
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rng is heavily weighted toward the ai, the enemy almost never misses while you constantly miss not to mention there is almost no way to gear you team well since the sshop is rng so you can just not get armor or weapons you need.
After attempting to get into this game multiple times, I have learned a few things through my own tribulations and from other reviews / videos regarding it online. The most important of which, being: This game wants you to suffer. 75% chance to hit? Expect to miss. Expect to be ambushed by an army of six, when the intro specifies that the enemy is scattered. Expect to lose, and to be punished heavily for doing so. Mordheim is a game I do not believe does difficulty well. Instead of making the enemies smart, they have better chances to hit than you, more numbers than you, and certainly better luck than you. I don't feel rewarded for trying new strategies, or by trying to be offensive when playing Mordheim, because that leads to me being punished by the enemy's greater luck. Instead, the only success i've had has been hiding in a chokepoint, and waiting for them to come so I can pick them off one at a time. The side objectives, unless they require the elimination of a certain enemy, can be forgotten about. The rewards are nice, especially in the early game, but prioritizing collecting over half of the Wyrdstone is a great way to lose your warband. Unlike other reviews, I don't find this game comparable to XCOM. There's no workshop to mod it, there's no cool moments of taking down multiple enemies with one unit, there's little benefit to cover, there's barely any unit archetype past "Big", "Ranged", "Melee", and "Spell Guy", and the only thing it has comparable to XCOM is the infuriating percentages to hit. 3.5/10, makes me angry more than I enjoy, which is a shame, because it's a promising concept.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favourite turn-based tactical games. Sadly suffers from a lack of map variety and bad AI that gets stuck everywhere and acts randomly half the time.
RNG is absolute BS. I had 85 percent hit rate for 3 turns with 2 attack each turn. Missed all 6 attacks (warband leader no less) guy attacking me never missed and was at almost full health after 4 rounds when he killed me. Set an ambush and never hit, guy with 2 hander never misses and one hits me to death. Want to talk climbing or jumping down? SCREW this. I have played the wargame and love it. This is pure dog doodoo. It would be one thing if they didn't hit every single time, but they pretty much did and wearing armour might as well have been a hospital gown. Now do you wanna talk about the controls? OMG clunkly? With a mouse and kb I hate this game. Maybe with a controller its better, but wow not great. Spacebar for some things, pushing on the scroll wheel for other, E and Q for weird stance buttons. I get you shouldn't have to follow conventional norms but have it be intuitive at least. Wanted to like this game. Love the concept and wargame version, but this game is too frustrating, even though this opinion doesn't matter as its long dead and a 10 year old game. Did I mention that it also crashes ....so yeah 3/10 on my books and not a recommend and this is as a fan of the game.
One of the top worst Turn based BS experinces you can have.... UTTER BS nonstop, with alot missions just being nonwinnable at all, with no victory due to just F you mechanics. I would give this game props for some things but almost anything it does right it does also very poorly if not wrong, You will loss which is fine, but then you will loss again, and again, and again... with no fault to your Tactics which could be perfect, to the composition and gear on your team which could be perfect, it comes down to where in the F did your units spawn cause you cant choose any of that info, then if the enemy dodges every one of your hits through BS RNG or if you miss all your hits through BS RNG, or if the enemy hits every hit through BS RNG, or if the enemy resists everything and you dont..... RNG GODS hate you and you will know it from campaign 1 to campaign uninstall game and never touch again.... LMFAO Cool ideas great concepts, ruined by BS gameplay that ruins everything about the game in everyway possible.. (I didnt mention that even if you win a battle that still F you over as you DIDNT loot the map since on turn 2 you entered combat and needed the full squad to handle the situation which mind you is spread across the map you only got what you pick up not all the loot on the map or on the people you kill....)
This games RNG and AI benefits are pure raw BS. Have fun for a few round only to have the enemy crit you 5 times and your team missing every hit. Even on normal they have more life, just not fun. Never been as pissed at a game as often. Otherwise, atmosphere, leveling and character designs are great.
It's fun but the early game is really brutal and the level scailing system somehow make endgame missions easier than said early game. It has still a lot of potential and could use a few updates, reworks and DLCs or even a sequel. It also need a lot more story missions.
It's a good game, but I think you need to come into this with the right mindset. If you think you can roll in and steamroll the enemy team, then be prepared to be humbled, especially on brutal and deadly difficulties. I come back to this game often, as I like the gloomy atmosphere of the game, the strategic playstyle and the different available teams. A solid recommendation, but you should be prepared that sometimes RNG will bite you in the ass and your team members might die.
Шанс попадания - 90 процентов. Из 5 взмахов попадает 0. Ну, бывает) Вот как тут в комментах пишут, что пукан сгорит 100процентов - ну хоть у кого то он внатуре то сгорел, или весь выброс через матерный рот произошел?) Игра так то неплохая, не прощающая ошибок, с тяжелым входом. Для своего времени и своих игроков - заслуженная ветеранша. Сейчас же - порекомендовать не могу. [b] Для тех, кто помнит..)[/b]
♥♥♥♥ balancing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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