
Teamwork matters most in this seamless, fantastical metroidvania within a living, breathing world. Realize each character's true potential to take down an invading force of overwhelmingly powerful parasites.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely fun game, though unless you're a completionist it is a relatively short game. The setting is certainly unique and the story is relatively interesting, a vast majority of the characters are likable and memorable, to the point I'm sad there probably won't be any further games with them in it, especially Laguna... I don't play many Metroid-like games so maybe I'm just bad, so take the following with a grain of salt. The difficulty varies greatly throughout the game, most of it is fairly standard with 3 or 4 sections being balls to the walls hard, also I had more difficulty with the second boss fight than I did with the the ones near the end including the final boss fight, though maybe I improved slowly as I played (also having more characters/abilities/lives available). I enjoyed it a lot from start to finish but I admit those 3 or 4 hard sections almost put me off, the change in difficulty was going from a 1 to 10 all of a sudden. Tiny spoiler for this bit ahead... in the final boss fight, the main characters can die permanently if you fight carelessly, if this happens you can restart the fight from the pause menu, to get any other ending than the happy one would have been gut wrenching...
短流程类银,导致地图探索自由度偏弱,大后期才能解锁一些关键扫图能力,[spoiler] 个人感觉一些角色能力应用场景不多 [/spoiler]但其他方面做得很好,四名角色操作丝滑,让我意外的是打击感流畅到位[spoiler] 真的很爽 [/spoiler],音乐很到位。总体上瑕不掩瑜是一款精品类银河城游戏,值得入手。[spoiler] 小动物真的很可爱福瑞控闭眼入 [/spoiler]
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Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moonlight Pulse is an underrated gem of a Metroidvania. The core features of the movement tech and party selection are excellent, and its incredibly satisfying to move around the map. The boss fights are unique, fun and very cool, and the setting is very interesting. The main criticism is that the map can be hard to work out, and it's very easy to get lost or stuck because you can't visually work out how to get from point A to point B.
Fantastic game! Everything I was looking forward to in a metroidvania style game. Characters are wonderful, artwork is amazing, world is fun and creative, and well crafted. I hope to see more games from Seafloor Games.
游戏机制挺有意思的,通过换人来解谜和战斗的类银,每个角色都有几个独特能力,相比一般的类银可以做出更复杂的解谜。不推荐是因为引导太差,地图是格子看不到房间详情,又不能打标记,导致每次拿到新能力又得跑一遍图。跑图体验也比较差,管道被堵出来后就得绕一大圈,路上还有一堆换房间就刷新的敌人。如果美术、战斗啥的做好点我觉得还能玩下去,可惜各些方面都不太行
没指引,绕路,不知道要去哪里,结局也没有解决问题。
Good music, good story
The premise is good and the abilities feel kinda fresh, but... - Got lost just one hour in. Had to look for a guide just to know where to go next. -- The map lacks detail, so it leads to lots of false positives at the time to plan your way through, or trying to figure out where to go. This also leads to unnecessary backtracks, given how the game's fast travel system works. - Got to a place where, for no damn reason, there are no checkpoints (and there's no way to get out of there to try and get collectibles / get stronger, aside of moving forward). The second time I died, I refused to repeat the zone yet again. Terrible idea, just for the sake of wasting the player's time. - Rough on the edges on other aspects, such as some enemy attacks, enemy damage / lack of healing... but I'm no dedicating more time on this.
The setting being inside a giant living creature is a lot of fun. Traveling through blood vessels adds a unique extra layer to navigation, and the whole world grumbles in relief anytime you kill a parasite blocking a passage. Very satisfying.
This game falls, I think, under the "minivania" category, and should be judged as such: it's short (I beat it in under 7 hours with high, though not 100%, completion), but full-featured. The art and writing is charming, the gameplay carries the length, and the overall experience is satisfying. It's worth the price of admission, especially on sale, but even at full price if the speedrun features are attractive enough to prompt a replay or two. I think I'm fine with what I've experienced, but I've got no regrets and I am looking forward to the studio's next effort, hopefully something with somewhat wider scope since they have the talent for it.
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