
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.3K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know if the developers plan to make a new Mordheim game, or if they will ever read this. But in case they will, I want to make some suggestions. Make a proper PC version. It is so obvious that this is just converted from console. Rather than letting warriors have for example 5 SP and 6 move per SP, let them have 30 moves. A high movement is INCREDIBLY advantageous when moving around houses and climbing stairs. And can easily be exploited to be able to move very long distances and only expend 1 SP. In fact, I think this should be fixed in a patch. Rather than making certain points where you can climb, jump, and leap, let it be possible to do anywhere that is reasonable. It just feels so very contrived and crude now. Allow us to reshuffle the position of the warriors. I may be weird with this, but I prefer to have my leaders grouped together, and each of my types of heroes grouped together. But if I have to buy a new leader or hero, he will be put at the end. Which is annoying. I can see no reason to let the enemy have exactly the same warband composition as my own. I want to know that I could face an Impressive, even if I don't have one. Or that I could bring my impressive, and be lucky not to face an enemy impressive. Just make sure the warband rating is similar, and that should be sufficient. I don't feel I should be able to decide the composition of the enemy warband. Given that I can sell weapons unsuitable for me to the merchant, it is obvious that the merchant has connections to other races. So if I find Blue or Purple equipment I can't use, it would be nice if it was possible to keep them, and trade them with Blue or Purple equipment for my race. Maybe in the Smuggler's Den. The Delay action is silly. It puts the warrior 3 places back, irrespective of what those 3 warriors have in Initiative. It would make more sense if you are put 10 Initiative points back in the queue. Or maybe you could choose a number from 1 to 10. The Looting procedure is silly. If an enemy warrior is the last in the Initiative queue, and he dies in his turn, I won't be able to loot him before his corpse disappears. It should be possible to loot his corpse until his next turn starts. In fact, there is no reason to have rounds at all. You could just loop the Initiative queue. But it should not be possible to Delay your turn until the High Init warriors' turns. There should be a disadvantage of having low Init.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $19.99 | 273ratings | 66% | #252 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays very much like the tabletop game (not exactly, but close). Punishing, occasionally tough to understand missions, but otherwise an amazing game if you like turn based strategy.
I gave it a chance but unfortunately the game is weak, the mechanics are unfair, there are no explanations for many important things in the game, only for fans of the genre, the rest will experience frustration
Проверка на удачу?
mega
Macht immer wieder Spaß. Eigentlich soll man ja die Hauptstory spielen, die ist aber eher langweilig. Viel spannender dagegen ist für mich der Kampf um die Morrssteine im Häuserkampf. Das Hochleveln der eigenen Truppe und den strategischen Einsatz der einzelnen Kämpfer, da man nach einem Sieg nur die Morrsteine erhält, die man auch gesammelt hat, plus evtl. ein zwei zusätzliche als Belohnung. Daher muss man schon vor und während des Kampfes sammeln, denn nach der Niederlage des Gegners hat man keine Zeit mehr. Etwas ungewohnt ist auch, dass es keine Speichermöglichkeit in dem Sinne gibt, dass man eben einen alten Spielstand lädt, weil soeben der/ die Top KämpferIn einen permanenten Schaden erlitt, oder sogar stirbt. Soetwas lässt sich nicht rückgängig machen, was in diesem Fall auch die Würze ausmacht, auch wenn ich zu Anfang damit sehr gehadert habe. Ja, es ist ärgerlich, wenn man eine Mauer mit 95% Wahrscheinlichkeit erklimmen will und man es zig mal nicht schafft, weil man Pech hatte und der Gegner dann den Kämpfer doch noch erreicht und niedermacht. Solche frustrierenden Momente kann es immer wieder geben, vor allem am Anfang. Mit der Zeit wird man dann aber strategischer und sichert sich gegen solche Möglichkeiten ab. Andererseits kann es auch vorkommen, dass der Gegner mehrmals nicht trifft. Wie gesagt, Strategie ist hier extrem wichtig. Wer strategisch gut agiert, nicht zu unvorsichtig wird und vor allem keine Magier (!) ins Team nimmt, wird fast keine Kämpfer mehr verlieren. Meinen letzten Kämpfer habe ich vor ca 85 Morrsstein-Häuserkämpfen verloren. Ich kämpfe allerdings nur gegen max. "brutale" Gegner. Lieber weniger Morrssteine auf dem Spielfeld, dafür alle selbst einsammeln. Wichtig: Nicht vom Gegner einkreisen lassen, besser den Gegner einkreisen. Ab und zu geordnet zurückziehen, dann kommen zuerst nur die laufstarken Kämpfer des Gegners. Diese dann in Überzahl angreifen. Möglichst eigene Kämpfer daher nicht allzuweit von der eigenen Truppe entfernen (außer man hat alle verbliebenen gegnerischen Kämpfer in Gefechte verwickelt). Tipp: 1. Zäher Schleim ist sehr gut für die Kämpfer die bei Euch die Morrssteine holen. Rennen diesen doch Gegner hinterher einfach draufwerfen, das verlangsamt diese ungemein und Euer Morrsstein-Sammler kann entkommen. 2. Keine Magier im Team (habe ich das schon erwähnt ? :D ) 3. Die Untoten sind meiner Meinung nach die beste und stärkste Truppe.
Amazing!!!!
Difficilissimo, ma spettacolare!!!
Great fun game. Although the mission can be repetitive, the random nature of combat and progress is always entertaining. Also your leader just died for no reason. Good luck! ;)
O jogo e bem desafiador ,vc pode customizar seus personagens. Nota 7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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