
Bullet heaven, deckbuilding, and strategy – Moon Watch is a wild new mix from the creators of Backpack Hero! Master your tactics, not reflexes: stop time at will, craft a killer deck, stop the horde in their tracks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Moon Watch mixes deckbuilding strategy and bullet hell action, where time itself becomes your weapon!

Control the flow of time to think strategically and weave impossible odds in your favor.
Complete challenges to unlock new cards and characters with unique attacks and abilities.
Refine your deck to build devastating combos.
Discover rare relics that completely change your run.
Hunt the darkest threat the world, and the moon, has ever known.

Unlock their specialized playstyles, decks, and powerful relics!

Lucia the Nun
Your go-to starter character! She uses garlic to control space and projectiles to attack enemies. Straightforward and dependable.
Nina the Ninja
A melee queen! Nina thrives in close combat with dashes to evade enemies and powerful sword slashes. She also has a “curse” ability to weaken foes, making her a great pick for those who love risk and reward.
Encio the Engineer
A creative powerhouse! Encio uses pinball ability to move around the level, relies on electricity and turrets as offense. Also has a “charm” ability that he can use to turn enemies against each other.
This is it. 
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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A clever, more-ish mashup of Vampire Survivors and Superhot, both of which I've played the hell out of -- and it also feels super generous, giving you meaningfully different upgrades multiple times a minute during the instanced stages rather than just between nodes like you might expect from other FTL/Slay the Spire-like overworld progression. Some enemies drop energy refills too, which even gives it a bit of that Doom (2016) compulsion to get in the fray. Recommended!
fun, i enjoy the stop movement pausing mechanic, like SUPERHOT. think vampire survivors but pause and plan.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is game is actually really fun. An interesting twist on twin stick shooter. Time is stopped when you are stopped; much like Super Hot. The rouge-like elements make it so things are interesting every time. The art work is really pretty and the game play is smooth. While you can play with mouse and keyboard, it is strongly suggested to play with controller. Time ONLY moves when you do; and there is no stop and go; you can move slower; and time moves slower. So keep that in mind! While, personally not a game for me, and I doubt I am going to play more of this game; I highly suggest giving it a try; you can do some fun things in this game, I feel.
Довольно прикольный рогалик с уникальным геймплеем.
Брошенная разработчиками игра. Не покупайте, ни одного обновления с момента покупки
It's got a fantastic foundation, it just also has some either incredibly lazy or incredibly quiet Dev team that post no updates nor have they engaged with their Discord Server or community in 4-5 months. Early Access moment.
This combines strategic deck pulls with the haha funny walking gameplay of Vampire Survivors works in a way that really works for me. So far all the different builds I've played that have been even half successful have all been fun to play. I also like how easy it is to die if you just keep moving without using your deck, which makes the optimal way to play the fun way. A solid base from which to make a solid game.
It's an interesting genre mix on paper, but too flawed in its current execution for me to see a way to fix things without rebuilding from the ground up. The closest comparison that comes to mind would be Loop Hero which executes a deck builder 'auto battler' quite a lot better, which would be a good place to try again from. The major issue comes from a lack of strategy. The structure takes a lot from typical deck builders like Slay the Spire but doesn't quite meld them right to what it's trying to do. You adapt the deck based on what you find, which is perfectly fine for a standard roguelike, but the issue is that the game doesn't have that many actually interesting strategies to adapt to. This being due to the split in attention between what weapons you find and what items you find, with each both being temporary. The dominant strategy then in almost all cases is to just spew out as much as possible to compensate for everything being temporary, which is not only boring, but time consuming. A secondary issue is the movement. There's an inherent clash between the two genres at play: do too well with what you assemble and the game lets you stand still. Don't do well enough with what you acquire and no amount of good movement will save you. There's also just not that many things you have to dodge until later. The movement, for the most part, is almost completely superfluous. It makes a difference, but either end of the extreme in performance makes it pointless. That might feel unfair to point out since Vampire Survivors is much the same way, but the point of Vampire Survivors ISN'T STRATEGY. So taking so many cues from it and attempting to apply them alongside a typically strategic genre like a deck builder feels haphazard. It's been over a year and a half since there's been any news from the devs on this page, so I don't exactly have hopes for the game's future. Still, if you do end up seeing this, don't take this too harshly. I applaud the effort for even trying such a creative mix in the first place. It worked out pretty well for Backpack Hero after all, and I love that game.
Very iventuive gameplay as expected from the dev of backpack hero. also i really dig the loop hero like theme.
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Players by region
Where this game's players are, estimated from review languages.
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