
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a solid base for a game. Its still in development but is good right now to play. One thing is there is no way to go back to the main place once you start playing. You advance to these new areas with no way to stop playing and be able to pick back up where you left off. If you leave you start over the whole adventure each time. If that is how its designed to be i am not sure but im not a fan of that aspect. You should be able to complete a new area and not have to start all over again. But i do enjoy the gameplay.
Отличная игра. Боевка наследует философию DMC и, при должном старании, позволяет творить на экране натуральное мясо. Все анимации сочные, все ощущается очень плавно. Кажется, что всего одно комбо и три скилла - это мало, но каждый бобот уникален, и, что самое главное, их способности хорошо сочетаются друг с другом, поэтому, жонглируя ими, можно творить реальный например рокенролл. Что касается механик рогалика, тут, как мне кажется, немного не докрутили, забеги получаются довольно однообразными, хотя перков достаточно, и они отчасти действительно заставляют подстраиваться и на ходу продумывать билд, но по итогу возможностей и разнообразия в этом плане негусто. По большому счету, игре просто сильно не хватает контента, в текущем виде она очень маленькая и быстро выдыхается. Но до этого момента - прям отлично. Ждем выхода из раннего доступа, обещают как раз таки больше контента в версии 1.0.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 255 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a demo for this game a while back and wasn't a fan. However after seeing it receive positive reviews since dropping to EA I decided to pick it up on sale and let me say this now, the demo WAS NOT a fair representation of this game. Once the ability to switch characters mid fight opens up (which happens fairly early) this game turns into something else entirely, and I say that in the best of ways. If you're like me and didn't mess with the demo, give this a shot, if you like rouge-lites give this a shot, hell if you like games GIVE THE DAMN THANG A SHOT!!!!
Get pretty repetive after a while but its a alright game.
目前内容太少了,数值给的太重了
This is still in early access, so this review will be updated whenever it becomes a full version. As of now, the gameplay is solid with some minor bugs when interacting with the environment. The story needs a decent amount of work, but from what I understand, it's going on the right track. Hopefully the developers create a 4th character, a couple more biomes, some extra abilities for the current characters, and more bosses. I will say, the first boss needs work. It's WAY too easy to beat at any level, and the cinematics also need work. Overall, I think it's a decent game, and it's on the right track to becoming a great game someday.
游戏底子非常好……期待更新 真人动作,画风武侠世界,节奏非常爽快
u can turn off your brain and have fun in this game
好好优化下视角吧,没见过哪个游戏放完技能或者躲完技能在锁定状态下还看不见boss的
Great character animations, graphics, atmosphere, and gameplay feel. But being in Early Access, the map count is too low and the routine pool is too shallow. A lot of routines are locked to specific protocols, so if you're not equipping that protocol, they're dead picks. Balance between routines and protocols needs work too. All this makes it hard to stay engaged long-term. Fix most of these and I'll gladly switch to a thumbs up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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