
Don't be a hero. Experience the love. Experience moon. moon is an anti-RPG steeped in story and character, mood and music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Moon: Remix RPG Adventure is a charming adventure game with a great sound design. The game's time management systems are an odd fit for a game that seems to otherwise reward patience and observation, but it is an important part of the gameplay loop. There is a surprisingly good mix of easy and difficult puzzles which means that progression feels very rewarding, especially during the initial exploration of the island. I wish that parts of the late game critical path were structured differently to make questing feel a little more rewarding.
moon is a very important and special game and you Must play it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH TIME TO FISHHHHHHHHHHHHHHH
Hasn't aged well. Feels extremely antiquated and doesn't respect your time. I don't normally regret finishing a game but this is unfortunately one such case. I can see why people would like moon, as it's ahead of its time and does a lot of things well, but its flaws weigh it down. $19 is such an unfair price.
one of the best!
Really cool game that's way ahead of its time, unfortunately it suffers from a lack of clarity at points and it can be frustrating without a guide or knowing someone who's familiar with the game already.
Good game
my beloved ^_^
我本来是追寻UT的游戏原型而来,没想到发现了宝藏。 传说中反RPG的RPG,MOON。 故事说的是一个小朋友在玩一个类似FF的RPG。勇者斩妖除魔,最后迎战恶龙。但是出于某些神秘的原因,小朋友被吸入了游戏的世界里。变成了一个别人看不见的透明人。他在里面看见的勇者是一个沉默不语,随便撞飞NPC,对无助的小怪痛下杀手的形象。 主角需要做的就是在这个世界里拯救那些被勇者杀死的怪物,还有帮助村里的人做好事,积累“爱”来延长自己在这个世界中的生存时间。收获的爱越多,每天就能出门活动更久。游戏里有一个自己的时钟。NPC也有自己的生活,几点起床,周几做什么都是有设定的。游戏非常的自由,玩家可以到处走和NPC互动。但是自由得有点过了,给得指引也少,一开始会不知道该做什么。事件的触发也错综复杂,没有攻略会玩得比较辛苦。除了做好事外,主角还需要在暗中穿针引线,做一些帮助勇者推进剧情的事情。以寻找从游戏中离开的方法,最后揭开世界的秘密。 [spoiler]游戏结局,走出一扇扇的门。让我想起新世纪EVA的绝对领域,心之壁。就是人为了保护自己,把自己封闭起来,不愿意和其他人来往,包括关心爱护自己的家人。游戏主角走出门口,离开游戏,回到现实。暗喻了作者希望宅男离开ACG世界,从新回到社会。真的非常有深度的一个游戏。[/spoiler] 接下来是我的吐槽了 沟槽的成吉思汗小游戏,手感一坨屎 沟槽的钓鱼小游戏,环保三兄弟大哥支线真的难 全支线100%通关还是太靠运气了(
Vraiment vraiment cool. Une réflexion intéressante sur la place que prend le jeu vidéo dans notre vie (la façon dont ça nous permet de changer et surtout comment est-ce les perso nous suivent même en dehors de la console) puis c'est ultra intéressant comme le gameplay arrive à faire ressentir ça. On parle souvent de moon comme étant un anti RPG mais les gens s'arrêtent en général au côté [spoiler] "oui faut sauver les ennemis qu'on à utiliser pour farm de l'XP"[/spoiler] alors que y'a tellement à dire. Je pense notamment au fait qu'ici avancer/Level Up/s'améliorer ça nous permet de gagner des trucs élémentaire d'un jeu vidéo [spoiler] (Level Up nous permet de jouer plus longtemps, on peut acheter de quoi avoir une OST pendant notre partie, on doit vraiment beaucoup beaucoup explorer pour finir par débloquer le fast travel) [/spoiler] Bref un jeu super intéressant, on voit de très loin comment Undertale/Deltarune s'en inspire notamment sur la notion de Love/LVL qui est un reflet de notre attachement aux PNJ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5K | 33 | 91% | $15.99 | |
| $30.5K | 235 | 89% | $5.99 | |
| $16.4K | 33 | 88% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.2K | 180 | 63% | $19.99 | |
| $169.2K | 1.5K | 76% | $5.99 | |
| $169.1K | 458 | 50% | $14.99 | |
| $169.3K | 3.5K | 86% | $2.99 | |
| $169K | 1.9K | 93% | $9.99 | |
| $169K | 1.4K | 79% | $4.99 |