
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.3K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
feels old cause it is but not that bad everything takes a bit ever animation and so on... A lot of waiting (can be used to stratigise tho) 7/10 Good game not great
I do really enjoy this game, but it definitely not for everyone. Things to know before you buy it: There is no manual saving and there is heavy rng. The rng is true random rather than pseudo-random, so you'll get streaks of failing 95% success attacks 5 times in a row. Managing bad luck and failures is a key part of the game, both in battle and in between. The ui is bad. There are several un-initiative "gamey" mechanics. For example. henchmen start with 3 offensive points (OP), so it's almost always best to start them with a 2 handed weapon, then they level up to 4 OP so its almost always best to use 1-handed with shield (2 attacks), then they get 5 and you can finally choose which one you prefer. As above, the enemy will match your warband size/composition (except for story missions). I like to use Leader, 2 heroes and 2-3 henchmen. There are a ton of skills, and it's hard to work out which ones are useful vs useless. I like shield specialist, flash parry/avoid, onslaught/prowl/entrenched & web of steel/sidestep. Mordheim knowledge and Armor proficiency are definitely worth looking at, it also affects your charge/ambush range. Last tips: Clump and gank. Aim to collect wyrdstone but focus on staying safe and reducing enemy numbers, you'll get free wyrdstone for surviving, and replacing (lvl2+) soldiers is expensive. Complete secondary objectives only when safe to do so. Stealing their wagon's idol is good (reducing moral) in the first few matches. Avoid match descriptions where 1 warband is scared or caught exploring, unless the other warband is deployed tightly. The chance of getting every solder in a good engagement is very low if you don't have time to move them. Ranged is painfully weak at low BS but ends up strong
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.3K | 1.1K | 63% | $7.99 | |
| $274.4K | 579 | 74% | $12.99 | |
| $274.2K | 701 | 93% | $17.99 | |
| $274.2K | 1.3K | 80% | $9.99 | |
| $274.2K | 660 | 68% | $14.99 | |
| $274.2K | 2.4K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.5K | 241 | 86% | $19.99 | |
| $67.2K | 166 | 63% | $15.99 | |
| $41.8K | 138 | 82% | $9.99 | |
| $74.4K | 2.4K | 88% | $1.67 | |
| $303.4K | 616 | 71% | $19.99 | |
| $189.9K | 688 | 73% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $19.99 | 273ratings | 66% | #252 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most intresting games I've played
Dokážu si představit, že ta hra může být zajímavá ve verzi PvP. Ale v single je to děsná nuda. Mise stále stejné jenom proto, abyste trochu vylevlili svou jednotku, která je zpočátku naprosto neschopná. Mapy absolutně nepřehledné, vůbec nevíte, co je ve kterém patře ani jak se tam dostat. Může se vám i stát, že pěkně dlouho zůstanete trčet v jednom domě, protože prostě nebudete vědět, jak odtud. Mnohem lepší by byl nějaký pseudo 3d a klikat myší než tohle. Příběhové mise neuvěřitelně rozvleklé spočívají v tom, že musíte na mapě najít a upotřebit předměty, zatímco se vám neustále objevují noví a noví nepřátelé... Fakt noční můra...
So much about this game is exhausting, starting with the software itself. After a smooth session playing the tutorials, the game crashed 90% of the time before I figured out that it has to be played in Windows 7 compatibility mode. After that, every so often the game stalled loading a battle because a file kept going missing and had to be redownloaded with verify game files. The file thing is far from unmanageable, but it’s not great to have issues like that on a time-consuming tactical RPG adapted from a tabletop RPG. There’s no speedup for the enemies even when they’re out of sight, so their turns drag out match times in singleplayer. Getting your own characters into position takes time, of course so once you get to 10v10 matches, it really bogs down the experience. The houses and walls might add a bit more to the experience when the enemies are tougher or the item chests are more valuable, I haven’t played enough of the higher difficulties to know. On the difficulties I was able to reliably grind my characters, it was easiest to just avoid them to keep the party together. Putting the time thing aside, are the tactics and teambuilding any good? Meh. I played a Sisters of Sigmar campaign, and I did not find much item or build variety in the early game. It’s all maces, hammers, and daggers, with just one weak spell for ranged options. I played up until Act I-IV, and I still feel constrained. I’m seeing enemy sister teams have these pirate-looking units. When do I hire them? Tactically, what seems to work is to pick off your opponents with your whole team, or at least half if your team gets bigger and you must divide your attention. Ambushes are mostly a game of reverse chicken because you’ll rarely ever truly fall for an ambush, you’ll mostly just avoid them or walk into them to bait an opponent. You can negate them with a charge attack, but you have to keep in mind the ambush and charge ranges for different units while literally [b]eyeballing[/b] the distance in each encounter. The act missions add some much-needed variety, but aside from them, all battles boil down to killing enough enemies to rout the opposing warband. That prevents the battles from dragging for too long, but it also makes them monotonous. The game isn’t too hard if you avoid taking too many risks, but you do have to spend time gathering Wyrdstone to complete the requests and training your characters to reliably beat the act missions. There’s some good crunch to the combat animations, some real stakes due to permanent debuffs and death, and it looks decent for a 2015 release, but Mordheim: City of the Damned is just too slow and rusty, with too few options for roleplaying or fun. ~~~ Reflections on July 27, 2025, after playing 56.2 more hours for a <1% achievement: 1. You have more and better resources later in the campaign. Sisters of Sigmar still seems too limited, but I can sort of see how they're supposed to operate. Those pirate units never unlocked, though. 2. I saw less loading glitches, practically none in the second half, so a point for [i]eventual[/i] functionality, but I noticed way more enemies getting stuck running into obstacles and door frames, and units that chose to hide while their compatriots were getting slaughtered, so minus two points for enemy AI. Also, despite the functionality, it's still slow as sludge by design, from the unskippable titles to the enemies taking their turns. 3. The grind gets worse. The second half of the game doesn't have anything new for the day-to-day matches, so keep collecting wyrdstone to make deliveries and keep your funds up, but otherwise, brigade, bum rush, beat 'em up, and wait for your units to have adequate stats for the Act Missions. 4. ...or don't. 90% of the Act Missions' difficulty is being tossed in with half the objectives hidden and not knowing what the game will throw at you. I intuited Act II-III well enough to keep the boss pinned down until the rest of the map had been cleared and looted, then I got impatient and just cleared the final mission on Brutal. It was almost scary; there was an enemy that took 10 damage at a time, dealt 100 damage at a team, and healed on each successful hit that scared me into retreating. Then during the second attempt I got half my party taken out before a party-wide debuff deactivated that allowed me to use spells again, and I cheesed him with the ultra powerful character you get on each of these missions. I still can't recommend it. I really don't like how much time I ended up spending on it, all for that one achievement that is as of this edit my rarest. To be fair, I don't think it's as bad as when I initially reviewed it, but the tedium of the grind really dampened my late game accomplishments, and I'm more relieved than truly satisfied.
While a bit janky in the controls and UI, it's a really fun game
6 7
After a few hours of gameplay i want to give this game a bad rating. In fact, i want to rant and rage at the devs and everyone involved in it... I feel very mature that i don't do it. Game is great. A frustrating, screenpunching A-hole of a game. If you like beeing humiliated, if you are a masochist, then it is great. I hate it. Oh, and one addition: I decided to spend my weekend working now. If i want to feel depressed i can do so while beeing productive. I suggest you do too, earn money instead of spending it if you want to suffer so badly.
One of the best tactical game out there, along with the XCOM series. It's fun, brutal, and extremely replayable. I wish developers didn't abandon it, but that is the world we're living in.
Maybe I have not "tasted" it properly, but it is too frustrating to play. Navigation and control is terrible. Navigation is not exitent yet it is very important to a tactical game. Almost all the time I have to switch from map to play to understand, where I am and where I have to go. And even with all the reference I can't get it right. Using tactial adavantage is also impossible because I just can't understand how to get there and how much time will it take.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.