
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.3K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a fan, for a good couple of reasons. Firstly... Not a lot of variety. While you can feasibly twist characters to fit a niche they're not designed for, it's inefficient and not really doable with a new warband. There also isn't much in the way of character variety as far as the base 'classes' go. Each warband has merely a handful of units to mess around with... And only ONE kind of leader for each warband. You have no choice in that, at all. Secondly, permadeath of characters in a warband... The dumbest bloody feature ever conceived. We get it, y'all thought the idea of characters in that Necromunda:Underhive game was neat. I didn't. Still don't. I think swapping limbs for mechanical prosthetics and such is cool, a permanent debuff with minor upsides and a nice aesthetic... But outright killing a character, for good? You've wasted all the time I put into selecting their gear, their abilities, their outfit's color coordination... You sicken me. I'm tired of these sorts of 'features'. Thirdly, spells... They suck. They suck hard. They do very little in most situations at best and, at worst, literally kill your characters and their nearby allies. Worst of all they have a default failure rate of 15% without any modifiers applied, which means even in your skivvies you're still gonna be rocking some nasty odds of spellcasting gone horribly wrong: From stunning your character, debuffing them, silencing their casting temporarily and so on... All the way up to suicide ala miscasting. ...And for what? A minor movement boost? A 15-20% damage increase if your buffed ally lands a hit? It's a joke. A bad one. You know what's even worse though, the most awful thing about the magic system? Spells, when you're selecting them in-mission to cast, do not tell you ♥♥♥♥♥♥♥♥♥ about what they do. There's no short lil blurb, no simplified listed effects, just the NAME OF THE SPELL you're selecting and the target/area for its casting. That's it. So either you read the effects after they've been applied to a character or you memorize what the effect for specifically-named spells are from prior castings or your character customization menus. And finally, the 'git gud' part of the review... This game is brutally difficult in the early portion which can last for several, SEVERAL HOURS. Even ignoring spellcasting being insultingly trashy and characters dying permanently and needing to be replaced, re-equipped, re-colored and re-leveled from scratch... The enemies are often better equipped than you, more numerous and positioned better than you simply because the nature of missions typically placing you into a disadvantageous position. And my gods, the traps. There so many. So, SO many traps. Barely visible, some you wouldn't guess were traps at all as they're part of various buildings and appear to be mere fictures. On a rare occasion it might buff you slightly. In most, it'll hurt or debuff you and reduce your movement, possibly halting you in place if you were mid-charge. Overall... I feel the magic needs a rework to be more reliable; less suicidal. There ought to be a setting to disable characters dying in your warband... And the starting point of warbands ought to be less of a frustrating RNG-heavy ordeal. I've found a massive part of whether I was able to endure early warband development relied heavily upon whether the shop's initial offerings were actually decent or not. ...Though it sucked when even after finding decent gear you'd get one character falling within a mission, only to discover they've perma-died... FR, hate that ♥♥♥♥. I really wish I could refund. This game has caused me nothing but strife and the perma-death mechanic alone, it's ability to wipe clean all development of a character and force me to waste yet more time on making a new one... I despise it.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #252 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game, easier to play this than dig out a board and play the tabletop
Great Game. Complex and slow. No players online. Need a chunky machine to make to look great. BUT if you like turn-based gang battle RPGs, give it a try. (kind of nitch I know).
Pick an army. Fill it with your family and friends. Watch them be quickly mangled and slaughtered. Realize you should've just been rats all along,
Лучше в эту еще раз сыграть чем в Necromunda
modern game development is convinced that winning = fun. however, i'm really enjoying how Mordheim's difficulty seems to scale with my confidence/greed... also, the AI doesn't have to be a genius to surprise the player; being surprised is more fun than winning.
Recommended.
gg
win first battle, eager going for the second, try scouting. got interesting "hard" difficulty mission. think it may not be too difficult. gang on 1 cultist with 3 sister, 2 more prepare for ambush at different location. get wrecked, even one person i gang on into get reinforcement. get wiped out. leader got severed hand 10/10. definitely humbled me from all my tactics game experiences.
still holds up today! Have to say that it was that good feeling of nostalgic addicting fun! really really good :-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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