
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The actual worst game I have ever played. 90% chance to hit and missed 6 times in a row for the love of god please never buy this game. I love warhammer but this is actual trash praying for a refund.
[h1] My Experience Playing Mordheim: City of the Damned [/h1] Played in 2025: not a fan of the universe, but I got my share of masochistic pleasure from Mordheim. The game’s punishing difficulty kept me on my toes, and each victory felt hard-earned. Despite not being familiar with the Warhammer lore, I found the tactical gameplay engaging and the atmospheric visuals captivating. The strategic depth of managing my warband and planning out each turn provided a satisfying challenge, even if it sometimes felt like I was banging my head against a wall. [b] The grind can be unforgiving, [/b] and I often repeated missions multiple times to achieve success. It was frustrating at times, but there’s something alluring about overcoming challenges and finally winning a tough scenario. The character progression system added an extra layer of motivation, as watching my units grow stronger made the struggle worthwhile. [h2] Would I recommend this game? [/h2] Yes, but with caveats. If you enjoy deep strategy and don’t mind putting in the effort to overcome difficulties, you’ll likely find enjoyment in Mordheim. However, if you prefer a more casual gaming experience or heavily rely on multiplayer interactions, you might want to look elsewhere. The game certainly rewards those willing to embrace its challenges, but it requires patience and resilience to fully appreciate its depth. [b] There’s plenty of grind, [/b] and the default “Terminator” mode from XCOM is ruthless. [h3] For all players: [/h3] [i] Embrace the challenge and enjoy the journey! May your warband emerge victorious! [/i]
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первый и главный плюс игры - крыски очень смешно падают . В остальном игра сложная и я сам осилить не смог
Очень чиловая и спокойная игра. Самый раз после работы пару каток сыграть. Категорически рекомендую
After attempting to get into this game multiple times, I have learned a few things through my own tribulations and from other reviews / videos regarding it online. The most important of which, being: This game wants you to suffer. 75% chance to hit? Expect to miss. Expect to be ambushed by an army of six, when the intro specifies that the enemy is scattered. Expect to lose, and to be punished heavily for doing so. Mordheim is a game I do not believe does difficulty well. Instead of making the enemies smart, they have better chances to hit than you, more numbers than you, and certainly better luck than you. I don't feel rewarded for trying new strategies, or by trying to be offensive when playing Mordheim, because that leads to me being punished by the enemy's greater luck. Instead, the only success i've had has been hiding in a chokepoint, and waiting for them to come so I can pick them off one at a time. The side objectives, unless they require the elimination of a certain enemy, can be forgotten about. The rewards are nice, especially in the early game, but prioritizing collecting over half of the Wyrdstone is a great way to lose your warband. Unlike other reviews, I don't find this game comparable to XCOM. There's no workshop to mod it, there's no cool moments of taking down multiple enemies with one unit, there's little benefit to cover, there's barely any unit archetype past "Big", "Ranged", "Melee", and "Spell Guy", and the only thing it has comparable to XCOM is the infuriating percentages to hit. 3.5/10, makes me angry more than I enjoy, which is a shame, because it's a promising concept.
Настолка получше будет чем настолка в цифре,♥♥♥♥♥
Underrated game. Very punishing but also very rewarding.
xcom hit chance doesn't seem so bad
So close to being a good game. But a clunky UI, a wealth of skills and traits that each do very little, and the audacity of DLC warbands that are in the game menu (clearly not planned as DLC, just cut out at the end). It all leave me dreaming of the game this could have been.
I would say one of the best game I really hope they make another one with more races to it that would be insane give it 10/10 but it is hard to learn I play mostly single player
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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