
Teamwork matters most in this seamless, fantastical metroidvania within a living, breathing world. Realize each character's true potential to take down an invading force of overwhelmingly powerful parasites.
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this game as a bundle and wasn't expecting much of it. But the more I play, the more I love it. It's an amazing Medroidvania/puzzle platformer. Highly Recommend.
Moonlight Pulse 先个人打分,7.5/10,这个评分占大部分的都是我打完以后的心情和体感上好不好玩,实际上和下面写的那一大坨东西没什么直接联系。关卡设计平衡性什么的,我是不会分析的(点头) 四只小动物在宇宙海龟体内对抗病毒和寄生虫,收获友情,战胜敌人堂堂he展望未来的故事,中规中矩的小故事,通过切换角色来切换使用的能力,解锁角色≈解锁能力锁。 夸一下最终boss战的设计蛮有想法的,演出也不赖。音乐做得很带感。 过程中可能导致不快的点: 存档-不到下一个存档点直接退出中途获取的道具,打开近道不记录,如果只是这个设置对我来说这个问题倒不大,打渎2那会儿也习惯了,但是,不仅仅是这样,如果死了,死回存档点了,刚刚的进度也是同样不记录的,身上换的装备,拿的道具,打开的近路,它……全部,不记录。顺带一提,因为这个原因,每次进boss战都要重新听boss说一遍废话,后来才发现可以esc跳过,我可真是个八嘎,白看了那么多遍 音量设置-每次进存档“铮~~”的那一声好大,和总体音量不在一个度上,有点迫害我的耳朵了 门不可以从这一侧打开 其他: 很意外的,首次体验了晕2D。我是晕3D很严重的人,不用提一些第一人称动作类3D了,沙盒剧情向轻松的派对游戏模拟类管你什么分类只要是3D来什么晕什么,mc会晕,底特律会晕,变色龙会晕,除非像分手厨房那样锁定视角,不然凡3D必晕之,但2D游戏之前真的没晕过,可能是小范围跳跃时屏幕也会跟着上下移动导致的?不是一口气打完的,只有第一天玩的时候晕2D了,后面几天倒是不晕了。(本条仅供参考,像我这样容易晕这晕那的人应该还是挺少的) 键位-想进去直接改键位的看这里,UI界面的默认键位是右边小键盘↑↓←→,按z确认 键盘/键鼠-不支持鼠标,纯键盘操作 死亡惩罚-没有(如果不把存档问题算进来) 传送点-介于有和没有之间,进入血管可以快速移动,但是没有直接到达目的地的传送,评价是不如传统传送点 难度-普通,打下来没记住什么难点和容易卡的地方,非要说就是boss血普遍比较厚(可能是因为我一些升伤害的收集拿得有点晚带来的错觉)。二周目打速通成就时看菜单发现还能调伤害倍率,如果实在不行,可以开菜单改一下这个 战斗-有碰撞伤害;获得很多能力对战斗没什么加成,主要在开地图上起作用,战斗内能用的能力都比较常规 跳跳乐-有,整体占比不高,没有什么特殊难点,不过有些地方可能会有那么一种感觉:你怎么不从开天辟地开始存档 成就-需要2周目,友情提示,关于王八低生命值进boss战的成就一般能和速通成就一起做,记得修复肺部可以等一等到超过两分钟再修完,那个拍地会冒出刺的怪也影响健康,可以不杀,要问为什么,因为我打速通成就到最终boss门口时健康超了60,遂再打一遍低健康成就的,于是……算上初见一共打了四个周目(悲) 备注-(有能力类型剧透,请注意)[spoiler] 有很多门不能从这一侧打开的设计,一些不涉及主线的地方可以先扔着不管,拿到穿墙能力以后可以一键跳过。比起穿墙不如形容为任意方向闪现,本身可以顶掉不少其他能力锁的位置,不过拿到能力的时间也很晚 [/spoiler]
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Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game reminds me of Hollow Knight but with mid game controls Cons: - Dashing is a nightmare to use. - Game Mechanics well off. - Map is very simple to look at. Pros: - Visuals are great. - Atmosphere is fantastic - Creature and world designs are unique. - Background Music way better then Hollow Knight
es un juego de laberinto disfrazado de metroidvania, el estilo laberinto causa dedicarle demasiado tiempo a un puzzle y pasa poco tiempo y ya estas atorado en otro. Hay una escena sin salida porque murio el castor y el zorro no podia pasar porque necesita las garras, este error no es profesional, tuve que reiniciar el juego.
An excellently designed metroidvania, rooms are interesting, traversal is really fun, story theme and environment tie really well together. Some people don't like the vein quicktravel, but I didn't mind it much at all given that the game respects your time really well generally anyway. No runbacks here!
10h全收集的小品级类银,因为足够短,玩起来还可以。 地图设计一般,全是此路不通单开门,能力获取节奏也怪怪的,刚拿到撑墙跳过个剧情(真的就过了个剧情)又没了,然后很后期才拿回来,还不如直接后期再给。 战斗方面,角色伤害不刮痧,但纸皮一样脆,可能是因为怪物机制为主,躲好了可以无伤,可惜战斗手感一般。 建议前期不调整属性,中期2防御,后期3防御,对自己能力有信心的可以全程不调整,也就被打两下就暴毙。 ——————小剧透—————— 有个地方要用冲击波戒指才能打开(拿到显示收集物品位置的道具时,有个地方怎么都找不到就明白了)。
It's pretty good. Not the best metroidvania, but solid. I enjoyed it for the 4 hours it took to beat. The fast travel was unique but at times a little frustrating.
不好玩 这个游戏给我的感觉就是,即没有什么好的点,也没有什么坏的点,各方面都一般,很无聊 地图的引导性设计的很烂很烂,烂的离谱 难度为简单 成就系统有问题,完成的成就游戏内会显示完成,但Steam显示一个成就都没有完成
A cool short metroidvania with interesting ideas. Played most of it on Steam Deck. (+) Runs great on SD (+) Interesting premisse of a story. I kiinda liked it (+) The idea of switching characters all the time to use their abilities was fun (+) Short but very well paced (+) Some interesting achievements but I won't bother for 100% (0) Writing is ok I guess (-) One of the characters was not that great to control (can't really remember the name, but the one with the machine) (-) The map and fast travel was not for my liking even though the it is a great idea
Very good, little metroidvania! Creative setting, creative abilites, and what a final fight. It's not a perfect game, but the fun ideas and creativity it brings to the table, along with well-written, likeable characters and a plot, that despite being nothing groundbreaking still works damn well, makes it a very enjoyable game well worth experiencing. One of the better metroidvanias I've played!
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