
Moondrop is a cozy farming roguelite. Build a farm on a shifting mountain. Find treasure in its hidden trails. Use your skill at farming and alchemy to hold off the vanishing mists. When they inevitably arrive, retreat and rebuild the village to upgrade your next farm. Can you reach the summit?
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Languages: English
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This game is ... odd. It's a farming game with metaprogression, and your farms, at least initially, only last something like 10 days; it describes itself as roguelite, which isn't quite right, but isn't quite wrong, either - it sits uneasily between multiple genres, and succeeds at being its own thing. There aren't villagers / NPCs, at least as of the current state of development, which I think will matter somewhat to the typical player of farming simulations - but everything works as it is. It is a solid game with an interesting loop. I'm recommending it, but with a caveat, because this game is more oriented for people who want a roguelike experience rather than people who want a farming simulator experience. The following paragraph is no longer accurate, as the developer has updated the game to incorporate player feedback - I leave it in here in part to illustrate that the developer is continuing to develop this game. There is a now a mid-run savegame feature, which was very timely for me, as my hard drive is going out and this saved my last run: I think the biggest impediment to my being able to recommend it right now is that the save game feature doesn't seem well-thought-out, and you can't just drop in and play 5-10 minutes and drop out again; I don't know if this is an anti-cheating mechanism (if it is, please don't do this, you should design your game for players to enjoy, rather than for policing their behavior) or just a feature that hasn't been written yet, but it does detract from the game from my perspective, as the minimum time investment in the game without losing your progress is somewhere in the neighborhood of forty five minutes. There's an interesting set of mechanics around seed types, which seems on the verge of being a major problem at several points in the game, but by the end ends up being just another puzzle piece in the puzzle. (Certainly more varied seed types make the potions in the game much more potent!) [Criticism of this mechanic removed after the last patch, and also additional play experience.] The timeframe you have to work in seems like it might be pretty good after the last patch (this is hard to tell - I've also gotten better); it's still not quite relaxing, exactly, but it works much better, and certainly feels a lot less frantic. I recommend the game.
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Hours played at review time, across 34 reviews with recorded playtime.
It's an interesting little game, but feels like it could've been better. The exploration aspect is interesting. However, the gameplay feels really primitive. No zoom, very low pixel graphics, and the controls just feel clunky. The help is really underdeveloped: just a couple pages of text. It could still be appealing, but I've also run into several bugs: - Items started vanishing from my inventory. No clue why. - If you leave a potion ingredient in the cauldron, it sometimes vanishes. - Getting seeds from a chest puts them in your item inventory, but they need to go into the seed inventory. There's a workaround of dropping them and picking them back up, but this shouldn't be necessary. I'd also criticize that walking into an explosion too soon after it's done seems to hurt the character. Maybe that's deliberate, but it feels like as soon as objects are destroyed it should be safe to enter. For a game that's heavily about gathering, having things vanish is just frustrating.
Have you ever wondered what it would be like to take a farming simulator and mash it up with a roguelike? Well, look no further because that (at the most basic level) is Moondrop. While the game initially manifests as a typical progression through the upgrade tree enabling faster/better farming and debris removal (watering can upgrades, axe upgrades, etc.) it quickly reveals a meta-progression around the building up of a small mountain town. In addition to this there are side quests and goals that are able to be taken on during a given farming 'run' if you will. Treasure hunts, fishing, etc. It offers a surprising amount of variety and depth, which is fitting because even the core farming gameplay has an interesting wrinkle based on adjacency bonuses for various types of plants and seeds. I haven't messed around too much with alchemy yet, but I'm starting to see how I can continue to enhance my runs by starting to dig more into that system. Overall, I'm happy to recommend Moondrop as a 'chill roguelike' that I'll be adding to my rotation. The laid back guitar soundtrack is especially nice, and it always feels like you're learning something new to try out in the next run. So if you are a person that enjoys a farming game, a roguelike, or a relaxing hike up a mountain I'd say give Moondrop a go.
I wanted to like it, I really did, but it is kind of boring. The big kicker was that after mistfall you loose all of your inventory. I can understand loosing everything at the farm, but there is no reason why I should loose what I am carrying too (since according to the game you leave before the mistfall hits).
A roguelite puzzle game with a farming theme. A unique concept with a lot of strategy and discovery involved. Don't mistake it for a farming sim, this is not Harvest Moon. Fishing is a puzzle in the mountains not an activity you can do to earn coins, there is no raising animals, there is no relationship building. There's a big difficulty increase between the first and second runs as you unlock more seeds and need to adjust your strategy. You can expect your second run, and perhaps even your third to make less progress than your first but once you get past that learning curve there is a lot more of the game to unlock and explore. The dev is active and is currently working on increasing the day length and daily saves, which are the main things holding the game back at the moment. I would absolutely recommend it to anyone looking for a unique roguelite experience.
So, a roguelite lite farming sim? Feels like a weird genre combo, yet it works surprisingly well. With only ten days to go, your crops don't take time to grow but are influenced by what other plants you put around them. These growth factors change game to game. Add some special abilities, tools, and use a random draw for what seeds you get and you've got the best and most interesting puzzle the game has. Something that is quick to learn but provides enough challenge that even when you've figured out some keys to success, each run can be a new challenge.
It's a cross between Stardew Valley and a roguelike. The game has a charming retro feel with simple graphics. It's a little rough around the edges - some mechanics are hard to figure out, and some things feel a little clunky, but it's an experimental new game from a new indie developer and it's worth supporting. I enjoyed playing!
A charming roguelike farm sim. Build up your farm by planting crops intelligently; find new seeds; rebuild your village; and try to stave off the mist for as long as possible.
Well balanced and challenging with good replay value. Took a second to get used to the new seed-growth mechanic, but discovering new ways to manage progression was really rewarding. A bit addictive in regards to unlocking everything.
Steam Deck "Playable" status is inaccurate. Default controller settings do not work. Changing to keyboard and mouse template lets me start a new game, but nothing can be done to continue past the opening text.
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