
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.3K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Слишком за мудреная .Минусы писать не буду они есть в отзывах.
Heavily enjoying this game so far. Some jank, but it's an old and very niche game. Punishing but rewarding.
It's a solid game that's neither perfect nor a perfect copy of the tabletop game but gives you that shot of grimdark fantasy. Right off the bat what this game does right is captures the feeling of a ragtag group of fighters trapped in narrow streets and alleys where danger lurks at every corner. This is reflected in the ambush mechanic and how enemies out of line of sight are invisible (No corner peeking with the third person camera!). I've only played against the computer but I can imagine these interactions are more exciting in PvP where both players position their units strategically. What this game missed from the tabletop was how swingy and lethal the combat was. The original game made it extremely easy to either incapacitate or kill your enemy with one or two lucky dice rolls, alongside additional rules for critical hits that generally resulted in death. Mordheim: City of the Damned streamlines this for more casual audiences by adding health bars and reworking critical hits to stun the opponent. This can potentially create scenarios like two unit running into each other in the beginning of a mission and swinging misses at each other until the end of the match where the rest of the team have killed each other and fled. Overall I think this game is worth trying out, especially as a streamlined alternative to the tabletop if the rules seem too dated/convoluted to you. While it could have benefited from more warband options and more lethal combat, there is plenty of fun to be had. 8/10
Media
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.4K | 696 | 76% | $12.99 | |
| $274.2K | 701 | 93% | $17.99 | |
| $274.2K | 1.3K | 80% | $9.99 | |
| $274.2K | 660 | 68% | $14.99 | |
| $274.2K | 2.4K | 96% | $5.99 | |
| $274.1K | 453 | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.5K | 243 | 86% | $19.99 | |
| $67.2K | 166 | 63% | $15.99 | |
| $41.8K | 132 | 81% | $9.99 | |
| $78.5K | 2.5K | 88% | $1.67 | |
| $303.4K | 616 | 71% | $19.99 | |
| $189.9K | 688 | 73% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $19.99 | 273ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is an amazing tactics style game. I fell in love with it the first time I played it, and though I haven't logged much time on pc yet, I promise you, my hours will soon overrun my initial play time on the ps4 account I used to play on.
It's good
The only real downside is that you dont get to "save" just in case a mission goes badly.
After so many years i wanted to give this game a new try. But RNG is still broken 85 - 95% hit change missing about 15 times a row and enemies hitting my party about 100% accurasy :( Mordheim was a good game in start, but then devs changed random generator to new and after that it became unplayable :(
.
Perhaps if I took the time to learn it more, I might have enjoyed it. However the game felt very counter-intuitive and as a result, I was not having fun. For me there's better turn based games available. If you wish to try this, I strongly recommend waiting for a sale.
Meilleur jeu d'escarmouche med/fant à ma connaissance. Les défauts ne peuvent faire oublier la créativité et la modularité
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.