäres Tier versteckt, welches schwer zu finden und zu fotografieren ist. Ob es nun ein entlaufener Affe ist oder gar der legendäre Bigfoot. Wie geil ist denn die Idee? Gefällt mir sehr. Ich wollte etwas zum meckern finden und diese Musik in der ersten Region klang zu heftig nach kanadischer Butterwerbung...Doch dann sah ich, dass man die Musik ändern kann nach den eigenen Wünschen. Egal ob mittelalterliche Musik, entspannte Fantasy Klänge und mehr. Es ist für jedem was dabei. Also....Es gibt nichts zu meckern!!!! Komplett gelungenes Spiel und genau das, was ich gerade brauche. Ich habe gleich das ganze Bundle gekauft und freue mich extrem auf die anderen beiden Teile, aber zuvor möchte ich diesem Teil die Aufmerksamkeit schenken, die er verdient!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German*, Simplified Chinese*, Spanish - Spain*, Spanish - Latin America*, French*, Japanese**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely little game- very relaxing, beautiful environments, and a bunch of secrets to discover throughout!
There's quite a lot to get out of such a simple premise here. Seven maps (an 8th after finishing a season) for 100 in-game days... does it work? Yes. Different weekly objectives, overarching collect-athons for the different mushroom varieties and animals, item hunts, and animal spawns that gradually become more exotic over the course of the season. I especially liked stalking the mystery animals. The last couple weeks I was running out of things to do, so I pursued the 100 conocybes objective. That was on me though, because I used guides to speed up some of the objectives and get the champion achievement on the first try (it worked). In general the reasons to keep coming back feel organic instead of feeling like they artificially pad the run time. Many games do not do this right. It is also a straightforward appreciation of nature, rather than having some tacked-on story. The story is that you are relaxed and having fun. One thing I did not really like was the bigger maps at first. There is a dynamic whereby the player gradually learns the areas where animals and mushrooms appear on these maps, but the first few times playing it's not a good experience to not find much of anything. It helps to navigate these two maps with a horse or ATV to speed things up, but then it's hard to notice mushrooms when atop these. It could also use another round of polish and optimization. I had to reset the mouse invert setting every time I opened the game. I forgive you though.
Great Game!
Morels: The Hunt is a quiet, nature-driven adventure that stands apart from most modern games by embracing calm exploration and observational discovery rather than action or urgency. Developed and published by Abrams Studios, it places you in the role of a forager wandering through forests, open fields, lakesides, and rolling hills across several regions of North America. Your goals are deceptively simple: find morel mushrooms, photograph wildlife, gather seasonal curiosities, and enjoy the rhythms of the wilderness. Yet the way these activities blend together creates an experience that feels meditative, subtle, and surprisingly rewarding for players who enjoy games built around patience and immersion. Instead of dramatic narrative beats or high-stakes objectives, the game invites you to appreciate the environment itself, treating the landscape as both playground and quiet sanctuary. From the moment you start exploring, it becomes clear that atmosphere is the heart of Morels: The Hunt. Forests sway with gentle breezes, birds call from the treetops, and small animals wander freely through the underbrush. Mushrooms are tucked into nooks and shadowed corners, rewarding careful scanning, slow walking, and a naturalist’s attention to detail. The game doesn’t flash icons or guide you directly to collectibles; finding them requires you to observe the terrain closely, mirroring the experience of real-life foraging. This slow, deliberate pace gives the gameplay a soothing rhythm. Many players find themselves unwinding as they cross grassy clearings or follow trails through dense woodland, camera in hand, waiting for just the right shot of a deer, fox, bear, or one of the rarer creature types that add a splash of mystery to the world. Progression unfolds gradually through an experience-based system tied to both mushroom collecting and wildlife photography. Each discovery earns points that can be invested into practical gear—headlamps for night hunts, bug spray, rain gear, first-aid kits, or even ATVs for faster travel across large maps. While the game includes survival-like mechanics, such as needing to manage stamina or avoid hazards, these elements never grow oppressive. They exist primarily to enrich the sense of being out in nature, reminding you to think ahead without undermining the game’s gentle spirit. Seasonal and weather changes further enhance the immersion, creating moments where a bright morning may turn into a misty afternoon or a quiet rain that subtly shifts the mood and difficulty of your outing. Wildlife photography becomes an unexpectedly compelling component of the experience. With dozens of species roaming the environment—some common, others elusive—you’re constantly encouraged to stop, crouch, and frame the perfect shot. Capturing a clear image of a rare animal feels as rewarding as finding a patch of morels, and the in-game photo album adds a pleasant layer of collection and nostalgia. Reviewing earlier photos, comparing angles, and filling out the bestiary of creatures adds purpose to each excursion beyond the central act of mushroom hunting. These small victories, achieved through observation and patience, help give each session its own memorable moments. Despite its strengths, Morels: The Hunt does carry a few limitations that reflect its small-scale, indie nature. Graphically, environments can be inconsistent—lush and beautiful in some areas, but flat or overly bright in others when lighting effects clash with terrain. Animal animations sometimes appear stiff or unnatural, and their AI behavior can occasionally break immersion when creatures freeze or behave erratically. The game’s core loop, built around searching, gathering, and photographing, can become repetitive during long play sessions, especially once the novelty of discovery begins to fade. Players who expect progression-heavy systems, complex crafting, or deep simulation layers may find the experience too light for their tastes. Still, these shortcomings are unlikely to deter those who appreciate the game’s peaceful philosophy. Morels: The Hunt succeeds by offering something increasingly rare: a relaxing, contemplative environment where the joy comes from walking quietly through the woods, noticing details others might miss, and connecting with the digital wilderness at your own pace. It invites players who want to step away from combat-driven or fast-paced games and instead lose themselves in nature, whether for an hour at a time or as a long-term side hobby. It is a game tailored for those who enjoy birdwatching, foraging, photography, or simply decompressing with a soothing virtual landscape. In the end, Morels: The Hunt is a gentle, atmospheric, and quietly fulfilling experience. It’s not built for spectacle or competition, but for appreciation—for the shapes of trees, the patterns of mushroom patches, the cautious movements of wildlife, and the pleasure of discovering beauty in small, unexpected places. For players who resonate with that approach, it offers a rare and satisfying form of digital escapism: slow, thoughtful, and grounded in the simple delight of exploring the natural world. Rating: 8/10
Satisfying and relaxing
Very fun and relaxing game if you're into nature and collecting things. There's a lot of achievements in this game and I'm 12 hours in so far with about half of them. I'll be trying Morels 2 next. Definitely recommend.
I love it, very positive, realistic nature and a lot of fun, riding on horse or buggy.
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Players by region
Where this game's players are, estimated from review languages.
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