
MOONROT is a short horror game about piloting a rover across a distant alien moon. Take grainy photos, record crackly signals, keep your battery charged, and uncover the source of the anomaly that led you here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

When an alarming anomalous signal was detected from the moon of Keres-2b, astronomers were eager to explore immediately. You were created for this purpose - a fully autonomous rover named HOPE.
Collect data from the sites of interest, uncover the source of the Signal, and complete your mission. There may be a chance for mankind just yet.

Take up the role of a hastily constructed rover - drive across rocky terrain to take grainy photos and record crackly signals, and conserve battery power to survive.
Traverse an eerie, desolate landscape - the moon of Keres-2b is a lonely, quiet place, but it's not without its dangers.
A short horror game lasting roughly an hour.



Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Moonrot is a short horror game, in the vein of games like Iron Lung and Proximate. Incredible, tense atmosphere, and great sound design. I really enjoyed the art style too. If you're looking for a short horror experience, this is a good one.
Effective space horror. Follow the X,Y coordinates with a rover to find what's haunting the moon Keres-2b. Most difficulty I had was falling into pits. Kind of surprised how jumpy I got. Credit to the sound and animation for sure.
Fun short little horror game, clearly takes after Iron Lung. One could argue that it's too expensive for the length, but if that bothers you I'd recommend picking it up on sale. The ending was alright, but I feel like it wasn't really foreshadowed particularly well by the other elements preceding it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow - incredible experience. It’s brief but packs so much atmosphere and is very, very effective.
A short but sweet horror game with interesting mechanics.
Really good hour-long game (or a bit more, if you're prone to getting *really* lost). I'm a sucker for dread-type horror, and the fixed perspective mixed with frequent obstructions to your player camera allows it to more heavily incentivize using the onboard snapshot camera—which also blocks a corner of your screen every time it's out. The photos themselves are wonderfully low-quality, even when still, so good luck figuring out if you're seeing things or if you're *actually* seeing things. I'm not sure *how* lost you can get, since every time I either looped back around or stumbled my way forward... But yeah, it doesn't overstay its welcome, and I enjoyed it.
Iron Lung but you play as WALL-E.
Poor HOPE. Though navigating Keres-2b with gumption, their tools are insufficient to navigate this moon with confidence. They could be rendered inoperable in a looming shadow, or destroyed just around the teetering edge of a corner. My heart jumps watching their battery's charge run down. I hope to detect any small increase in temperature that might indicate the relief of sunlight on our angled solar panels. On a mission that will end in futility for HOPE, no matter the outcome, what does it mean to search for the anomaly? I find myself bound by protective instincts to steer HOPE forward, fighting back keening frustration as we lose traction and careen by craters of uncertain depth. We are going to finish this mission together, but I don't have faith in what we will find. Something is out there. Godspeed.
MOONROT pushes a certain space-horror vibe that is present in analog horror works like Gemini Home Entertainment. There are not a lot of games like this. Voyager-19 is another one. If you love desolate space horror, this is a small, creative short game to try.
A very short experience that, personally, makes up for its length through sheer oppressive mood. I'd stand by this being worth the purchase and playthrough. Honestly, I think MOONROT's greatest strength is just how *right* all of the sensory input is, oddly enough. The isometric angle and way that the darkness just absorbs what little light you can generate really helps to close in on HOPE and make your travels both claustrophobic and empty in that fun space-y way. The sound muffling on everything makes the few noises that happen pop and sell the environment even harder. HOPE's controls are both floaty and heavy at the same time, thanks to the odd gravity, and while that can cause frustration - especially in one later stretch near a chasm - I find it another good touch that's played with from the slight malfunctions you start to get as HOPE sustains impact damage. It's still not a perfect execution; if you follow the site coordinates 1-1, it's very possible to outright miss some of the sunlight patches that you'll find much easier on a second drive-by to regain progress after your header into a pit sends you so far back. Dying this way is still done well, aesthetically, but near the above mentioned chasm can just be irritating if the terrain or even a malfunction jostles you off. MOONROT lives by the tension of a sustained run, so letting that fizzle out by splatting yourself flat can really mess with the experience.
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Players by region
Where this game's players are, estimated from review languages.
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