
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I keep going back to this game for small squad tactical combat. It is not a perfect game but it is good enough and can be challenging.
This game is slow, tedious, and takes all the negative things from turn based combat. The interface is clunky, the selection is slow, the combat is tedious. Even if this game was easy (Which it isn't) it's quite simply a difficult game designed for masochists. You don't even begin to see the really good combat until much later, after a few hours of combat. And on top of that, it seems very luck based.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like Mordheim: City of the Damned. As a fan of the Warhammer Fantasy setting and turn-based tactical games like XCOM or Darkest Dungeon, it really clicked with me. The gameplay is about making the best out of a bad situation. You’re constantly dealing with injuries, bad rolls, and tough fights, creating real tension where every decision matters. There’s depth in unit building - Stat allocation and skill selection shape each warrior into a specific role - a dodge/parry tank, High damage dealer, support, Critical attacker or something even more specialized. This game introduced me to the Mordheim tabletop version, which I introduced later to my friends. Though after that, it became clear how much more potential the PC version had. It feels like it’s missing content -the tabletop version has more warbands, build variety, and mechanics to make campaigns more dynamic. The biggest downside is the lack of variety in this PC game: Maps become repetitive, and the AI can be predictable or make questionable decisions. The customization is also limited, making it harder to give units a distinct visual identity. It’s still worth playing if you enjoy punishing but rewarding tactical RPGs and the Warhammer setting.
I never write reviews, but I have to give other players like me the chance to read this: If you can forgive some of the more dated looks and mechanics of the game, it easily should be on your list of games right alongside titles like XCOM or Darkest Dungeon. You would think the repetitive maps and combat would get stale quickly, but in my opinion the RNG is well balanced in terms of mission details and combat dynamics. You can easily misjudge a normal mission's difficulty in terms of positioning and environmental factors, leading to the untimely death of a character you invested a 1/4 of your resources into. I haven't even finished the game and this is how I feel so far, so I will leave the rest to your imagination. IT'S ON SALE for 2 BUCKS AS I WRITE THIS, WHAT DO YA GOTTA LOSE?
Designed for those who enjoy fighting uphill. No difficulty adjustment if you want to play casually. That's fine if it's what you like, but definitely not for everyone.
Steaming garbage, WAY too difficult for a new player. Just pisses the player off to keep dying and dying and having to deal with injuries and being stuck in a loop of death and battle loss for most of the time.
I really loved playing this game! It's quite similar to the table-top game that inspired it, but without all the accounting and arguing over measuring tape and line-of-sight. Something that I love about this game is the warband progression system, which allows you to gradually build epic heroes over some number of matches. This works especially well if you have a group of regular players who want to hold a league/tournament over multiple sessions!
Controls and interface are easily some of the worst I've ever experienced
To all the reviews complaining about the game doing a poor job explaining its mechanics or lack of features like battlefield map - DO THE TUTORIALS! The game does a fantastic job of explaining everything essential from in mission gameplay to squad / warband management. And showcasing all of its features. I've had an absolute blast figuring this game out and seeing my dudes improve or get hurt along my adventures (both of which can reflect visually on your character as well as in gameplay). It's a very exciting and rewarding experience, if you're willing to MAKE MISTAKES and ADAPT to learn. Other reviews mentioning how the AI cheats and is too opressive, while it may be true, It's hard to say I've played only a little, it rarely seems to vary from its strategy of - get wyrdstone>discover player>bumrush no matter what. It's super easy to exploit, [spoiler] since the AI rushes you not in formation, but however enemies happen to be positioned, sometimes suicide rushing you with just their squad leader, since those can move really far per turn [/spoiler] and with time I learned to spank highest difficulty missions with sometimes a single casualty or none at all. There's luck to it too, good and bad. There are some things I would change like some of the side missions feeling impractical to do, since for example, you need to spare a person to steal the enemy banner from their wagon / base and bring it all the way to yours. It puts your other squaddies in jeopardy due to being outnumbered. But then again, it feels intentional, since the xp rewards for completing side objectives are amazing and apply to the whole group on mission. I don't often make reviews, but the juxtaposition of how [i] good [/i] my experience with this game was, (especially for 1.99€ on summer sale), and the absolute brainlet goofball gluesniffer takes in steam reviews I had to chip in.
When I first started playing, I played Chaos, but it wasn't working out, and I thought the game was garbage. Then I played Witch Hunters and realized — the game is garbage 0 out of 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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