
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"The Mordhiem experience Start the first level get jumped by five enemies at once after spending 5 minutes of not seeing any You leader missed a 95% chance to hit twice The enemy fails a terror and all alone test and get to use their turn and hit you twice Your leader goes down You fail the route test You lose You no longer want to play Mordhiem." First time I read this review I didn't understand it, then I played the game and it happened. I ended up playing this game slower then ironman on XCOM, and it is very slow and you can still just die to somehow even worse RNG then xcom because xcom rng is mainly on hit chance, rather then if you even get a turn or not. I have had characters get their turns skipped 4 turns in a row until all my characters died and we routed (forced surrender), and you might be thinking 'oh he must have gotten surrounded so they freaked out, no it was 1v1s but the undeads apparently have a passive check every turn that decides if you even get a action or not. So you can get attacked or attack one, and never get another turn until they die.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.2K | 616 | 83% | $12.49 | |
| $274.2K | 660 | 68% | $14.99 | |
| $274K | 2.4K | 96% | $5.99 | |
| $274K | 1.1K | 82% | $14.99 | |
| $274K | 577 | 67% | $14.99 | |
| $273.9K | 120 | 97% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.7K | 208 | 86% | $19.99 | |
| $67.2K | 160 | 62% | $15.99 | |
| $41.8K | 132 | 81% | $9.99 | |
| $78.5K | 2.5K | 88% | $1.67 | |
| $303.4K | 616 | 71% | $19.99 | |
| $189.9K | 686 | 73% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun but the early game is really brutal and the level scailing system somehow make endgame missions easier than said early game. It has still a lot of potential and could use a few updates, reworks and DLCs or even a sequel. It also need a lot more story missions.
It's hard, but oh so fun. I just want Warhammer games like the board game. Space Marine II and the like don't do anything for me. Rogue Trader is my style of game, but the setting detracts from the game. This does everything just right. I'm going to check out the Warhammer 40k equivalent, Necromunda. This is so good!!
1. Installed the game. 2. Made a team of badass women with hammers. 3. Customized their visuals and some items. So far very good! 4. Played tutorials. Screen full of stats that mean god knows what. Everything is same font and size. 5. Wished it was top down like an x-com. 6. Failed first mission because enemies all stacked on my leader. And put her down. 7. Changed my tactics so whole team walks at tight formation. 8. Lost even quicker. 9. Decided I will only play again if this get modded AK-47s and grenades for my warrior nuns. 10. Uninstalled.
Game is clunky and slow. Campaign events are boring with objectives that are required to be completed, but consist of wandering around hoping to bump into things for hours.
battle brothers is better
RNG is crap. Percentages to hit are laughable with over 50% misses when the opposition hits you 95 % of the time. This is not a Tactical game, its RNG useless.
This game captures the tabletop experiance of Mordhiem. Great fun to play and although like most GM games mechanics can be harsh this game does balance warband building with the harsh reality of the Warhammer world.
It isn't an actual RNG game. Developer god complex as usual. I've played TT Morheim and this is just an engagement loop ♥♥♥♥♥♥♥♥ game. Look at how the RNG works, oh, and you can't adjust that, can't save a campaign state, and generally want to suck your life out with 30 minute rounds because we can't automate our bot models. Made a spreadsheet of 3 separate campaigns, it's completely rigged. Also good luck with Ambush/Charge mechanics, you're just gimped out of the gate. All of this would be fine if the Devs or game had some sort of acknowledgement of tutorial about it but they don't so the resulting experience is about as fun as copulating with a food processor. If you're thinking about buying this game, take a bath with a toaster, it will be more fun. Make sure it's plugged in.
Remake or sequel PLEASE!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.