
Moonfall Ultimate is a 2D side-scrolling, action-RPG, set in an industrial gothic universe. Hack, slash and cast your way through a treacherous hand-painted world in solo, couch co-op or endless arcade mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.29−90% | 30reviews | 50% | — | $735 |
| $12.99 | 108ratings | 60% | — | not modelled | |
Engagement
Reviews
操作坑成屎,完全没手感
跑步速度至少200迈,反人类!!没做完的游戏!!
Moonfall Ultimate is a 2D side-scrolling action RPG developed by Fishcow Studio and published by Wales Interactive that attempts to fuse classic beat-’em-up combat with RPG progression and exploration-driven design. Set in a dark, industrial fantasy world shaped by war and powered by a mysterious resource called Lunarium, the game invites players to step into the role of a recruit fighting to protect a crumbling empire. Its ambition is clear from the outset: combine stylish hand-painted visuals, branching maps, loot progression, and class-based combat into a cohesive action experience. The game offers three distinct classes—the Vanguard, the Elementalis, and the Shadow—each representing a different combat philosophy. The Vanguard leans into durable melee attacks and survivability, the Elementalis channels ranged magical abilities, and the Shadow focuses on agility and precision. This class diversity provides replay potential and allows players to tailor their approach. Leveling up unlocks passive bonuses and encourages gear experimentation, while over 80 items offer incremental stat adjustments that feed into the progression loop. Though not as deep as large-scale action RPGs, the system gives players enough flexibility to refine their builds. Combat forms the core of the experience and revolves around side-scrolling encounters filled with waves of enemies and occasional bosses. Attacks can be chained, and each class features unique skill animations that contribute to visual variety. However, the pacing of combat tends to be deliberate rather than fluid, favoring measured exchanges over rapid combo-driven systems. Some players may appreciate this heavier rhythm, while others might find the responsiveness less satisfying compared to faster-paced action titles. Boss fights provide more memorable moments, demanding awareness of patterns and positioning. Exploration plays a significant role in shaping the overall structure. The game spans thirteen maps, many of which are interconnected and encourage backtracking in a Metroidvania-inspired layout. Hidden quests, lore entries, and side objectives are scattered throughout the world, rewarding players who take the time to explore beyond the main path. This non-linear approach creates a sense of scale, though navigation can occasionally feel uneven due to pacing or combat density. Visually, Moonfall Ultimate stands out through its hand-painted aesthetic. Characters and environments are rendered with detailed textures and a muted, gothic color palette that reinforces the bleak atmosphere. Industrial structures, shadowed forests, and battle-scarred landscapes combine to create a cohesive world that feels somber and grounded. The art direction carries much of the game’s identity, compensating at times for mechanical shortcomings by maintaining a strong visual presence. The inclusion of local cooperative play adds meaningful value. Playing alongside a second player can make encounters feel more dynamic and reduce some of the challenge spikes present in solo play. Cooperative sessions often highlight the complementary strengths of different classes, encouraging teamwork and coordinated combat strategies. An additional Endless Arcade mode extends longevity, offering repeatable combat scenarios for those seeking extended play beyond the main campaign. Narratively, the story remains functional rather than deeply immersive. While the conflict surrounding Lunarium and the empire’s struggles provides context, character development and plot twists take a backseat to gameplay progression. Lore is primarily delivered through environmental storytelling and optional text, making it easy to overlook unless actively pursued. Ultimately, Moonfall Ultimate is an ambitious indie project that combines striking hand-painted visuals, class-based combat, and exploratory level design into a dark fantasy package. While its combat pacing and mechanical execution may not fully satisfy players seeking highly responsive action, its atmosphere and cooperative options give it a distinct identity. For fans of side-scrolling action RPGs who appreciate moody art direction and methodical progression, it offers a substantial adventure with moments of visual and tactical appeal, even if it stops short of fully realizing its ambitious potential. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese
| $12.49 |
| 50ratings |
| 50% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 30 reviews with recorded playtime.
일단 한글 평가가 없어서 이 게임이 한국 유저한테 어떨까하는 궁금증은 버려라. 외국유저들이 부정적이 평가를 내린 것에는 다 이유가 있다. 그럼에도 불구하고 단점을 말해보자면 1. 횡스크롤 액션치고 액션이 너무 부족하고 타격감이 없다. 2. 컨트롤러 설정이 있음에도 컨트롤러가 작동하지 않는다.(필자의 엑박패드 무선 컨트롤러 기준) 2번은 어떻게 키보드로 대체가 가능한데, 키 레이아웃도 이상하며 이것도 그냥 취향차이라 넘어가도 1번의 문제는 너무 심각하다.
Игра мне не понравилась , она скорей на любителя Обзор можно увидеть тут https://www.youtube.com/watch?v=gbN0i5kOpTQ&t=14s
Moonfall Ultimate – это экшн-RPG игра с 2D боковой прокруткой об индустриальной готической вселенной. Это двухмерная ролевая игра с видом сбоку. Прорубайте себе путь в коварном мире, нарисованном вручную, в одиночном режиме, в кооперативном режиме для двух игроков или в бесконечном аркадном режиме. Доступно 3 класса , 3 режима сложности и 2 режима игры. Неплохой продукт если вы не простой графист или ищите большие ожидания от таких продуктов.
Great game!
Залипательно.
It's the year 2000, right?!
Great side scrolling RPG. My favorite. Please we want Moonfall2! My walkthrought https://www.youtube.com/watch?v=YVjH1z7uvIM&t
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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