
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.3K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a pretty roothless game, its very unforgiving. but i like it, might be worth looking up some strategies for the faction you choose so youre not doing anything dumb!
Mordheim at first glance seems like a really fun game. I never played the tabletop version, but I did play Necromunda when it was initially released, and this game gives me the same vibes. You build a small warband and battle it out over resources and scraps of land across the city of Mordheim. As you fight, your warband gains experience and equipment, slowly improving over time. The core game is RNG-based strategy, similar in style to the newer X-Com titles. Of course, being set in the fantasy world of Warhammer, the combat is much more focused on melee combat and magic. The core movement and attack systems are simple and easy to learn, and you can jump right in and start learning the game without having to go through the extensive tutorials if you want. If I had one criticism of the game, I would say that the graphics are very dark and murky. The games I played were always set at night, and with the gritty realism style the game goes for, it makes it hard to see the details. I'd probably have preferred something a more bright and colourful, mainly so I could see what I was doing with ease. Still, that's a minor point compared to the big one. The second time I loaded into the game I was unable to load my campaign. The load screen would finish, but clicking to continue wouldn't work. I managed to get around this bug after restarting it in compatibility mode for Windows 7 and played another game. Then, it failed to load into the next game I attempted. I was forced to restart the game again, and was then unable to load my campaign. Again. I found a few forum threads with things to try and get around this bug, but unfortunately nothing I tried worked. It's a shame because this seems like it could be a really fun game, but unfortunately I find it hard to invest into a game where I could lose my progress at any point. If this bug ever gets fixed I'll likely come back, but until then I'll have to play something else instead.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.2K | 701 | 93% | $17.99 | |
| $274.2K | 1.3K | 80% | $5.99 | |
| $274.2K | 660 | 68% | $14.99 | |
| $274.2K | 2.4K | 96% | $5.99 | |
| $274.6K | 572 | 77% | $11.99 | |
| $274.1K | 1.1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.5K | 239 | 86% | $19.99 | |
| $67.2K | 166 | 63% | $15.99 | |
| $41.8K | 138 | 82% | $9.99 | |
| $78.5K | 2.5K | 88% | $1.67 | |
| $303.4K | 616 | 71% | $19.99 | |
| $189.9K | 686 | 73% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #252 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy this game and yes it can be brutal and the RNG definitely tests your patience but in the end I still really enjoy this game. I love leveling up my warband and unlocking the new character types. The real challenge is the learning curve as somethings are not said explicitly in the game. I wish this game had been more popular because I feel it really deserves a sequel that could polish things up a bit and add new content.
Terrible, clunky, slow, boring, repetitive, not unique in any way game. Wish I could get a refund
There is an undeniable amount of jank in Mordheim: City of the Damned. From the sometimes unclear and often cumbersome UI, to the way movement works and sometimes units get stuck on invisible terrain for no reason so you have to move around a bit to squeeze past. Sometimes attack animations will not play either, so you just see that the enemy missed if you check the combat log. Most of the jank is in the AI - from how it builds its warbands with seemingly no rhyme or reason, to how its units will sometimes remain stuck on a balcony for the entire battle. But none of that is truly a dealbreaker, and underneath the jank there's an excellent game system and a very addicting gameplay loop. Combat is pretty complex with the variety of both passive and active skills (lots of different builds to try out), and also tense as time to kill is very short so every mistake can be fatal. The enforced ironman mechanic, along the risk of permanent injury when any unit gets knocked out, definitely adds to the tension. Mordheim is punishing and unforgiving - you have to be prepared to lose your precious little characters when (not if) things go wrong. Better accept it from the start if you don't want to join the myriad of delusional conspiracy theorists trying to cope by blaming the RNG for their failures. Graphics have aged pretty decently for a decade-old indie game. The writing is pretty decent, though it tends to be shared via massive info-dumps before and after every story mission which some people may not have the patience to read or listen to. Speaking of, the story missions are definitely a weak part of the game - they have special objectives and endless reinforcements, making them a bit of a boring slog as you run around bringing quest items from one corner to another while fighting off enemy waves. There's also only 8 story maps in total which are recycled in a slightly different way for every campaign (2 acts of 4 missions each). So the first time it can be somewhat interesting, but by the 6th time (if you want to play every warband) you'll definitely be annoyed any time you do one. To this day, it's one of the very few Warhammer games featuring playable Skaven/Chaos/Undead (and the only one featuring playable Sisters of Sigmar to my knowledge) which makes it an additional incentive to get it if you like those factions. But even if you don't care for the fluff and the Warhammer universe at all, it's still a solid 8/10 as long as you enjoy difficult tactical games and can get past the jank. My only regret about the game is that they never made the Beastmen warband that was teased from the start by the intro cinematic.
Excellent gamer, I lost 100 happy hours in it, wish there was a sequel. Definatly worth it when its on sale.
А мне понравилось
tout
I love this game. Bummed it never got more DLC or a sequel.
Meilleur jeu d'escarmouche med/fant à ma connaissance. Les défauts ne peuvent faire oublier la créativité et la modularité
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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