
Use steampunk weaponry to vanquish the legions of evil and survive until the clock strikes midnight! In this fast-paced horde survival game, each powerful upgrade can help turn the tide. Go it alone, or join another player in your pursuit to outlast the inevitable march of time itself!
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Reviews
check em, completed game and all achievements PRO GAMER REPORTING IN [b]pros[/b] [list] [*]Gameplay feels great [*]Fun sprites [*]Runs take around 20 mins, and you can complete them a couple minutes early! [*]Good podcast and chill exp for me [*]Nice achievement -> reward loop [/list] little detail that threw me off: [spoiler] - Each level has a gimmick / boss - you can finish levels - BUT you must find an item first in the level / lose the run before that becomes available[/spoiler]
i completed the game and it was easy, but hitboxes and terrain collision aren't perfect (not a huge issue but it can still waste a lot of time), and unlocking achievements took too long toward the end. to get all of them we need countless runs hoping the rng lets us get the right combinations and amounts of upgrades and it can take hours past the point of the game itself not being interesting anymore as it relies on having progression and has no competitive/scoring features and the coop features are not valorized. the balancing is very bad with some weapons being strong while others are basically useless (mostly 2 of them, even at their max level when they're "evolved"), same thing with upgrades. it's still playable overall, they're mainly a "downgrade" in that by themselves they are too weak to clear a run, but the other, decent upgrades can make up for their weaknesses, altough there is hardly any synergy with them valve in their wisdom also doesn't let the game being counted as total games owned, and blocks the game from having its achievements and the game being completed as counting toward profile stats, despite it being a regular game, and that we paid money for it, which is unfair, intrusive and abusive. the developers are also scammers, they scammed people with a first game almost identical to this one that they did not finish after having been paid for it and released this one to get extra money easily without finishing the first job they were paid for hitboxes are trash. controls are trash. try to roll dodge, game pops up upgrade window at the same time and said window takes the roll input for itself to pick whatever upgrade was highlighted and the character does not dodge. the game has an awkward auto-aim on/off and neither seems to be fun or well integrated. weapons are lame and weak. upgrades are bland and rather weak. at first i thought the game could be interesting as it challenges the player right away when starting with the brief tutorial but it's not early runs are very slow and boring. and yet paradoxally they quickly evolve into constantly running away from the enemies that grow more and more stronger and numerous than the character. and everything pretty much blends together so it's hard to tell attacks from enemies, locating the character itself, even worse when attacks obfuscate the areas. just play "nomad survival" instead that in comparison is much better built, has consequential upgrades and builds variety and is easy to understand and follow even sped up and with thousands of attacks and enemies on screen every second. i think i'll keep testing this one (monsters 'til midnight) but the start and first few runs have been quite anticlimatic
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game brings nothing new to the table and the pacing is bad. One of the most pointless games of this genre.
To be crystal clear: this is not a bad game but it's not without its flaws. I know some people didn't think it was anything to write home about and it's easy to reach that conclusion. In the beginning, your initial weapon choice, upgrades and damage you do early on are all really underwhelming. Feels like you're not going anywhere fast. But where I disagree is I found destroying wave after wave of enemies pretty satisfying once you got over the initial slog of lasting a few minutes and dying unceremoniously. The only reason I persisted with it in the first place is I've been going through some tough things and I was simply looking for something I can turn my brain off to and just enjoy without having to worry about puzzles or strategy and this fit the bill. I played it for 5-6 hours initially, didn't finish and thought I would come back to it eventually and I'm glad I did. Because in the end, it is fun when you're running out of time, the enemies are difficult, there's lot of them, you're strong and it's a real balance of attacking and avoiding. Even if the game does auto-attack for you.
Surprisingly good! You'll get probably 4-8 hours fun. There's different spells, characters, etc. Not a lot of great builds because you can figure out very quickly which weapons are min/max efficiency. I loved the dodge roll which is your basic ability, and that you can replace that ability with others. There's mini bosses, spawner "bases" to attack, some secrets. It's good!
Vampire survivors but more forgiving so its easier a bit, the illustration hook me for this simple game, 16 minutes in i already loves the game, the game work smoothly no problem crystal clear at high-res, no problem with steam recording too
OK game so far. Bit of a mixed thing. Lots of nice features, some really annoying stuff too sadly. (Remember its not a finished game, and since my review isnt final either.) -The music sounds perfectly fine. Sadly i rarely ever find that one word to perfectly describe these soudntracks -The GFX are ok, and kinda give the game its own look that stands out a bit. Its pretty much the usual 2D style i prefer over most 3d stuff. In fact it looks a bit more "simplistic" than most others. Not as in ugly, just from an earlier era/generation of games You know more 8 BITish era rather 16 or 32. Its kinda nice imo since i own enough simillar titles that already have those other 2D looks. Things could be a BIT "larger" for my taste tho. Dont know how else to describe it. Would almost like to simply zoom in a tiny bit. Not that the sprites are too tiny. Things are just a bit smaller than i would play with a zoom feature. -I dont have full XB controller support, only my sticks work. The pad doesnt. I realized quite a few of these games dont offer both, and its always a turn off for me. Been trying both pads, and KB+mouse, and atm. prefer a mechanical keyboard plus mouse over pads. Im simply way faster when having to make quick inputs sometimes, and more precise. Aside from the lack of comfy 360degree movement, ofc., but thats not enough to favor a pad for me after playing and testing both for a while. -Dash rolls on the right mouse as a default when auto aim is also on by default seemed strange. If nothing else, simply bc i dont even have a hand on the mouse all the time. -I felt a bit short of weapons before unlocking additional ones. It felt as if i had 5 or 6 to chose from. For my 6 weapon slots^^ (btw. you also get 6 seperate item slots while we are at it, so theres no lack of room to go crazy.) -Map designs... On one hand i really like them, they can however get real annoying too, in situations where you cant escape. The 1st map as an example is basically a whole floor of some castle. As such it has plenty of rooms you can wander around. Its definately a nice change in comparsion to many titles more open spaces. VS as example was way more open, and only had a cave / house or such here and there offering a bit of combat in tighter spaces. But every time you get stuck in this game, lose HP, or die bc of this map design, you might wish for less tight spaces and deadends. UPDATE: Monsters can spawn too close, and often pile up in these small seperate rooms. The early progression is way too slow. You play a few moments, die, repeat. I spent all day til i finally reached about the same point i wouldve reached after 1 or a handful of runs in about every similar title. After that day, i had bonus gold/XP maxed in the meta progression, and only then really started to uprade anything relevant. After a 2nd day, i finally reached the point where i could comfortably say i had my 1st fun and good run. Theres some balancing work ahead of the devs if the game is supposed to feel nice to play somewhere in the future. Also didnt like to see that it seems this is basically the same game as another one they released which is also unfinished (2016) So far so good, give it a try if you like bullet heavens/VSclones Ill update again later.
Fun, very colorful, funny, and has a lot to do. Excellent title for under $2.
Really hard little game, i like the colorful take on the genre. The progress feels a liile bit unsatisfying at the beggining. Then comes a cascade of progression, sometimes feels like the devs constraint a lot of that just to keep you hooked. Overall fun game.
I really wanted to like it, but the camera control is absolutely terrible for this type of game.
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