
Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create your own legend in a 1 to 4 player co-operative personality test! Explore a mystical Mesopotamian-inspired world that's different every time you play.
The Steam version includes the free expansion, Eternal Echoes, with a new snowy tribe, seventh character class, and a new constellation meta-game system, complete with a final boss and endless arena mode.


When the moon does not rise over Issaria, monsters infest the land and cause chaos. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance. You have only 5 days before King Mardokh and the Sun Cultists declare war.
Multiple playthroughs uncover characters, conflicts, and decisions. Each of the five tribes responds differently to the crisis and looks for different qualities in their heroes.
Every action and choice you make contributes to your legend as a constellation in the night sky. Future generations will build upon the mythology you create. How will you be remembered?

Build your mythology: Your actions and decisions grow into your reputation, changing how the world reacts to and remembers you.
A mystical journey: Different locations and landmarks each have their own potential to help or hinder adventurers.
Revive your old heroes: Honor your past heroes, and test their strength against the new final boss or endless arena
Local co-op: Playing alone is fine, but team up with others to overcome the hardest challenges!
Great for parties: Each playthrough is less than an hour, allowing people to play together in one sitting.
Different every time: With a randomly generated world and adventure levels, with different upgrades at each vendor, there's always something new to find.
Familiars: Find various animal companions to help you on your journey.

Seven unique character classes offer a variety of gameplay styles:
Spellblade: dodge and weave with quick melee attacks
Witch: heavy thrusts and a blood beam keeps enemies at bay
Ritualist: dual-stick shooting and enemy manipulation
Druid: shape-shifting into wolf form
Sun Cultist: high damage, but friendly fire (literally)
Songweaver: support through creative use of melodies
Snowdancer: high mobility and freezing damage
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.2Kreviews | 78% | — | $1.9M |
| $14.99 | 554ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Moon Hunters[/b] é um roguelite que pode ser definido como [b]extremamente simples[/b]. Gameplay, história, direção artística e progressão seguem o mesmo nível de simplicidade. Isso não torna o jogo ruim, mas certamente não vai agradar quem procura uma experiência mais profunda e bela. O [b]combate[/b] é básico, com poucas habilidades por personagem (ataque básico, habilidade secundária de controle ou suporte e uma habilidade de mobilidade), e cada run dura cinco dias, focando em exploração, eventos e escolhas. O [b]sistema de reputação[/b] molda a personalidade do personagem alterando algumas interações e a possibilidade de participar, ou não, de um evento. A [b]progressão[/b] entre partidas se resume a desbloquear novos personagens, locais de início, algumas skins e duas habilidades. Os [b]cenários[/b] e sprites utilizam uma Pixel Art digital simples. Já os [b]retratos[/b] dos personagens durante os diálogos possuem uma arte 2D desenhada manualmente, com um estilo mais "conceitual". Não impressiona pela complexidade, porém combina com a proposta do jogo. A iluminação dinâmica é bem usada, claro que é simples, mas são detalhes que enriquecem o todo. O [b]cooperativo[/b] funciona muito bem via Remote Play Together, sendo uma ótima opção para jogar com amigos, já que apenas uma pessoa precisa possuir o jogo. Como [b]ponto negativo[/b], encontrei um bug em que a caixa de diálogo pode travar como se estivesse aguardando um segundo jogador clicar para prosseguir, mesmo sem haver um, obrigando a fechar o jogo e perder o progresso atual, mas isso só se torna um problema na Arena. No fim, [b]considero[/b] Moon Hunters um jogo mediano, mas que pode ser menos que isso para alguns. Porém, como as promoções ficam em torno de 5 Reais, acredito que entrega um bom custo-benefício para quem gosta de experiências simples e cooperativas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Simplified Chinese*languages with full audio support
| $14.99 |
| 109ratings |
| 80% |
| — |
| not modelled |
| $1.49−90% | 73ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good with friends once in a while, as it gets repetitive pretty fast.
Actually such a gem.
Underated af. Shame the servers shut down
very nice game but would have appreciated being able to play online co op...
The game is extremly boring and stutters strongly when Vsync is applied. No recommendation from me.
Buen juego.
[h1]A EXPECTATIVA QUE NUNCA SE ALCANÇA[/h1] É o sentimento que define a experiência de Moon Hunters pra mim, sendo um jogo com uma premissa e várias ideias muito boas para ser um roguelike espetacular, mas parando sempre no quase, não te dá o sentimento de satisfação quando você acaba uma run como qualquer outro jogo do gênero, não acrescenta mudanças que vão enriquecer o fator de replay, então ele sempre fica estagnado na sua própria limitação, deixando um gosto amargo depois de finalizar duas a três vezes, que foi basicamente o tanto que joguei. [h1]NOTA: 4/10[/h1] Nessa experiência com mais três amigos, jogando a maior parte com apenas dois deles porque um tinha saltado fora por mecânicas de fogo amigo frustrantes somada com as más intenções do outro player, ver as ideias propostas se concretizando é realmente legal e engraçado, essa coisa do seu personagem ao final da run virar uma lenda, seja ela um conto heroico ou apenas para lembrar de quão fodido você foi em vida, é palco pra boas risadas quando a jornada termina e vemos os resultados das nossas escolhas. Tem alguns outros finais que vimos no Youtube depois, nada demais, é um jogo decente mas nunca passa dessa barreira, não sei se por falta de investimento, tempo ou qualquer que seja o fator que fez o produto final ser esse, é um bom jogo que tem boas trilhas sonoras e uma arte bonitinha de pixel art, mas o fator mais importante de um roguelike pra mim é ter um fator replay que te dá vontade de continuar jogando somado com uma gameplay fluída e com bons combos, coisa que esse na minha opinião peca bastante.
ok game
Absolutely beautiful game! The game looks gorgeous, the gameplay is very fun and the roleplay / interacts you have with the world are very fun to engage with. The soundtrack is also incredible and in a funny way, was the way I learned this game existed at all.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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